noninho
He/Him- 3,343
- 1,079
How big of a difference in AP from the durability is enough to kill?
For the example I want to get an answer for: the opponent got incapped and bleeding hard for a no-calc-wall-level (so, baseline, 15kJ), so he downscales to that. And the character I'm defending has a move that has no calc for but is comparable/compared to a hit of 22kJ, 1,4666666x or 46,67% higher than the baseline who ****** him. Is that enough to kill?
And: how big of a gap is enough for a character to get hurt or not?
In the same example above, the guy with that 22kJ hit has only street level for his other hits, no calc, so 300J. But considering that his opponent got ****** by the hit that, until this day, has 15kJ of force, is 300J not enough to hurt the other guy?
For the example I want to get an answer for: the opponent got incapped and bleeding hard for a no-calc-wall-level (so, baseline, 15kJ), so he downscales to that. And the character I'm defending has a move that has no calc for but is comparable/compared to a hit of 22kJ, 1,4666666x or 46,67% higher than the baseline who ****** him. Is that enough to kill?
And: how big of a gap is enough for a character to get hurt or not?
In the same example above, the guy with that 22kJ hit has only street level for his other hits, no calc, so 300J. But considering that his opponent got ****** by the hit that, until this day, has 15kJ of force, is 300J not enough to hurt the other guy?