- 6,083
- 6,101
My second CRT, hopefully this goes well
Anyway, the purpose of this CRT is to put a note on Deku's profile, (Izuku Midoriya) both on his Pre-Final Act and Final Act.
The Note will give a short explanation into why 100% Deku should not be used in VS matches as it puts him at an extreme disadvantage and always results in stomp matches, which is against wiki policy.
Here are a few match examples using Deku at 100% which led to stomps
1. https://vsbattles.com/threads/one-hundred-percent-deku-vs-mob.129695/
2. https://vsbattles.com/threads/garou-vs-deku.130947/
3. https://vsbattles.com/threads/deku-vs-meruem.129555/
4. https://vsbattles.com/threads/deku-vs-asta.128216/
EDIT: Since people, most people, disagreed with the note now below will be a more detailed explanation on his weakness section
EDIT 2: I updated the weakness suggestion based on the input below
Pre-Final Act: Using 100% of One For All's strength will break the bones of the limb it's used in. While Deku has proven to be able to push through the pain thanks to his monumental stamina and pain tolerance, he can only handle the effects of 100% for a few minutes before collapsing. Blackwhip can become uncontrollable if Deku doesn't keep his emotions in check. One For All can be stolen if the thief's will is stronger than the user's will. While not harmful, operating at 20% of his power is painful enough to limit his movements a bit, making him more predictable. He was only able to correctly control Blackwhip in combat during his training with Endeavor.
Final Act: Using 100% of One For All's strength will break the bones of the limb it's used in. However, Deku has shown that this doesn't affect his movements due to his monumental stamina and pain tolerance. While the damage inflicted to his body has been lessened due to his continued training, he still cannot fight at 100% more than a few minutes before collapsing. Danger Sense will not activate if the opponent has no real malice or intent to hurt Deku, which can catch him off-guard. Considerably strong negative emotions can cause Danger Sense to be overstimulated. Blackwhip can get completely out of control if Deku doesn't keep his emotions in check. One For All can potentially be stolen if the thief's will is stronger than the user's will. The second user's Quirk can only be used as a last resort, and is not something Deku can handle properly just yet.
Agree: @Popted2
Disagree: @CBslayeR @Nullflowerblush @Duedate8898 @Mazdoesstuff @speedster352 @LaserPrecision @Jibz
Neutral: @Sero
Anyway, the purpose of this CRT is to put a note on Deku's profile, (Izuku Midoriya) both on his Pre-Final Act and Final Act.
The Note will give a short explanation into why 100% Deku should not be used in VS matches as it puts him at an extreme disadvantage and always results in stomp matches, which is against wiki policy.
Here are a few match examples using Deku at 100% which led to stomps
1. https://vsbattles.com/threads/one-hundred-percent-deku-vs-mob.129695/
2. https://vsbattles.com/threads/garou-vs-deku.130947/
3. https://vsbattles.com/threads/deku-vs-meruem.129555/
4. https://vsbattles.com/threads/deku-vs-asta.128216/
EDIT: Since people, most people, disagreed with the note now below will be a more detailed explanation on his weakness section
EDIT 2: I updated the weakness suggestion based on the input below
Pre-Final Act: Using 100% of One For All's strength will break the bones of the limb it's used in. While Deku has proven to be able to push through the pain thanks to his monumental stamina and pain tolerance, he can only handle the effects of 100% for a few minutes before collapsing. Blackwhip can become uncontrollable if Deku doesn't keep his emotions in check. One For All can be stolen if the thief's will is stronger than the user's will. While not harmful, operating at 20% of his power is painful enough to limit his movements a bit, making him more predictable. He was only able to correctly control Blackwhip in combat during his training with Endeavor.
Final Act: Using 100% of One For All's strength will break the bones of the limb it's used in. However, Deku has shown that this doesn't affect his movements due to his monumental stamina and pain tolerance. While the damage inflicted to his body has been lessened due to his continued training, he still cannot fight at 100% more than a few minutes before collapsing. Danger Sense will not activate if the opponent has no real malice or intent to hurt Deku, which can catch him off-guard. Considerably strong negative emotions can cause Danger Sense to be overstimulated. Blackwhip can get completely out of control if Deku doesn't keep his emotions in check. One For All can potentially be stolen if the thief's will is stronger than the user's will. The second user's Quirk can only be used as a last resort, and is not something Deku can handle properly just yet.
Agree: @Popted2
Disagree: @CBslayeR @Nullflowerblush @Duedate8898 @Mazdoesstuff @speedster352 @LaserPrecision @Jibz
Neutral: @Sero
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