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Magic Explanation for the Greenverse | Part 1 of 2

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Today, I will be proposing a Magic explanation for the Greenverse

Here's the sandbox

Ability Suggestions​

All Magic in the Greenverse has a Resistance to Causality and Law Manipulation due to operating under different laws that ignore cause and effect.

High Magic gains Minor Reality Warping, Magic and Conceptual Manipulation (Type 2; Alteration) due to manipulating aspects of the world to achieve its results

The Rainbow Run and Damnation Way are Type 3 Concepts

Darkwoods
gains Darkness Manipulation and Immortality Type 8 due to being reliant on the Demon Prince to continue existing

The Unreal gains Subjective Reality

Transient Beings
in their material form are Abstract Beings (Type 2; Type 2 Concepts and Ideas) which are also Nonexistent (Type 3; 2 and 3) due to being not "real" like their human creators. In their natural state they are pure Abstracts form (Type 1; Type 2 Concepts and Ideas) which become truly Nonexistent (Type 1; 2 and 3). In both of their forms they have Conceptual Manipulation of said concept on a Type 2 level. They are also immune to Soul Manipulation due to being described as "souless". I am unsure about NEP stuff.

Wild Magic sustains the existence of and gives birth to all the previous forms of it. Wild Magic is a Chaotic force of nature which can destroy and rewrite reality and its law. Therefore it should gain Chaos Manipulation, Enhanced Reality Warping, Conceptual Manipulation (Type 2 and 3; Creation and Alteration), NEP Negation (Types 1 ; 2 and 3), Power Bestowal, Law Manipulation and limited Subjective Reality that works in tandem with Humanity.

Humanity as a collective should gain Limited Subjective reality that works in tandem with the Wild Magic and Limited Law Manipulation which works on the physical universe and BFR which works on magical creatures.

That's all for now laters

Votes​



Agree: Setsuna_tenma, DarkDragonMedeus, Celestial_Pegasus

Neutral:

Disagree:
 
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