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  1. Ultima_Reality

    Yin Tian Shen Yin 1-A and High 1-A Re-evaluation (Straightforward)

    @Planck69 @DarkDragonMedeus @Sir_Ovens @ActuallySpaceMan42 @Elizhaa Input, etc etc.
  2. Ultima_Reality

    1-A / High 1-A / Tier 0 Revisions Hub

    Christ, I've been away too long. Should get to organizing this at last.
  3. Ultima_Reality

    Destiny: Winnower and Gardener 1-A and Abilities

    @Planck69 @DarkDragonMedeus @Sir_Ovens @ActuallySpaceMan42 @Elizhaa Ditto here.
  4. Ultima_Reality

    Omniscient Reader's Viewpoint Verse Creation: The Cosmology Part 1

    Yeah, alright. Closing, then.
  5. Ultima_Reality

    Omniscient Reader's Viewpoint Verse Creation: The Cosmology Part 1

    From what I gather, profiles are yet to be done, yes? If the other stuff for the verse is going to happen in other threads, then this one might as well close, yeah.
  6. Ultima_Reality

    Yumiella Sad Low 1-C downgrade + Cosmology Upgrade 1-A

    @Planck69 @DarkDragonMedeus @Sir_Ovens @ActuallySpaceMan42 @Elizhaa Can you provide some input here? Been a bit.
  7. Ultima_Reality

    Omniscient Reader's Viewpoint Verse Creation: The Cosmology Part 1

    The thread is concluded, yeah.
  8. Ultima_Reality

    Sage Monarch Possible 1-A

    To be discussed elsewhere. Anyway: @Planck69 @DarkDragonMedeus @Sir_Ovens @ActuallySpaceMan42 @Elizhaa Can you provide input here? Thread's been languishing for a bit.
  9. Ultima_Reality

    Yin Tian Shen Yin 1-A and High 1-A Re-evaluation (Straightforward)

    Yeah, all this seems pretty much fine to me.
  10. Ultima_Reality

    Destiny: Winnower and Gardener 1-A and Abilities

    Yeah, I'm fairly skeptical of that reasoning. Nonduality in general is inherently a contradictory power (By design), so I don't think there is much that can actually get it off of logic alone and without explicit statements of including logical dichotomies (Since the power breaks logic to begin...
  11. Ultima_Reality

    Omniscient Reader's Viewpoint Verse Creation: The Cosmology Part 1

    Oh, I thought that for scaling purposes the two were just interchangeable, since you mentioned the Fourth Wall has "the same nature as the other walls." My bad. Regardless: Yeah, I don't see anything above 1-A here, regardless. The whole division between reality and fiction mediated by the...
  12. Ultima_Reality

    Context is always important - Changing a bad formulation of the Tiering System

    Yeah, that's pretty much what I meant by "Unless that superiority is the kind that could be ascribed to Type 1 BDE." Looks fine to add that up to the page, then. Given you already suggested that little addition clarifying that Low 1-A is valid if the non-dimensional nature is the cause of the...
  13. Ultima_Reality

    Context is always important - Changing a bad formulation of the Tiering System

    That doesn't really translate into this context, because "Beyond all dimensions" (Granting that it means "superiority" in the relevant sense, mind you) is descriptive of a realm that exceeds dimensional spaces without, itself, being a dimensional space, which is indeed what tiers Low 1-A and up...
  14. Ultima_Reality

    Context is always important - Changing a bad formulation of the Tiering System

    With those examples, I was pretty much thinking of a hypothetical case where, say, a realm is described as "Beyond dimensions" but then received further descriptions that make it clear that it is, itself, just another dimensional space and not something of a whole other nature. In that case...
  15. Ultima_Reality

    Context is always important - Changing a bad formulation of the Tiering System

    The Tiering System doesn't really make this distinction anymore. The revisions basically abolished the whole notion of something being able to be beyond-dimensional "only over" the dimensions actually existent in its cosmology but not beyond-dimensional in the proper sense (i.e. Beyond...
  16. Ultima_Reality

    Context is always important - Changing a bad formulation of the Tiering System

    I don't think the current description has many failures outside of being vague on what constitutes "superiority," which should be clarified indeed. Let me have a try at it:
  17. Ultima_Reality

    Something About Castlevania

    Why would that change anything? Soma's actual body is phased into the mirror dimension, while the appearance of him in the castle is just an image. If the Succubus manages to physically grab him, she interacts with his body, and not with the image. Therefore, since she is interacting with his...
  18. Ultima_Reality

    Something About Castlevania

    It is needed in this case, for the reasons I just outlined (i.e. The avoidance of damage is given by the intangibility, so if you bypass the intangibility, you bypass this avoidance). You haven't given any rebuttal whatsoever beyond "That's not how it works," when it is, in fact, how it works by...
  19. Ultima_Reality

    No

    No
  20. Ultima_Reality

    Yumiella Sad Low 1-C downgrade + Cosmology Upgrade 1-A

    Yeah, 1-A seems pretty straightforward. Fine by me.
  21. Ultima_Reality

    Omniscient Reader's Viewpoint Verse Creation: The Cosmology Part 1

    I don't think this means much, truthfully. As said before, the "Wall' seems to be pretty much just the blank page on which the text of the novel is written, in which case, is obviously belongs to the "Reality" side of the dichotomy, as opposed to the "Fiction" side. Seems to be "between" them...
  22. Ultima_Reality

    Something About Castlevania

    The reason Soma is invulnerable to damage is the intangibility. If you bypass the intangibility, logically, you should be capable of dealing damage to him. You have to argue that the avoidance of damage has a totally different mechanism from the intangibility to say that you can bypass one, but...
  23. Ultima_Reality

    Something About Castlevania

    Why would that detail not be there? If it's just programmed to happen that way regardless, then the full animation will, in fact, play out regardless of what effect you have in place. What you mentioned is also not "goalpost moving" so much as "You mentioned a detail that made me suspicious on...
  24. Ultima_Reality

    Something About Castlevania

    Because if it's just something that all enemies with a grab mechanic can do (Not even just the Succubi. Every enemy that grabs you), then chances are that it's just how the game is programmed to work, with there being no need to insert lore explanations into it. It's not moving the goalpost...
  25. Ultima_Reality

    Something About Castlevania

    If this is something that just happens with every enemy that has a grab attack, then Life_of_King up there is probably correct, yeah. It's almost definitely just a game mechanic. Real world pop-sci articles mentioning causality don't really mean anything. No one is disputing that normal...
  26. Ultima_Reality

    Something About Castlevania

    That'd just apply to monsters on the level of the Succubus and up, whereas the current page treats it as universal to all creatures of chaos. The latter is demonstrably incorrect, as shown by the fact that the ability isn't useless in the game. Why would this support your point about causality...
  27. Ultima_Reality

    Something About Castlevania

    In fairness, this is true of the enemy version of the ability, but Soma's version does work exactly like that. Other point still applies, though. He's Invulnerable to all enemies while in that state, and the Kyoma Demon likewise is invulnerable to you while inside the mirror. NPI off of that is...
  28. Ultima_Reality

    Something About Castlevania

    We see what it entails, yeah. It's just hopping into mirrors to avoid attacks (And conversely being able to be harmed just fine when coming out of them, as the video linked in the OP shows). You also haven't really addressed the fact that they can't be harmed in that state, either. Why? Nothing...
  29. Ultima_Reality

    Something About Castlevania

    That's focusing on 1 point out of three. The overall proposal still stands. Why would it be enough?
  30. Ultima_Reality

    Something About Castlevania

    So: https://vsbattles.fandom.com/wiki/Creatures_of_Chaos_(Castlevania) https://vsbattles.fandom.com/wiki/Belmont_Bloodline The bolded part is what we're focusing on. Three problems: 1) There's no mention of the demon "phasing through dimensions," he's just inside a mirror. 2) It's not...
  31. Ultima_Reality

    Another Castlevania Thing

    Seems this has more than enough support, so, closing and applying it.
  32. Ultima_Reality

    Lifting Strength, Tier 11, & Tier 0

    You can conceivably have lower-dimensional objects with finite mass, so I wouldn't cast such a wide blanket on all of them with that description. Should be reworded. Granted I think the change itself is good; saying Lifting Strength is "inapplicable" is weird when you can have 11-C characters...
  33. Ultima_Reality

    Toei Tokusatsu Cosmology Update (Kamen Rider, Super Sentai, Metal Heroes, etc.)

    So, for the general Real World shenanigans: I'll say that Hatte's world, in particular, is what's most clearly fine here. It's explicitly depicted as encompassing both the Delusion World and the "Real World" of the Akibarangers, instead of as just another world parallel to them, and from what I...
  34. Ultima_Reality

    Issues with how Elder Scrolls gets it's H1-B and H1-A ratings

    Oblivion should be 1-A, if anything, considering that dimensionality in general is restricted to Mundus and doesn't exist beyond it. I agree that the "Limitless dimensions" statement isn't worth very much. We generally accept Kirkbride's statements as canon (Save the most egregious ones, that...
  35. Ultima_Reality

    Another Castlevania Thing

    So: https://vsbattles.fandom.com/wiki/Creatures_of_Chaos_(Castlevania) I honestly don't even know why this was ever accepted as Invulnerability. All there is, is this single statement about them being "invincible" under the specific circumstances at place in Dawn of Sorrow. Nothing about them...
  36. Ultima_Reality

    Castlevania Thing

    Closing, then.
  37. Ultima_Reality

    Profile Deletion Requests Thread (New forum)

    I don't expect it to extend beyond this year, so, relatively soon, yeah.
  38. Ultima_Reality

    Castlevania Thing

    Neat.
  39. Ultima_Reality

    Tier 2 hotfix.

    I was toying around with something like the concept of this revision a while ago, but I'm pretty uninterested in it as it stands, especially with the Tiering System revisions and the leftovers from it still hanging. By consequence I'm indifferent towards this thread. (That said, I think making...
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