Negation refers to the ability to nullify or deactivate certain properties of an object or target, such as in the form of
Durability Negation or
Power Nullification. The effect of Negation can be categorized as:
1.
Temporary: The nullified property returns to its original state after a certain period.
E.g.: Nullifying a barrier temporarily, allowing a character to pass through it until it is naturally restored to its prior function.
2.
Permanent: The nullified property is removed entirely.
E.g.: Nullifying a barrier permanently, such that it will not be restored naturally.
Negation directly deactivates or nullifies a target's properties, either for a limited time or permanently, depending on the capabilities of the user.
Bypassing, in contrast, avoids interacting with a target's properties entirely. To reiterate the prior example: bypassing a barrier could involve going around the barrier without directly influencing the barrier in any form. This has similar consequences to Negation, as the property of the target in question can be ignored by the user. However, whereas the Negation of a defensive property may be resisted, Bypassing may be capable of circumventing this resistance by avoiding interference with the property as a whole.