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Alrighty, next Fromsoft game on the list, Bloodborne.
Here is a cleaned up Hunter profile, bit more drastic changes than the Chosen Undead, so lets discuss:
Lifting Strength:
Finally the Plank Shield is good for something
Just like Dark Souls, Bloodborne can get lifting strength feats from blocking enemy attacks with shields. Even in the early game the enemies yield stuff from Class 25 all the way to Class M, as well as boss feats on this level, with a lot of Class K supporting feats. Also redid the Kirkhammer calc for ***** and giggles even if it is just a bit feat compared to that.
Issue 1 - Beginning/Early Game Key:
Okay, so right off the bat, Vicar Amelia's High 8-C calc has been agreed to be blatantly unuseable for a long, long time, just that no one ever bothered to remove it, so now I am, and am replacing it with an actual useable feat, the meteor attack of the Fluorescent Flower. While its more well known around the mid-game point in Byrgenwerth, the Fluorescent Flower is actually fought really early on, in the first Chalice Dungeon accessed after killing the Blood Starved Beast. In addition, Old Hunter Henryk, who you fight and kill almost immediately after being Gascoigne, can be summoned to fight and kill the Fluorescent Flower in Byrgenwerth, with Gascoigne canonically being stronger than him, Gascoigne in turn being able to fight the Cleric Beast, blah blah you get where im going with this, Early Game bumped up from High 8-C to 8-A, bit more consistent too seeing as Mid-Game is 7-C. This also solidifies the speed rating as thats now two meteor attacks the Hunter can react to in the early game.
Issue 2 - Mid-Game Key:
Not a huge change here, really just a slight upgrade for the DLC bosses as theyre canonically fought after killing Vicar Amelia and progressing into the mid-game, which puts them at 7-C rather than 8-A
Issue 3 - Late-Game Scaling:
This is gonna be the argument starter. Simply put, the reasoning for 5-A itself isnt wrong, but the scaling is. Rom wasnt holding the moon back, she was simply casting an illusion over Yharnam which broke when The Hunter killed her and allowed for Mergo to move the blood moon closer to the planet. In the same vein, Amygdala didnt create the Nightmare Frontier, Mergo did. Additionally, Ebrietas is a Kin, a lesser Great One, not a full Great One. This kinda nukes 5-A scaling for any key besides the End Game Childhood's Beginning, which has The Hunter scaling to Mergo's moon move and dimension creation as well as The Moon Presence's moon move and dimension creation, this leaves us falling back on ol' reliable from way back in the day, now new and improved; A Call Beyond, now with updated math and more concise scaling. This puts The Hunter's later two keys at High 6-C as well as all of the Great Ones other than the Moon Presence, Mergo, Oedon, and possibly Kos and the Wet Nurse.
Thats about it for now, there are some other issues that will be addressed later but these are the simpler ones to take care of real quick.
Here is a cleaned up Hunter profile, bit more drastic changes than the Chosen Undead, so lets discuss:
Lifting Strength:
Just like Dark Souls, Bloodborne can get lifting strength feats from blocking enemy attacks with shields. Even in the early game the enemies yield stuff from Class 25 all the way to Class M, as well as boss feats on this level, with a lot of Class K supporting feats. Also redid the Kirkhammer calc for ***** and giggles even if it is just a bit feat compared to that.
Issue 1 - Beginning/Early Game Key:
Okay, so right off the bat, Vicar Amelia's High 8-C calc has been agreed to be blatantly unuseable for a long, long time, just that no one ever bothered to remove it, so now I am, and am replacing it with an actual useable feat, the meteor attack of the Fluorescent Flower. While its more well known around the mid-game point in Byrgenwerth, the Fluorescent Flower is actually fought really early on, in the first Chalice Dungeon accessed after killing the Blood Starved Beast. In addition, Old Hunter Henryk, who you fight and kill almost immediately after being Gascoigne, can be summoned to fight and kill the Fluorescent Flower in Byrgenwerth, with Gascoigne canonically being stronger than him, Gascoigne in turn being able to fight the Cleric Beast, blah blah you get where im going with this, Early Game bumped up from High 8-C to 8-A, bit more consistent too seeing as Mid-Game is 7-C. This also solidifies the speed rating as thats now two meteor attacks the Hunter can react to in the early game.
Issue 2 - Mid-Game Key:
Not a huge change here, really just a slight upgrade for the DLC bosses as theyre canonically fought after killing Vicar Amelia and progressing into the mid-game, which puts them at 7-C rather than 8-A
Issue 3 - Late-Game Scaling:
This is gonna be the argument starter. Simply put, the reasoning for 5-A itself isnt wrong, but the scaling is. Rom wasnt holding the moon back, she was simply casting an illusion over Yharnam which broke when The Hunter killed her and allowed for Mergo to move the blood moon closer to the planet. In the same vein, Amygdala didnt create the Nightmare Frontier, Mergo did. Additionally, Ebrietas is a Kin, a lesser Great One, not a full Great One. This kinda nukes 5-A scaling for any key besides the End Game Childhood's Beginning, which has The Hunter scaling to Mergo's moon move and dimension creation as well as The Moon Presence's moon move and dimension creation, this leaves us falling back on ol' reliable from way back in the day, now new and improved; A Call Beyond, now with updated math and more concise scaling. This puts The Hunter's later two keys at High 6-C as well as all of the Great Ones other than the Moon Presence, Mergo, Oedon, and possibly Kos and the Wet Nurse.
Thats about it for now, there are some other issues that will be addressed later but these are the simpler ones to take care of real quick.
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