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Something I've always been confused about is the ability to calculate round objects, like wheels (and cylinders in general) and, god forbid, spheres. Like, we know about the idea of using a friction coefficient when pushing a non-rounded object like cubes, pyramids, and whatnot, but I couldn't for the life of me remember a single time pushing anything rounded was calc'd. I know that less force would be required because wheels were invented to make moving things easier, but how exactly does one calculate pushing something like, say, a 10-tonne wheel or a 10-tonne sphere?