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For me, easily the second one. Forbidden Scrollery's art style is peak and is probably more iconic overall seeing as the same artist has done work for other official Touhou properties like Antinomy of Common Flowers and Urban Legend in Limbo.
God I just love how that cover art looks. If I'm not wrong this is official content isn't it? If so ZUN never misses when it comes to finding the right artists with certain styles that the Touhou characters fit immaculately in.
Also socks :)
Not bad, can do. Seeing as you're the only one responding to this as of now, if no one really objects I'll go ahead and add those. If I'm not wrong, the Survivors should scale to those speed feats solely on the fact that they can canonically react fast enough to both stop a hunter mid-air and...
Bumping so progress can be made. What needs to be added from here exactly? Once the approved revisions get applied I might make a new thread to go over other propositions I believe might be helpful. Nothing big, but it'll definitely improve upon most of the profiles.
This still hasn't been applied yet? Being that I'm in a L4D mood right now I'm willing to assist to edit any of these in and get these revisions made. Looking over the thread, there are some things missing that could definitely still be touched upon and/or proposed like missing abilities, feats...
Not very on topic, but in light of any changes could we please replace the extremely outdated and extraneous Kirby Star Allies promotional art Kirby's profile currently has? We've had two games come out since then (Forgotten Land and Return to Dream Land Deluxe) with art that could've been added...
Today's battle will be between two guys who are on different side of the law, but might have more in common than one would think. Both highly athletic, witty, and known for their signature colors for (mostly) being red, it's Lupin the Third VS. The Amazing Spider-Man.
This will be Mark IV...
Any specific examples on what he would use first that would be in character? I can see Status Effect Inducement and Sleep Manipulation on his profile which could definitely aid him in this fight but if it's any other weapon that relies on brute force rather than a special gimmick than I'm gonna...
I want to second this. I won't cite any specific examples (mainly because I don't know any off the top of my head) but I have been witness to a multitude of revision threads, particularly ones that are as long as this and the proposition itself is astronomical, where both parties will often get...
What does Rico start with? Unless it's something in his favor, Conductor will immediately spring into action with acrobatics and start attacking him either by on his lonesome or with knives.
Dude, I have no idea why Hat Kid has an end game key when, aside from gaining new abilities, she's basically the same as she was in the beginning of the game. It isn't like a character from an RPG or other games where the character's stats grow stronger and stronger where at the end of the...
This looks tough. Castlevania Death seems to have slightly better abilities like BFR (Though I don't know how effective it is nor if he'd start with it off the back), although Dreamworks Death is a force to be reckoned with and an absolute madlad when it comes to close quarters combat especially...
Alright then.
Hat Kid is definitely far better suited and skilled for combat than Frisk is so I have no doubt that Frisk could yield in a direct battle, but the SAVE and LOAD function will definitely be problematic as well as their ability to use Check in order to make an assessment of Hat Kid...
Agreeing with the statements made above and giving a vote to Mustache Girl for Time Piece hax and just general ferocity. Not to say Undyne isn't a wild dog in combat herself, but Mustache Girl really takes it up a notch by spamming shockwaves & time pieces, and is shown to be decently skilled in...
I added it but only to Snatcher's profile. Man, this page is in need of some cleanup and is missing some abilities. Snatcher has a pretty blatant Subjective Reality feat and other new abilities in the Vanessa's Curse DLC.
Looking at the calcs on each profile, Chelsia seems to have the AP advantage though I am willing to give it to Arizona for probably being a better combatant and using her rope to lasso and ragdoll Chelsia. I'll wait for more input though.
Well this thread certainly got a boost of attention, good for it and the OP. In the event that these changes do get validated, exactly what will the tiering and scaling look like in conjunction with the verse's cosmology and its characters?
Vote counted (it's been counted) and good point. I can definitely see lifting strength factoring into this battle well into Tuco's favor with how easy he was able to ragdoll Jesse around. Although, the arguments made in Lalo's favor are also valid.
I mean, maybe? Having watched Better Call Saul in its entirety recently, I don't recall Lalo going hand-to-hand with someone in the same way someone like Hank, Mike or in this case, Tuco has. He's definitely athletic and might possess more skills but in a full on fight without any prep or...
As Cartel drug distributors who inherit the Salamanca surname, Tuco and Lalo are both dangerous in their own ways but what would happen if a disagreement between the two escalated to the point where things get... Physical?
No prep. No equipment. Tuco is currently high on Blue Sky in this...
I haven’t at all played Vanessa’s Curse when I feel I should’ve, lol. But from the looks of this, yep these are all good. Did this DLC in particular showcase any new abilities for any other characters or just the verse in general?
On that, it’s honestly a bit surprising seeing crowned Magolor as just 4-A. Most feats definitely came from Magolor Soul, though in this form he is still powered by the artifact that brought Another Dimension to its end. Not an argument, rather just me expressing my surprise.