KingNanaya
He/Him- 2,701
- 3,771
A game I play has insane attack modifiers, and I was wondering if those could be used for scaling. if so, how would I do so?
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Grand SummonersWhich game ?
Related question. Would it work out for novel verses with a game setting that have something like 5000% more damage?Are the multipliers brought up in the story, particularly in a manner consistent with what'd be implied with their amount? If not it'd just be dismissed as game mechanics.
Not mentioned at all in the story. I could argue that it's implied, as characters mainly use Arts abilities in the story as finishers against characters that are much stronger, or as a random thing thrown out that just kinda 1 shots.Are the multipliers brought up in the story, particularly in a manner consistent with what'd be implied with their amount? If not it'd just be dismissed as game mechanics.
In that case, I think you can scale it to the stronger opponents that it is able to harm. If the character is normally 9-A and in the story the special attack lets them harm an 8-B for example then it can be something like "9-A, 8-B with Special Attack". Don't try to upscale the AP using the percentage of the multiplier. Just because the description says it does 180000% more damage than a normal attack in gameplay doesn't necessarily mean it works the same story wise.Not mentioned at all in the story. I could argue that it's implied, as characters mainly use Arts abilities in the story as finishers against characters that are much stronger, or as a random thing thrown out that just kinda 1 shots.
This one I think would work.Related question. Would it work out for novel verses with a game setting that have something like 5000% more damage?
makes sense, yeah. because all the characters are in the same tier (4-A or Low 2-C) I'd probably just put "Far higher with [ability name]"In that case, I think you can scale it to the stronger opponents that it is able to harm. If the character is normally 9-A and in the story the special attack lets them harm an 8-B for example then it can be something like "9-A, 8-B with Special Attack".
didn't really plan to, unless that's a thing people do.Don't try to upscale the AP using the percentage of the multiplier.
it, for that character, 180,000% of their attack stat, which would be 180,000% of their base AP (before any other attack/damage buffs)Just because the description says it does 180000% more damage than a normal attack in gameplay doesn't necessarily mean it works the same story wise.
That was the plan, yeah. I was gonna make a CRT about it when I got the chanceDo note that you'd need a CRT for this kind of multipliers either way.
He does 1 simple slash with no hype or anything nor has any animation to imply the intensity of the ability compared to regular attacks then no