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Air-Riding in Style: The Sonic Riders CRT

Don't recall that specifically, it just mentions the Riders level 3 attack "tangles up the opponent".
So I’ve been doing some digging but I finally managed to find something. At 2:20, Sonic hits Storm with a Level 2 Spin Attack and he’s stunned.
Also, Sonic Wiki does state that Level 3 Attacks paralyze opponents for a period of time.
 
For Sonic’s attack it just seems it disorients them by spinning them around, as opposed to stunning them.

Wiki statement might have some merit, I’ll look into it more.
 
Shouldn't other character from Zero Gravity get paralysis since their electrical attacks can numb their victims

Looks more like explosions imo since they're getting hurt too. That and Rouge's using the same bomb there as she did in Riders 1
I did mention electricity manip for all those, but I suppose it doubles as paralysis too, thanks.

I suppose you’re right it’s explosions, but Blaze is using fire attacks. I guess in her case the fire might explode.
 
Tbh I think 2 admins are good (as the most pressing matter is an additional High 3-A feat).

@JJSliderman Idea. You can RIP out the Riders-related stuff that benefits you from the Item Box page and insert it to the Extreme Gear page under an "Item Boxes" tabbed or something.

The coding used in the page for the lists of Item Boxes, for example, might be a great addition to transfer.
 
I did insert all the item box stuff related to Extreme Gear in the Extreme Gear page already.
 
Right right.
I suppose if mods are in agreement on all the changes and 2 is enough, I’ll begin inserting them soon. Just need to have the appropriate pages unlocked, will get to it after work.
 
I've been thinking about this... You say the invulnerabillity bestowal is limited because the riders are still hurt by electrical damage, but I presume they take no damage from Tails' electric damage the same way they take none from the normal attacks of the other racers. This means that it's not electric damage that can nullify their invulnerabillity, but rather specifically the electric gates on the space station. This should grant the station straight-up invulnerabillity bestowal and invulnerabillity negation, should it not?

Also, can anyone add the new profiles to the verse page? I would do it, but I still don't know how.
 
I’ve just been waiting for the downgrades to 2-C to go through, so I can update the pages I have. The E-10000s would go down to High 3-A with their first key, and EG would go high 3-A to 2-C.
 
I've been thinking about this... You say the invulnerabillity bestowal is limited because the riders are still hurt by electrical damage, but I presume they take no damage from Tails' electric damage the same way they take none from the normal attacks of the other racers. This means that it's not electric damage that can nullify their invulnerabillity, but rather specifically the electric gates on the space station. This should grant the station straight-up invulnerabillity bestowal and invulnerabillity negation, should it not?
The riders do drop rings upon being hit by the attack, so yeah, they do take damage.
 
@JJSliderman I created the Babylon Guardian page and gave you credit in the initial edit to make the page. I needed it published for some future edits for the downgrade thread.
 
Oh, sorry, I promise I’ll get around to finishing this soon, just have some other research commitments to juggle.
 
Most of the characters I wanted to change have been, with the exception of a few.

The movie-verse characters, who are getting their gear off speed simulator but I wasn’t sure if it was okay to add Speed Sim stuff

NiGHTS, AiAi and ulala, who all would have their scaling affected in some way by this.

Wizeman and Adventure Sonic, who need their profiles unlocked (Adventure Sonic’s scaling might also be affected).

I’m open to discussing what to do there.
 
All the characters outside of Nights would be affected by crossover rules and thus wouldn't scale to anything. Adventure Sonic doesn't scale to modern stuff, either.
 
Very well, I guess when editing the crossover pages I’ll make a note saying “Despite having access to gear that normally has scaling to mainline Sonic characters, this scaling is incongruous with the characters’ consistent portrayal, and thus only the abilities provided by this gear will be considered.
 
I guess for rn the route I took with movie Knuckles is just making two tabs, one for normal and one for the speed sim/crossover exclusive stuff. I won't change anything else until a consensus is reached.
 
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