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Nonynho

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Same as before!!
Speed equal
Kid Mikey's used, he has Limited Prior Knowledge and starts in Dark Impulse
Xande starts with the following as Retained: Blood Armor, Student Deadly Speed and Student Curse Weapon w/ Knowledge


Xande: @XxZetsuxX, @Nonynho, @AppleMaker, @BlackDarkness679, @MannyQ361, @JustANormalLemon, @Redite250

tlt3jiya8g6b1.png


Mikey: @ManhwaGrace

mikey-tokyo-revengers.gif
 
Last edited:
I start this potential-clusterf*** by saying that literally nothing should have changed from when this happened


This got removed from the profiles by saying that material in a CRT changed the outcome...when more than one person pointed out that it wouldn't.
 
I start this potential-clusterf*** by saying that literally nothing should have changed from when this happened


This got removed from the profiles by saying that material in a CRT changed the outcome...when more than one person pointed out that it wouldn't.
Sooo.. what is Xande starting move again?
 
Sooo.. what is Xande starting move again?
while looking at weak points with the magical glasses, duraneg baseball bat to wherever is a weak point, can do 2 attacks in the time that usually would be 1
 
His response to blitz amps from DI?
they're equal in speed in the start and with one of his 2 actions he can cast Cineraria, amping all his rituals
he can also cast Noise Screen to deal with eventual moves he can't dodge (and his shield has a conscience specifically to help dodging attacks)
 
they're equal in speed in the start and with one of his 2 actions he can cast Cineraria, amping all his rituals
he can also cast Noise Screen to deal with eventual moves he can't dodge (and his shield has a conscience specifically to help dodging attacks)
DI is still treated as an amp, so even if you equal speed, mikey is still gonna be faster
 
DI is still treated as an amp, so even if you equal speed, mikey is still gonna be faster
which is not a problem
he can also cast Noise Screen to deal with eventual moves he can't dodge (and his shield has a conscience specifically to help dodging attacks)
with one of his 2 actions he can cast Cineraria, amping all his rituals

Also, after cineraria every hit has a tremendous buff and his armor has a huge buff too
 
The calculation you linked is unsound. Could you make a downgrade thread? I'll tell you why it's unsound. I don't want too many open threads.
Anyway, let's assume it's sound, which, ofc, it isn't.

Mikey wins this decisively.
while looking at weak points with the magical glasses, duraneg baseball bat to wherever is a weak point, can do 2 attacks in the time that usually would be 1
Does he have an answer for Mikey's fear hax? Mikey's fear hax would scare any sane human, as it involves perception manipulation, and it would in turn, allow for him to land the first hit. Mikey's dura-neg allows him to end the fight quickly. He disarticulates Xande's arm and paralyses him.

Let's say somehow, Xande is immune to fear hax, how would he account for the speed amplification for each kick?
he can also cast Noise Screen to deal with eventual moves he can't dodge (and his shield has a conscience specifically to help dodging attacks)
I can entertain this. Is he capable of dodging kicks that amplify every kick? If he dodges one he wont have time to hit him back before Mikey gives out another kick, making Mikey the only one attacking him, leading to Mikey eventually landing a kick and then using disarticulation as he usually does.

Also how is Xande going to account for the fact that Mikey is massively stronger than the person he scales to? Mikey one shots characters like Takemichi at like 7, let alone 11. Mikey also rips out Sanzu's mouth and forces him to smile, Mikey is brutal in DI. I don't know how Xande is going to win.

Mikey's advantages:
  • Fear hax.
  • Statistic amplification+++.
  • Accelerated development.
  • Brutality.
  • Durability negation.
  • Speed.
  • Stamina
And possibly more.
 
Fear hax is something we're dealing with in the verse revamp @Redite250 is taking care more than me
But know that all creatures in the verse have fear hax and it is a great theme in the verse, so Xande definetely can deal with that

I can entertain this. Is he capable of dodging kicks that amplify every kick?
Noise Screen is able to be used against undodgeable moves, it is actually the most common usage for it, so yeah he can
Noise Screen makes him basically immune to it for a turn and he can basically use it indefinetely

If he dodges one he wont have time to hit him back before Mikey gives out another kick, making Mikey the only one attacking him, leading to Mikey eventually landing a kick and then using disarticulation as he usually does.
If dodging is not the answer, Noise Screen is giving him the space needed for attacking back, because after putting Cineraria up, not only is Mikey having a harder time attacking due to the smoke, Xande is now faster too
It should also be mentioned that with Blood Armor it is way harder to actually hit Xande even in the near-impossible case that Noise Screen fails (imagining that y'all argue that Mikey gets fast enough for it not to work....which it won't. A good reason for it is because of Deadly Speed, that not only makes Xande faster, it makes the time around him pass slower, per the description of the ritual)

With Noise Screen been nulling this "Mikey's the only one attacking" scenario, Xande's basically-doubled 419kJ, half of it as Duraneg (i say this because the base damage of Xande's Bat is 2d6 and Student Curse Weapon buffs the weapon with +2d6 of the duranegging damage) is 6,1617x higher than Mikey's stuff (838/136; both of them upscale to those, so let's attain to them), which should be dealing with Mikey very quickly

Mikey's advantages:
  • Fear hax.
  • Statistic amplification+++.
  • Accelerated development.
  • Brutality.
  • Durability negation.
  • Speed.
  • Stamina
Counters to them:

  1. All creatures have it, not a problem for Xande (unless we're speaking of the creatures way above them, not the case rn), you're correct to assume that it is not an issue today;
  2. Also applicable for Xande, specially after he puts Cineraria to the game which should make him even more dangerous in this regard;
  3. It takes a while and with Xande's different time perception and also getting faster, not a big deal;
  4. Xande's got a baseball bat with spikes that has incantations that makes people get deleted from existence. The paranormal is also very brutal in several regards, and Xande is familiar with that as a occultist that relates himself with Blood and Death elements and recently facing his friend getting dismembered by paranormal creatures (RIP Voytek). Long story short, Xande's habituated with brutality;
  5. Very easily answered by Noise Screen, Blood Armor and Xande's skill, as stated above;
  6. Go back to "2" here;
  7. Each time Xande hits he recovers his stamina, and even if he got his Effort Points to 0, he'd still be fighting... So that's not the case today, definetely.
With all that said, here are Xande's advantages:

  1. Very higher AP ("nuh-uh this calc isn't valid" is not enough) + Duraneg that Mikey can't deal with
    1. A common strategy with the healing ritual Cicatrization is to use it against enemies to make wounds cicatrize improperly, making not only Mikey feel an ungodly amount of pain, but making him crippled forever, possibly.
  2. Cinerária builds up smoke, so it makes Mikey's hits way more unlikely to hit
  3. Cinerária buffs all of his rituals, making him even faster, his duraneg hurt even more (those 2d6 of duraneg become 4d6) and his armor resist even more
    1. Remember the Cicatrization gimmick? that'll hurt even more
  4. Information Analysis that works better for this situation (Vague scenario analysis + Figuring out a gimmick of the opponent vs Weak-point-analysis that keeps up with their speed+living shield that makes it easier to defend/dodge)
  5. Regenerating Stamina
  6. If range is built up he can either put up a forcefield or mind manip him, making the smoke even more confusing
 
Doesn't Xande almost if not outright one shot once he activates Cineraria?
Possibly, yeah
But Cineraria is not instantly up there so Mikey can still try his s***
Though anything has a proper answer
 
Possibly, yeah
But Cineraria is not instantly up there so Mikey can still try his s***
Though anything has a proper answer
Well, Mikey can't one shot him..

He also has counters to DI so..

Yeah, i vote Xande, cineraria, deadly speed, noise screen and blood armor GG
 
Well, Mikey can't one shot him..

He also has counters to DI so..

Yeah, i vote Xande, cineraria, deadly speed, noise screen and blood armor GG
Well, as i only feel uncomfortable being the first voter, i'll finally let myself accompany ya FRA
 
I just realized that this is kid Mikey. Mikey in his kid key straight up has like, none of the abilities listed in his DI section (aside from Berserk Mode, Stat amp, Multiple Selves and Perception Manip). Also lower AP even tho the other guy has more amps appearently?

Change it to KMG Mikey or Adult Mikey (perferably the latter as he also has standard and optional equipments like Xande) if you want a fair match as this is a stomp.

Anyways replying to stuff:
All creatures have it, not a problem for Xande (unless we're speaking of the creatures way above them, not the case rn), you're correct to assume that it is not an issue today;
I didn't see res to fear hax in his profile though.
Also applicable for Xande, specially after he puts Cineraria to the game which should make him even more dangerous in this regard;
Needs some explanation.
It takes a while and with Xande's different time perception and also getting faster, not a big deal;
All i see in his profile for speed is the Deadly Speed thing which doesn't sound too impressing considering that it's not quantified.
Xande's got a baseball bat with spikes that has incantations that makes people get deleted from existence.
Dude with EE hax aganist a highschooler delinquent? Wtf

How skilled is this guy in h2h combat. I don't see any skill feats in his page.
Very easily answered by Noise Screen, Blood Armor and Xande's skill, as stated above;
How do these abilities work?
Each time Xande hits he recovers his stamina, and even if he got his Effort Points to 0, he'd still be fighting... So that's not the case today, definetely.
This is assuming he lands hits. If he can't, he won't recover stamina.
A common strategy with the healing ritual Cicatrization is to use it against enemies to make wounds cicatrize improperly, making not only Mikey feel an ungodly amount of pain, but making him crippled forever, possibly.
1. How does this ability work? 2. Mikey has really good pain tolerance. I don't think an improperly cicatrized wound would stop him that much.
Cinerária builds up smoke, so it makes Mikey's hits way more unlikely to hit
Is it strictly visual in the game or is this actually a game mechanic?
Information Analysis that works better for this situation (Vague scenario analysis + Figuring out a gimmick of the opponent vs Weak-point-analysis that keeps up with their speed+living shield that makes it easier to defend/dodge)
Figuring out a gimmick would only work if it's something he can counter. Weak Point analysis is pretty good though. Idk what you meant by a living shield though.
If range is built up he can either put up a forcefield or mind manip him, making the smoke even more confusing
I'm also lacking context here.
 
Actually Dino's right, Mikey in his kid key has a significantly weaker DI, that wouldn't match his older keys that DI is based off of.

I can still reply if need be.
 
I just realized that this is kid Mikey. Mikey in his kid key straight up has like, none of the abilities listed in his DI section (aside from Berserk Mode, Stat amp, Multiple Selves and Perception Manip). Also lower AP even tho the other guy has more amps appearently?
So no fear hax for him?
 
So no fear hax for him?
Actually, Kid Mikey in DI would have fear hax too as Senju states that she felt the same "murderous aura" from him in the 3 Deities Arc as she felt when he first activated his Dark Impulses as a kid. He doesn't have AD and Dura Neg in that key though.
 
Change it to KMG Mikey or Adult Mikey
Actually Dino's right
Well, as Mikey is now 9-A and i'm pretty sure he is not baseline in that, this change would make a more serious stomp

Actually, Kid Mikey in DI would have fear hax too
I didn't see res to fear hax in his profile though.
@Redite250 and i are working on updates for the verse, and the match would still work after them, that's why i created it
But basically he can resist Disturbing Presence, an ability all paranormal creatures have, or Fear and Death effects and rituals, with a Will check.
The first case has yet to be approved, but Fear and Death elements are already accepted as having Fear Manip, in our wiki. Here's the to-be-approved blog

Needs some explanation.
How do these abilities work?
Please refer to Notable Attacks/Techniques section

  • Tear Flesh: This touch based ritual produces several lacerations on the target's skin and organs, causing severe bleeding.
  • Deadly Speed: This ritual accelerates the user in time, allowing them to move and attack faster.
  • Curse Weapon with Blood/Knowledge: Xande can cause his bat to become infused with either the element of Blood or Knowledge, which causes the weapon to deal extra durability negating damage.
  • Noise Screen: By using this ritual Xande gains a protective forcefield around him that blocks ballistic, impact, cutting and piercing damage, alternatively he can cast this ritual in reaction to an attack, creating a forcefield that protects against that particular attack regardless of damage type.
  • Perturbation: The user of this ritual gives the target an order that they must be able to hear (but doesn't need to understand), the target must obey said order to the best of their abilities.
  • Blood Armor: The blood of the user of this ritual comes out of their body, covering them like an armor.
  • Cineraria: Xande can summon the Paranormal Mist of the Other side, and weakening the link between Reality and the Other Side, amplifying every ritual used in range of the mist.
  • Cicatrization: This ritual accelerates the time in someone's body, aging them by one year and healing them.
  • Weave Illusions: Xande can create realistic illusions, containing complex sounds, odors and thermal sensations. Also can create tactile sensations such as textures; objects still cross the illusion, but beings cannot cross it without enough willpower
Any doubts that remain can be cleared, of course


All i see in his profile for speed is the Deadly Speed thing which doesn't sound too impressing considering that it's not quantified.
The ritual gets amped after Cineraria gets up, together with all of the rituals, also making him faster much like the DI description

Dude with EE hax aganist a highschooler delinquent? Wtf

How skilled is this guy in h2h combat. I don't see any skill feats in his page.
Mikey'll only get EEd if he dies, will he fight to the death or him getting knocked out is possible?

Xande is a Paranormal Blade occultist, and in this class you have a skill (Cursed Blade) that makes you use Occultism instead of any fighting skills in checks
With that said, he is on the top 5 occultists of the verse, very competent and despite having a comparatively limited pool of rituals to use, he combos them very well and has been defeating paranormal creatures for years together with Os Cinco, being one of the main fighters and being on the frontline despite occultist being a class more usually working like a mage or wizard if compared to other RPGs or TTRPGs.

And also imagine that Xande's h2h is with an aimbot, as Glimpses of the End is a pair of glasses that gets him to know precisely where are the weak points of the target

How do these abilities work?
I've sent the rituals descriptions, but there's something to note:
In an enemies' combat turn, whenever they declare attack, a player can respond by dodging or blocking, pretty normal stuff
Noise Screen can be used even if the dodging/blocking failed. And that's why i'm absolutely certain it is the response to claims that Mikey'll keep hitting and hitting, giving no space for counters


2. Mikey has really good pain tolerance. I don't think an improperly cicatrized wound would stop him that much.
Typically profiles state "Immense pain tolerance" or "Resistance to Pain Manip" and neither is stated here, so this should be backed up
But if i were you, i wouldn't do the effort of proving it here, because this Xande line of thought is very uncommon today

Is it strictly visual in the game or is this actually a game mechanic?
strictly visual.
It creates a fog and whoever enters the fog can use those benefits for rituals

Idk what you meant by a living shield though.
His skateboard got cursed and it is now alive lol
It can be used as a skateboard but whenever used as a shield (as it typically is in combat situations, including this one) it is conscious of its surroundings and acts on itself, giving him bonus points for blocking

I'm also lacking context here.
I was refering to those being used inside of the fog

Noise Screen: By using this ritual Xande gains a protective forcefield around him that blocks ballistic, impact, cutting and piercing damage[...]
  • This one affected by the fog can be used in the True variation, where the forcefield is like a wall in a fixed place
Perturbation: The user of this ritual gives the target an order that they must be able to hear (but doesn't need to understand), the target must obey said order to the best of their abilities.
Weave Illusions: Xande can create realistic illusions, containing complex sounds, odors and thermal sensations. Also can create tactile sensations such as textures; objects still cross the illusion, but beings cannot cross it without enough willpower
Note: Those 2 mind manip rituals can only be resisted by enhanced Mind Manip Resist, so if Mikey gets into a situation where those would be usable for Xande, gg. But you shouldn't worry too much about them, as it is not the most common thing ever for him to do IC
 
Well, as Mikey is now 9-A and i'm pretty sure he is not baseline in that, this change would make a more serious stomp



@Redite250 and i are working on updates for the verse, and the match would still work after them, that's why i created it
But basically he can resist Disturbing Presence, an ability all paranormal creatures have, or Fear and Death effects and rituals, with a Will check.
The first case has yet to be approved, but Fear and Death elements are already accepted as having Fear Manip, in our wiki. Here's the to-be-approved blog



Please refer to Notable Attacks/Techniques section


Any doubts that remain can be cleared, of course



The ritual gets amped after Cineraria gets up, together with all of the rituals, also making him faster much like the DI description


Mikey'll only get EEd if he dies, will he fight to the death or him getting knocked out is possible?

Xande is a Paranormal Blade occultist, and in this class you have a skill (Cursed Blade) that makes you use Occultism instead of any fighting skills in checks
With that said, he is on the top 5 occultists of the verse, very competent and despite having a comparatively limited pool of rituals to use, he combos them very well and has been defeating paranormal creatures for years together with Os Cinco, being one of the main fighters and being on the frontline despite occultist being a class more usually working like a mage or wizard if compared to other RPGs or TTRPGs.

And also imagine that Xande's h2h is with an aimbot, as Glimpses of the End is a pair of glasses that gets him to know precisely where are the weak points of the target


I've sent the rituals descriptions, but there's something to note:
In an enemies' combat turn, whenever they declare attack, a player can respond by dodging or blocking, pretty normal stuff
Noise Screen can be used even if the dodging/blocking failed. And that's why i'm absolutely certain it is the response to claims that Mikey'll keep hitting and hitting, giving no space for counters



Typically profiles state "Immense pain tolerance" or "Resistance to Pain Manip" and neither is stated here, so this should be backed up
But if i were you, i wouldn't do the effort of proving it here, because this Xande line of thought is very uncommon today


strictly visual.
It creates a fog and whoever enters the fog can use those benefits for rituals


His skateboard got cursed and it is now alive lol
It can be used as a skateboard but whenever used as a shield (as it typically is in combat situations, including this one) it is conscious of its surroundings and acts on itself, giving him bonus points for blocking


I was refering to those being used inside of the fog


Note: Those 2 mind manip rituals can only be resisted by enhanced Mind Manip Resist, so if Mikey gets into a situation where those would be usable for Xande, gg. But you shouldn't worry too much about them, as it is not the most common thing ever for him to do IC
There's so many things I disagree with, however.
and i are working on updates for the verse, and the match would still work after them, that's why i created it
But basically he can resist Disturbing Presence, an ability all paranormal creatures have, or Fear and Death effects and rituals, with a Will check.
The first case has yet to be approved, but Fear and Death elements are already accepted as having Fear Manip, in our wiki. Here's the to-be-approved blog
Working on updates doesn't mean you get to use them here. So no.

And again, Mikey in his kid key leads to an unknown key in his DI, so using DI, is just using his kid key. Making this unfair.
 
But know that all creatures in the verse have fear hax and it is a great theme in the verse, so Xande definetely can deal with that
You'd have to prove and get it accepted before using it in vs debates.
Noise Screen is able to be used against undodgeable moves, it is actually the most common usage for it, so yeah he can
Noise Screen makes him basically immune to it for a turn and he can basically use it indefinetely
Can you, like, provide scans, please? This is also an NLF. No offence.
If dodging is not the answer, Noise Screen is giving him the space needed for attacking back, because after putting Cineraria up, not only is Mikey having a harder time attacking due to the smoke, Xande is now faster too
Smoke doesn't harm Mikey as he's a close-range fighter; it's a lot easier to see him in close range.

Also, would he even know to activate it in time?
It should also be mentioned that with Blood Armor it is way harder to actually hit Xande even in the near-impossible case that Noise Screen fails (imagining that y'all argue that Mikey gets fast enough for it not to work....which it won't. A good reason for it is because of Deadly Speed, that not only makes Xande faster, it makes the time around him pass slower, per the description of the ritual)
You cannot quantify how much slower, so this isn't a great point.
Counters to them:

  1. All creatures have it, not a problem for Xande (unless we're speaking of the creatures way above them, not the case rn), you're correct to assume that it is not an issue today;
You'd have to prove that first; you're asserting a positive and not proving it.
  1. Also applicable for Xande, specially after he puts Cineraria to the game which should make him even more dangerous in this regard;
Any evidence Xande's stat amp can make him go from being equal to one shotting and speed blitzing people?
  1. It takes a while and with Xande's different time perception and also getting faster, not a big deal;
Mikey's AD is a big deal, he was able to outpace precognition!
  1. Very easily answered by Noise Screen, Blood Armor and Xande's skill, as stated above;
Each time Xande hits he recovers his stamina, and even if he got his Effort Points to 0, he'd still be fighting... So that's not the case today, definetely.
You'd have to at least provide some evidence he'd hit Mikey first.
Very higher AP ("nuh-uh this calc isn't valid" is not enough) + Duraneg that Mikey can't deal with
Okay, now, I can make a thread to debunk it, but I mean-... It'll seem a bit weird, so I can list the debunk, and you could make a thread, potentially?
 
Well, as Mikey is now 9-A and i'm pretty sure he is not baseline in that, this change would make a more serious stomp
He isn't though.
But basically he can resist Disturbing Presence, an ability all paranormal creatures have, or Fear and Death effects and rituals, with a Will check.
The first case has yet to be approved, but Fear and Death elements are already accepted as having Fear Manip, in our wiki. Here's the to-be-approved blog
My response for this is pretty much the same as Vzearr's.
Please refer to Notable Attacks/Techniques section
Are rituals like, spammable?
The ritual gets amped after Cineraria gets up, together with all of the rituals, also making him faster much like the DI description
How much faster? Like, can he blitz characters he wasn't able to blitz before?
Mikey'll only get EEd if he dies, will he fight to the death or him getting knocked out is possible?
Oh alright.
Xande is a Paranormal Blade occultist, and in this class you have a skill (Cursed Blade) that makes you use Occultism instead of any fighting skills in checks
With that said, he is on the top 5 occultists of the verse, very competent and despite having a comparatively limited pool of rituals to use, he combos them very well and has been defeating paranormal creatures for years together with Os Cinco, being one of the main fighters and being on the frontline despite occultist being a class more usually working like a mage or wizard if compared to other RPGs or TTRPGs.
I mean, this is all just inverse stuff.
And also imagine that Xande's h2h is with an aimbot, as Glimpses of the End is a pair of glasses that gets him to know precisely where are the weak points of the target
That isn't exactly aimbot since he actually needs to aim and attack the weak points lol
Noise Screen can be used even if the dodging/blocking failed. And that's why i'm absolutely certain it is the response to claims that Mikey'll keep hitting and hitting, giving no space for counters
Idk how a turn based combat game rules apply to versus threads when the opponent isn't a turn based combat character though. I might ask a mod about it.
Typically profiles state "Immense pain tolerance" or "Resistance to Pain Manip" and neither is stated here, so this should be backed up
"Pain Tolerance" got removed as an ability a LOOOONG time ago. The only profiles that have it are old ones. Resistance to Pain Manip would straight up be not feeling pain through different means than pain tolerance but that's not what I claimed Mikey had. He has really high pain tolerance. His pain tolerance feats are listed in his stamina sections accross his keys.
strictly visual.
Then that probably wouldn't happen in a vs thread.
His skateboard got cursed and it is now alive lol
It can be used as a skateboard but whenever used as a shield (as it typically is in combat situations, including this one) it is conscious of its surroundings and acts on itself, giving him bonus points for blocking
What's the durability of it?
 
To answer y'all, will take me a bit and my stomach is leaving me in permanent energy save mode while i'm at work...
hope y'all can understand and wait until monday
 
Ok, i'll answer everything now, thanks for the patience.
Quite lengthy answer below.

Working on updates doesn't mean you get to use them here. So no.
this is not an update, it is something that can already be written in all profiles due to already been approven that creatures (and occultists/people who know rituals) have fear manip and people can resist it.
I have shown that we already have it approved and i can show several instances of Xande resisting rituals and Disturbing Presence effects from creatures all across Sinais do Outro Lado, the series he appears in

And again, Mikey in his kid key leads to an unknown key in his DI
That is not the case. You are a very competent profile maker and i know you revamped Mikey's profile to say "9-B, Higher with DI" instead of any instance of Unknown, and i think this is the last time we'll ever see "You're too good for this to be true" be used as an actual argument in this forum lmfao

Can you, like, provide scans, please? This is also an NLF. No offence.
Don't get where you're taking a NLF claim from.
Once per round, everyone has a Reaction type of action (which can be used in their turn or in response to an opponent's actions)
Noise Screen can be used to block an attack so long as they can react to it, not applicable to a gunshot or something alike

And before Xande can suffer from Acc. Develop. outgrowing his perception speed, he can use it for quite a while, and my thesis (as i said before) includes that Xande ends/knocks Mikey out before he gets outgrown.
(The only scan i know i can provide is in Portuguese, and as i know all i say got approved and added to the profile, i won't be accompanying the explanation with an image you won't be able to read. don't interpret me as "trust me bro".)

Smoke doesn't harm Mikey as he's a close-range fighter; it's a lot easier to see him in close range.

Also, would he even know to activate it in time?
Smoke gets a disadvantage (-1 dice to hit) to everyone inside of them, which would include Xande if he didn't have Glimpses Of The End constantly informing all weak points of Mikey whenever he's close and Synesthesia, a clinical condition that makes him see sounds as colors, and with him seeing time decelerated, he can track Mikey in the smoke easier than the other way around;

Xande is one of the strategists of Os Cinco in combat situations and a very creative occultist, so if he's seeing that this guy is too much work, he can use this as one of the countermeasurements. Usually people have one action per turn, and Xande has 2 due to Deadly Speed, so he can turn the smoke on (get all of his rituals buffed due to it) and still keep pressing on

You cannot quantify how much slower, so this isn't a great point.
How much faster? Like, can he blitz characters he wasn't able to blitz before?
He can either move twice as fast (having 2 movement actions) or attack twice as fast (having 2 general actions) with the ritual. So we can easily say he can see them as 0.5x speed

You'd have to prove that first; you're asserting a positive and not proving it.
Which i have. Next.

Any evidence Xande's stat amp can make him go from being equal to one shotting and speed blitzing people?
It won't, but will make him faster and make it take longer for DI's Acc. Develop. to outgrow him speedwise
Basically it will prolong the battle, IMO more than enough for Xande to secure the W

Mikey's AD is a big deal, he was able to outpace precognition!
With enough time to do so, and with everything we have here, it is probable (likely i would say) that Xande can beat him before he can outgrow with AD
(feels like i'm repeating this quite a bit much)

You'd have to at least provide some evidence he'd hit Mikey first.
Mikey is in 0.5x speed for Xande and he has access to more than one way to block and dodge his hits, and we shouldn't forget his glasses are supernaturally telling him his weak spots, which by definition are spots harder to defend/dodge hits aiming from them.
It is definetely not hard to believe Xande will get hits in

Okay, now, I can make a thread to debunk it, but I mean-... It'll seem a bit weird, so I can list the debunk, and you could make a thread, potentially?
TBH it won't be much effective because Xande still scales to 9-B per other approved calc, also to be implemented
And even if we were talking about baseline (which we're definetely far away from in both sides), both are heavily reliant in Duraneg so the exact value isn't what matters the most

Are rituals like, spammable?
Some are one use only, like the ones i said he got from the start
but pretty much all others are able to be used many many times, like both variations of Noise Screen, Weave Illusions, Perturbation and Tear Flesh
As they depend on Effort Points and Xande heals them by hitting and have a ton of them, their usage can go on for a pretty long time

I mean, this is all just inverse stuff.
Which can be easily converted to what we know as skill, answering what was asked before

That isn't exactly aimbot since he actually needs to aim and attack the weak points lol
yeah, i meant aim assist, still a FPS-cheating-mechanic metaphor lmao my bad
caffeine addiction is not cool, kids lmfao

Idk how a turn based combat game rules apply to versus threads when the opponent isn't a turn based combat character though. I might ask a mod about it.
Since what i'm targeting at is the character's "Reaction action" that he has once per round, i really think all mods would agree that it is something that can be used so long as the character can react to the opposing move
Meaning so long as he can react to Mikey's moves, he can use Noise Screen, pretty much, which corroborates perfectly with what both Mikey-positive arguments say (he outgrows and ggs) and what Xande-positive arguments say (he reacts to Mikey's moves and ggs him before he gets outgrown)

"Pain Tolerance" got removed as an ability a LOOOONG time ago. The only profiles that have it are old ones. Resistance to Pain Manip would straight up be not feeling pain through different means than pain tolerance but that's not what I claimed Mikey had. He has really high pain tolerance. His pain tolerance feats are listed in his stamina sections accross his keys.
Don't think this would still justify why he'd be okay after wrong-cicatrization of duraneg hits, but this can be an ignored point due to, as i once again state, it is definetely one of the last strategies Xande'd try.
🤝

Then that probably wouldn't happen in a vs thread.
wow, i get really dumb when caffeine isn't in my blood, i understood the perfect opposite of what you said. It is my bad and i apologize.
it exists in-game and has its own mechanic, as i said a while ago in this comment you read rn, of getting everyone disadvantage to hit unless you got something to bypass it, which i really think Xande has, as i also pointed out.

What's the durability of it?
It is really hard to break a cursed protection (armor-like enchanted items), i would bet it is considerably superior to his own
 
I noticed this manjiro guy is only matched on here in fights against super powered characters and not other brawlers like him like there is an agenda or something. I haven't seen a logical fight involving him yet. All he has is punches and kicks while other people has magic abilities.
 
they're equal in speed in the start and with one of his 2 actions he can cast Cineraria, amping all his rituals
he can also cast Noise Screen to deal with eventual moves he can't dodge (and his shield has a conscience specifically to help dodging attacks)
This fight is over before it starts. I'm not sure why everyone just ignores Mikey fear manipulation which would stun him before the fight starts. There is no cast anything unless he has fear resistance which he does not. He also doesn't have anything to counter the constant speed boost that will happen the more the fight continues. So before xande even knows he was in a fight he will be stunned then killed . He doesn't have a single resistance but somehow can move freely?

Might as well remove resistance as a category if characters can somehow bypass it without it and nobody cares to address it
 
I noticed this manjiro guy is only matched on here in fights against super powered characters and not other brawlers like him like there is an agenda or something. I haven't seen a logical fight involving him yet. All he has is punches and kicks while other people has magic abilities.
tbf he also has his supermagical kit, his other consciousness "Dark Impulse" which grants a very good Fear aura that can gg many many many not-that-busted brawlers. And even without it, he is stupidly high skilled where he's basically an isekai mc in his verse where he's varying between antagonist and deuteragonist, in the level where he's basically a force of nature, just brutalizing anything with no effort in quite literally 70% of the fights he appears.

So yeah, it gotta be someone with quite a bit of magic to counter him... Or Yu from The Boxer, who's equally busted. Or Joe Yabuki but let's not talk about it for now

This fight is over before it starts. I'm not sure why everyone just ignores Mikey fear manipulation which would stun him before the fight starts.
Might as well remove resistance as a category if characters can somehow bypass it without it and nobody cares to address it
I think you made quite clear that you haven't read this thread, mate. We've talked about it quite extensively ngl

He also doesn't have anything to counter the constant speed boost that will happen the more the fight continues.
Another point heavily talked about, but this is more interesting, as you dropped by saying everyone's too magical for "this Manjiro guy" while don't show enough interest to see how his magic operates to see if there's a possibility that the points you may bring up were talked about

Quite weird to see a thread with 32 posts, don't read them, and go "wow nobody talked about this lol what a joke"
 
Sano? Mikey? Tokyo Revengers? 2021? Is that you?

The undefeated Mikey wins.
i think you are a new member so i'll give ya a hint:

If you're voting, please state the reasoning very clearly. Here in our community we accept "For the Reasons Above" or the abbreviation "FRA" as a valid reasoning if the reasons you believe certain character wins were already stated
 
i think you are a new member so i'll give ya a hint:

If you're voting, please state the reasoning very clearly. Here in our community we accept "For the Reasons Above" or the abbreviation "FRA" as a valid reasoning if the reasons you believe certain character wins were already stated
FRA
 
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