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BIG COC REVISION

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So it's been a while. It's time to revise Clash of Clans.
orpchvywdnm41.jpg


1. SPEED NERF AND RESCALING
Sadly, it is time for Massively Hypersonic+ to go.
Lightning dodging is not consistent in the verse and seems to be very heavily consistent with only supersonic speed.

In this video we see that nobody can react to lightning bolts at all.
In the game, the attacks seem instant as well

No delay, no visible flight speed.
Clash a rama's MHS feat is most likely an outlier.
What do we replace it with?
Supersonic+ speed.
Lower speed characters will scale or downscale from Barbarian's 1117 m/s and the faster ones will scale up from Goblin's 1480 m/s speed.

Is this consistent? Seems so. It is far from the first supersonic feat and in the game characters seem to be able to attack at a relatively comparable speed to the cannonballs.
Would've added another one here but it still ain't accepted.

So everyone scales to some degree of Supersonic+.

2. 9-A RESCALING

So the calc above also has an accepted 9-A+ value which scales directly to barbarians. Anyone currently 9-A will get upgraded to 9-A+ at 0.15 tons.

3. RE-WORK OF SCALING - ALL TROOPS SHOULD BE TREATED AS SPECIES PROFILES

The idea is simple.
Troops are basically the same with minor variations like hair color and muscle mass being present. There's a catch however. Power seems to vary across some of the troops, with some being tougher than the rest. Here's two examples.
1. Barbarian seems to overpower 2 8-B troops with a jump

2. Barbarian manages to hold off a gobling gang that made a Barbarian King scared

3. The hog riders from the Books of Clash seem to have some special hog riders which are significantly stronger

4. Boxer giants exist
"Heavy-handed and built like an ox, these Giants have been practicing their haymaker punch!"
So that's the only thing that makes them different from normal Giants, training, but that already makes them stronger as now they deal extra damage on hit.
What did we learn? There are some members of the specific troop race that end up being significantly more skilled and strong than the rest. Instead of explaining away feats of strength as outliers, we should just give them the race/species profile treatment and change their tiers.
An example would be the changing of the tier of the Barbarian from 9-A, possibly 8-B, to "9-A to 8-B". An explanation for the barbarians actually scaling to 9-A and not just it being another example of a stronger barbarian, I think the fact that Barbarians tank cannon shots constantly makes it very consistent comparable to showings like barbarians hurting Pekkas.
What other changes will this lead to?
Well, that means instead of having 10 separate profiles for all the different goblins and pekkas, at least some should share a profile.
An example would be having a goblin profile contain not only our normal goblins but also spear goblins and dart goblins. Pekka should contain both variations of the Power Pekkas and probably the M.O.M.M.A. since it is almost the exact same as a normal pekka. Obviously separate branches of the species should be separate, like the Giant Goblin or the mini Pekka.


4. ACKNOWLEDGING DAMAGE

It seems that damage is actually canon
And yes, this is, in fact, accurate to a T
Look at the damage per attack at lvl 7, it is in fact accurate.

What does this mean? All it means is that it is generally acknowledged and we should use damage output to scale characters above or below one another. So, as an example, a PEKKA scales above Giants, MOMMA scales way above PEKKA. It would not lead to any multipliers since at that point it'd be too much but it should be used as an actual basis for scaling since it is even acknowledged in-verse.


5. TAKING DOWN SOME CALCS

There's many calcs that are on the CoC page rn and I have to say, MANY of them suck.
I think that any calc that uses in-game models for size scaling should be removed. Why? Simply put, we are viewing the characters from above and at an angle, meaning that any estimate we try and make actually significantly lowballs their height and high balls the calcs.
Additionally, some calcs like the eagle artillery explosion seem to, for some reason, calculate the flash of light's radius, rather than the actual fireball of the explosion.
Thus I wish to remove these following calcs:

Following it up I think the Valkyrie hurling the barbarian calc should be removed because it seems to fully rely on assumptions that come out of nowhere, like the timeframe that seems to just be assumed for simplicity's sake. This causes several problems and thus shouldn't be used.
This does cause the issue that we don't have any notable LS calc to scale everyone to but that will require more calcs and another CRT.

I also believe that this calc should be back to High 8-C since idk why someone put it back to 8-B, the only accepted end is the High 8-C one, we shouldn't get ahead of ourselves

6. ADDING CALCS

I've made these two calcs, one of which is 9-A and the other is almost 8-B, sitting at High 8-C+
I think these two should make a fine addition. I should also add this to make later calcs easier

THAT'S ALL FOR NOW. NEXT UP - SUPER FORMS, EVOLUTIONS AND LIFTING STRENGTH
 
Why is CoC canon to Clash Royale again
Because it has been as such for eons at this point? There's an official trailer where a king from CR picks troops from the village to fight for him in the arena. They're in the same universe in Clash a rama. They're in the same universe in official comics. They constantly exchange troops.
 
Nerf miner
1. SPEED NERF AND RESCALING
Sadly, it is time for Massively Hypersonic+ to go.
Lightning dodging is not consistent in the verse and seems to be very heavily consistent with only supersonic speed.
No really, the Miner was clearly not looking at the Electro Dragon, so it's normal that he couldn't react. The Bomber, as seen, reacted the Electro Dragon's attack because he was screaming. It is normal that none of the Goblins in the Goblin Hut could react because they were all inside the hut and the Musketeer could not react because she was not looking to the Electro Dragon. I can't say much about the last scene, but it seems that the Musketeer Electro Dragon takes damage because she did not expect such an attack.
In this video we see that nobody can react to lightning bolts at all.
In the game, the attacks seem instant as well
Because these all Game Mechanics
 
Nerf miner

No really, the Miner was clearly not looking at the Electro Dragon, so it's normal that he couldn't react. The Bomber, as seen, reacted the Electro Dragon's attack because he was screaming. It is normal that none of the Goblins in the Goblin Hut could react because they were all inside the hut and the Musketeer could not react because she was not looking to the Electro Dragon. I can't say much about the last scene, but it seems that the Musketeer Electro Dragon takes damage because she did not expect such an attack.
That still doesn't actually prove they can react at all and there's still more like Electro Giant blitzing three troops here

And E-wiz blitzing troops here

Because these all Game Mechanics
In EVERY game its portrayed as instant, both coc and cr. This isn't mechanics, its consistency.
 
Funnily enough, the MHS+ calculation doesn't even use actual lightning, but simply electric bolts fired by the Electro Wizard which generally shouldn't be classified as lightning unless proven otherwise. Definitely agree with the downgrade.

Rest all seem fine.
 
That still doesn't actually prove they can react at all and there's still more like Electro Giant blitzing three troops here
Alr nuke it
Funnily enough, the MHS+ calculation doesn't even use actual lightning, but simply electric bolts fired by the Electro Wizard which generally shouldn't be classified as lightning unless proven otherwise. Definitely agree with the downgrade.

Rest all seem fine.
That's lore explains everything
 
Funnily enough, the MHS+ calculation doesn't even use actual lightning, but simply electric bolts fired by the Electro Wizard which generally shouldn't be classified as lightning unless proven otherwise. Definitely agree with the downgrade.

Rest all seem fine.
Basically they are using electrickery which not only seems to come straight from thunderclouds (the way a hidden tesla works is that it had a thundercloud sealed inside and it was made by wizards) but also spells like lightning summon lightning from the sky, zap being just the same spell but smaller. E-wiz got his power from a zap spell so what he shoots should be that fast (not to mention the fact that he causes a zap spell when he is spawned in).

The calc is a massive outlier though
 
Could you also ping some people that could help reviewing the thread?
 
Bro had to have never played either game
I actually played both (been a long time since I played CoC tho), the units have different mechanics, HPs, attack, etc. And one game is two kings fighting & another one is attacking others' villages.
 
Yeah, these calculations do look iffy with the awkward angles in the pixelscaling images, so I'm fine with taking those down.
 
Yeah, these calculations do look iffy with the awkward angles in the pixelscaling images, so I'm fine with taking those down.
Thanks bro. Could you please ping some people so that they can check it? I tried asking many staff but the only person who came for big coc revisions is garrixian
 
If even the calcs themselves are iffy, we should definitely nuke em
Lower speed characters will scale or downscale from Barbarian's 1117 m/s and the faster ones will scale up from Goblin's 1480 m/s speed.

Is this consistent? Seems so. It is far from the first supersonic feat and in the game characters seem to be able to attack at a relatively comparable speed to the cannonballs.
Would've added another one here but it still ain't accepted.

So everyone scales to some degree of Supersonic+.
So this should be fine in terms of speed.

4. ACKNOWLEDGING DAMAGE

It seems that damage is actually canon
And yes, this is, in fact, accurate to a T
Look at the damage per attack at lvl 7, it is in fact accurate.

What does this mean? All it means is that it is generally acknowledged and we should use damage output to scale characters above or below one another. So, as an example, a PEKKA scales above Giants, MOMMA scales way above PEKKA. It would not lead to any multipliers since at that point it'd be too much but it should be used as an actual basis for scaling since it is even acknowledged in-verse.
This I'm personally more iffy about, but I don't have any argument against, so should be okay

The rest is fine
 
If even the calcs themselves are iffy, we should definitely nuke em

So this should be fine in terms of speed.


This I'm personally more iffy about, but I don't have any argument against, so should be okay

The rest is fine
Thanks. Since Gar, you and Psycho have evaluated this CRT, would it be fine to apply?
 
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