Good afternoon everybody.
I'm splitting my evening in half to talk about how bad our UES page is and why it needs to be elaborated on, or at least have standards put in place for them, because there's a problem with our wiki's overindulgence in "making people scale to attacks they shouldn't scale to" based on "we use the same type of energy for both".
Now Look
Here is our wiki page for the Energy Systems page.
Universal Energy Systems are a fairly common element in fictional stories possessed by certain characters to display incredible feats and powers, often being born out of fantastical or otherwise otherworldly elements such as Magic, Chakra, Chi and a myriad of other possible energy systems. Often...
vsbattles.fandom.com
Does anyone notice a problem?
I do.
It looks like the page is intending to explain "Energy Systems", but instead it looks like a page built for "try your hardest to get a UES, and here's what you need to do".
This is like calling the speed page the Speed of Light page because everyone tries to get characters to FTL.
It sucks.
On top of that, the issues with said UES is that very rarely in fiction do characters often utilize the same amount of a magical energy source in their physical attacks as they do with their magical ones.
Here is the explanation for a UES
Here is what you need to do to get one
Does nobody see the problem with this?
I'll say it.
The UES page makes it seem like all because you can utilize the same type of energy into your physical attacks, it automatically assumes that you can use the same
amount of energy in them.
This is so... bad, and it makes room for people to scale to attacks that they need to charge up for 3 chapters in order to do.
I made a thread regarding one of our examples,
Naruto and chakra, and in this thread I noticed that although there are times characters can input a lot of energy into their physical attacks, that takes a completely different energy of energy control to do so and it is extremely rare, and regarding magical attacks and spells and such, things such as the element the energy is transmuted into or even the shape can give a different level of strength.
We see showings of things like this in other verses. And I'm just going down the list of our "UES examples".
(Dragon Ball Z) Goku is canonically shown in Dragon Ball Z to occasionally parry and deflect energy blasts from his opponents, but
his kamehameha in the first arc of DBZ has a power level 3 times his own, and it obliterates enemies he combats in his day to day.
(Bleach)
Ichigo's regular slash vs a getsuga tensho.
(Yu Yu Hakusho) Yusuke's basic move, the spirit gun, channels the same energy that his body is fueled with,
but it's twice as strong.
And these are just the examples that I know.
Yet all of these people use "the same energy as their attacks", and our standards give loopholes which mess up scaling wiki wide.
But using the same type of energy doesn't mean you're using the same amount.
Proposal
Implement that in order to qualify for a UES, the fighter in question must make it known that they don't just put the same type of energy, but the same amount of energy.
If not this, then something else.
But we need stricter standards than "they use this energy to breathe, and they use this energy to punch, so their breaths and their punches use the same amount of energy.