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Abel's Skill

I thought about adding these precisions to Abel's profile:

SPELLS


Agydine, Bufudyne, Ziodyne, Zandyne
: Respectively Fire, Ice, Thunder and wind elemental spells. Have equivalents which damage all foes.

Megidolao : Almighty spell (similar to no element, bypasses magical defenses)

Drai : Almighty spell which drains the foe's health and energy

Dreamfest : Drains a lot of the foe's energy

Prayer : Fully heal including health status

Samarecarm : revive dead ally

Tetrakar : Reflect one physical attack

Makarakar : Reflect one non-almighty spell

Shield All : Nullify any damage once for self and friends (not almighty)

Diajama : Curse which prevent one foe from healing

Gigajama : Curse which prevent one foe from using his skills

Petra eyes : Curse which petrify all foes

Paral eyes : Curse which paralyses all foes

Mute eyes : Curse which mutes all foes

Death Call : Curse which kills all muted or paralysed foes


PASSIVE SKILLS

Drain hit
: Recovers when hitting foe with physical attacks


Attack all : Physical attacks hits all foes

Payback : chances to counters physical attacks

+Mute, +Poison, +Paralyze, +Stone : add the named ailment to physical hits

Null Physical, Fire, Electricity, Ice, Force, Mystic : nullify Fire, electricity, ice, wind and curse spells

Drain Physical, Fire, Electricity, Ice, Force : absorb Fire, electricity, ice and wind spells

Repel Physical, Fire, Electricity, Ice, Force : repel Fire, electricity, ice and wind spells

Pierce : Physical attacks cannot be resisted, nullified, or absorbed

Dual Shadow : can attack twice

Endure : survive one fatal blow per battle

Race-O : increase damage to opponents of the same race (Human as King of Bel, Demon as The Overlord)

Race-D : increase defense against opponents of the same race (Human as King of Bel, Demon as The Overlord)


AUTO-SKILLS (automaticaly used at before a battle)

Ban Physical, Fire, Electricity, Ice, Force, mystic: cancel the first used Physical skill, Fire, electricity, ice, wind and curse spells

Debilitate : Reduces all foes accuracy, evasion and defense

Barrier : spell which reflects one physical attack

Shield all+ : spell which nullifies all damage once

Strengthe : Negates the team's elemental weaknesses

Wall : spell which reflects one magical attack

Pierce+ : all team members physical hits can't be nullified, absorbed or resisted


NOTE : Other skills exist but aren't relevant because these are better/are unusuable in VS /aren't scalable outside of the game (increase HP, MP, damages,...)

Abel can also hit living beings, angels, gods, demons, spirits and souls without distinction.

Can also copy one of the opponent's skill after defeating it (Skill-Crack)




 
Almight attacks cant bypass durability, it just help you ignore the enemies defensive abilities

Also, you got All Attacks and Draim Hit mixed together =3=
 
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