• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Bayonetta's time paradox immunity

1,024
28
I was wondering why does bayonetta have time paradox immunity for just being able to interact with her younger self without any real effects? The reason I ask this is because in another thread I was told a character doesn't get time paradox immunity for just being able to interact with their younger self .
 
Yes, being able to interract with your younger self without instantly being destroyed or without the timeline being drastically altered would give you time paradox immunity. Where were you told otherwise?
 
Ok I see know because on another thread I had asked should sonic have time paradox immunity for being able to interact with himself in generations and in forces. But in generations the timeline was being destroyed by time eater but I am not sure about forces.
 
From what i recall from Gnerations and Forces, Classic Sonic is treated as being from an entirely different universe, not an incarnation of Sonic from the past.
 
If you interact with your past self and the verse operates on a single timeline, not a Multiverse, you have Time Paradox Immunity. If you didn't the interaction would change your future and cause you to be a slightly different person. If you're a slightly different person the interaction may go differently, which would change you again, and so on and so forth.
 
The one generations is from the past but I do remember hearing the one from forces is from a different dimension.
 
The idea that interactions have to change the future.

There's such things as series where time travel makes the past and doesn't change it. Kingdom Hearts is a prime example.
 
The Everlasting said:
The idea that interactions have to change the future.

There's such things as series where time travel makes the past and doesn't change it. Kingdom Hearts is a prime example.
I think it depends on the verse. If the Bayonetta verse has ever shown that altering the past alters the present, then yeah. If not, it becomes a little difficult
 
Interactions do have to change the future.

Everything that happens to us changes us, whether we know it or not. Even if the change is so minimal as to only have the next interaction be changed by a single word, it changed. Repeat that ad infinitum and you have a perpetually changing future and a Bayonetta who is completely different than what she normally would be.

Time Travel making the past is nonsense and unless outright stated to be the case, shouldn't be assumed as the norm.
 
I have to agree with Everlasting here. There's such a thing as a stable time loop, which is what Bayonetta works under.

All you need is a verse that treats past, present and future as a single thing, rather than a straight line.

Not every series will work under the many-worlds interpretation, where actions create new timelines.

Like, a lot of Cereza's quirks and habits are things she learned from interacting with her older self. The game has multiple scenes of little Cereza finding adult Bayonetta cool and immitating her.

Bayonetta is a stable time loop.
 
I mean logically there is no such thing as a "stable time loop." It doesn't work. That said if the fiction involved accepts that is a bullcrap way to excuse nonsense, it's fine and doesn't grant immunity. It is outright stated that Bayonetta runs on such a principle? If it isn't we can't conjecture that it is and Time Paradox Immunity is perfectly valid.
 
There's nothing to indicate it works like you're saying it should. The young Cereza's character is shaped specifically because of her interaction with her older self. At the start she is a scared crying baby and by the end she is trying to mimick Bayo and is having fun with the adventure.

So the only reason is Bayonetta is who she is is because she interacted with her older self as a child.
 
Because logically time is linear and such a loop can't exist. It would be a perpetually continual and endlessly changing sequence of events that completely breaks casual progression.
 
Bayo also has no memory of interracting with her older self as a child despite having other memories of events from before she was sealed away during the Witch Hunts.
 
Bruh. Time doesn't need to be linear in fiction.

In many cases it is more like a big ball of wibbly-wobbly timey-wimey stuff.
 
@Arrogant

Go with the dumbest. Philosophically and physically that statement makes zero sense and is probably a joke to begin with.
 
So wait, why was this removed again?

The first game isnt the only reasoning for her having Time Paradox Immunity, the second half of the second game has her BFRed back in time and interacting with her mother and father during the Witch Hunts
 
But does she stop herself from being born? Because I don't think time paradox immunity can be given based on just being there in your past and altering a few things and being fine in the future.

You actully have to die in your past and survive in the future.
 
Sir Ovens said:
But does she stop herself from being born? Because I don't think time paradox immunity can be given based on just being there in your past and altering a few things and being fine in the future.
You actully have to die in your past and survive in the future.
Causality doesn't work like that.

There is nothing that makes "Survive your past self being shot" more impressive than, say, remembering an event that was altered, and as such never happened. See this thread.

I don't have the time to check the debate above to say if that's the case here though
 
Back
Top