King
He/Him- 800
- 612
So like, there is literally nothing regarding Attack potency on the wiki page and has been causing a few problems I believe. I had made this calc a little while ago and it seems to be a case of calc stacking. (This is not a rant). The reasoning on the calc stacking page goes as follows:
"The reason it (calc stacking) is usually disregarded is because it has shown itself inconsistent many times and usually gives inflated results. Through the method any long running franchises could also scale their stats infinitely upwards without actually ever showing any feats in the range they are listed."
Now, to the scenario. For example, if character A and B both use the same type of attacks(in this case a punch/kick) on the same object and have varying results based on their power levels within the franchise, would it be wrong to consider one of them significantly stronger than the other? And what if it is not an "inflated result" and is actually consistent with the other characters within the franchise? Also, doesn't this become franchise-specific? Not all authors are inconsistent with the strength of their characters. Calc stacking cases are given in a format such as this:
"
What the problem here is, that unlike reaction speed, which might vary from franchise to franchise, Attack Potency consists of simple unchanging numbers. I think a different set of requirements are needed to determine calc stacking in the case of Attack Potency. It should be like a check list of sorts, just like we have for lightspeed reactions.
That's it. Feel free to disagree, but give proper reasoning for your decision.
Agree:
Disagree:
Inconclusive:
"The reason it (calc stacking) is usually disregarded is because it has shown itself inconsistent many times and usually gives inflated results. Through the method any long running franchises could also scale their stats infinitely upwards without actually ever showing any feats in the range they are listed."
Now, to the scenario. For example, if character A and B both use the same type of attacks(in this case a punch/kick) on the same object and have varying results based on their power levels within the franchise, would it be wrong to consider one of them significantly stronger than the other? And what if it is not an "inflated result" and is actually consistent with the other characters within the franchise? Also, doesn't this become franchise-specific? Not all authors are inconsistent with the strength of their characters. Calc stacking cases are given in a format such as this:
"
- Character A moved so fast that character B couldn't react to him. So character A needs to have crossed the distance until he could be seen by character B again in the time that character B requires to react. Since we know from a calculation how long character B needs to react we can calculate the speed of character A based on that."
What the problem here is, that unlike reaction speed, which might vary from franchise to franchise, Attack Potency consists of simple unchanging numbers. I think a different set of requirements are needed to determine calc stacking in the case of Attack Potency. It should be like a check list of sorts, just like we have for lightspeed reactions.
That's it. Feel free to disagree, but give proper reasoning for your decision.
Agree:
Disagree:
Inconclusive: