Ok, i'll answer everything now, thanks for the patience.
Quite lengthy answer below.
Working on updates doesn't mean you get to use them here. So no.
this is not an update, it is something that can already be written in all profiles due to already been approven that creatures (and occultists/people who know rituals) have fear manip and people can resist it.
I have shown that we already have it approved and i can show several instances of Xande resisting rituals and Disturbing Presence effects from creatures all across Sinais do Outro Lado, the series he appears in
And again, Mikey in his kid key leads to an unknown key in his DI
That is not the case. You are a very competent profile maker and i know you revamped Mikey's profile to say "
9-B,
Higher with DI" instead of any instance of
Unknown, and i think this is the last time we'll ever see "You're too good for this to be true" be used as an actual argument in this forum lmfao
Can you, like, provide scans, please? This is also an NLF. No offence.
Don't get where you're taking a NLF claim from.
Once per round, everyone has a Reaction type of action (which can be used in their turn or in response to an opponent's actions)
Noise Screen can be used to block an attack so long as they can react to it, not applicable to a gunshot or something alike
And before Xande can suffer from Acc. Develop. outgrowing his perception speed, he can use it for quite a while, and my thesis (as i said before) includes that Xande ends/knocks Mikey out before he gets outgrown.
(The only scan i know i can provide is in Portuguese, and as i know all i say got approved and added to the profile, i won't be accompanying the explanation with an image you won't be able to read. don't interpret me as "trust me bro".)
Smoke doesn't harm Mikey as he's a close-range fighter; it's a lot easier to see him in close range.
Also, would he even know to activate it in time?
Smoke gets a disadvantage (-1 dice to hit) to everyone inside of them, which would include Xande if he didn't have Glimpses Of The End constantly informing all weak points of Mikey whenever he's close and Synesthesia, a clinical condition that makes him see sounds as colors, and with him seeing time decelerated, he can track Mikey in the smoke easier than the other way around;
Xande is one of the strategists of Os Cinco in combat situations and a very creative occultist, so if he's seeing that this guy is too much work, he can use this as one of the countermeasurements. Usually people have one action per turn, and Xande has 2 due to Deadly Speed, so he can turn the smoke on (get all of his rituals buffed due to it) and still keep pressing on
You cannot quantify how much slower, so this isn't a great point.
How much faster? Like, can he blitz characters he wasn't able to blitz before?
He can either move twice as fast (having 2 movement actions) or attack twice as fast (having 2 general actions) with the ritual. So we can easily say he can see them as 0.5x speed
You'd have to prove that first; you're asserting a positive and not proving it.
Which i have. Next.
Any evidence Xande's stat amp can make him go from being equal to one shotting and speed blitzing people?
It won't, but will make him faster and make it take longer for DI's Acc. Develop. to outgrow him speedwise
Basically it will prolong the battle, IMO more than enough for Xande to secure the W
Mikey's AD is a big deal, he was able to outpace precognition!
With enough time to do so, and with everything we have here, it is probable (likely i would say) that Xande can beat him before he can outgrow with AD
(feels like i'm repeating this quite a bit much)
You'd have to at least provide some evidence he'd hit Mikey first.
Mikey is in 0.5x speed for Xande and he has access to more than one way to block and dodge his hits, and we shouldn't forget his glasses are supernaturally telling him his weak spots, which by definition are spots harder to defend/dodge hits aiming from them.
It is definetely not hard to believe Xande will get hits in
Okay, now, I can make a thread to debunk it, but I mean-... It'll seem a bit weird, so I can list the debunk, and you could make a thread, potentially?
TBH it won't be much effective because Xande still scales to 9-B per other approved calc, also to be implemented
And even if we were talking about baseline (which we're definetely far away from in both sides), both are heavily reliant in Duraneg so the exact value isn't what matters the most
Are rituals like, spammable?
Some are one use only, like the ones i said he got from the start
but pretty much all others are able to be used many many times, like both variations of Noise Screen, Weave Illusions, Perturbation and Tear Flesh
As they depend on Effort Points and Xande heals them by hitting and have a ton of them, their usage can go on for a pretty long time
I mean, this is all just inverse stuff.
Which can be easily converted to what we know as skill, answering what was asked before
That isn't exactly aimbot since he actually needs to aim and attack the weak points lol
yeah, i meant aim assist, still a FPS-cheating-mechanic metaphor lmao my bad
caffeine addiction is not cool, kids lmfao
Idk how a turn based combat game rules apply to versus threads when the opponent isn't a turn based combat character though. I might ask a mod about it.
Since what i'm targeting at is the character's "Reaction action" that he has once per round, i really think all mods would agree that it is something that can be used so long as the character can react to the opposing move
Meaning so long as he can react to Mikey's moves, he can use Noise Screen, pretty much, which corroborates perfectly with what both Mikey-positive arguments say (he outgrows and ggs) and what Xande-positive arguments say (he reacts to Mikey's moves and ggs him before he gets outgrown)
"Pain Tolerance" got removed as an ability a LOOOONG time ago. The only profiles that have it are old ones. Resistance to Pain Manip would straight up be not feeling pain through different means than pain tolerance but that's not what I claimed Mikey had. He has really high pain tolerance. His pain tolerance feats are listed in his stamina sections accross his keys.
Don't think this would still justify why he'd be okay after wrong-cicatrization of duraneg hits, but this can be an ignored point due to, as i once again state, it is definetely one of the last strategies Xande'd try.
Then that probably wouldn't happen in a vs thread.
wow, i get really dumb when caffeine isn't in my blood, i understood the perfect opposite of what you said. It is my bad and i apologize.
it exists in-game and has its own mechanic, as i said a while ago in this comment you read rn, of getting everyone disadvantage to hit unless you got something to bypass it, which i really think Xande has, as i also pointed out.
What's the durability of it?
It is really hard to break a cursed protection (armor-like enchanted items), i would bet it is considerably superior to his own