HaonShiney
They/Them- 22
- 4
Hey, all. CRT thread for Columbina.
Agree: MSahla, AsterReal Furina003 @TWILIGHT-OP (limited) @FanSyst (limited) @Vietthai96 (limited) @Youngwolf-0.1 (limited) @LoudestProcedure @InfiOthinus
Neutral:
Disagree:
Columbina's Utility Passive Lunar Vigil provides her the ability to revive characters while inside of Nod-Krai.
From this talent alone, this should qualify Columbina (Trilune Goddess) for Resurrection, though bounded in location and with a 100 second cooldown.
From this talent alone, this should qualify Columbina (Trilune Goddess) for Resurrection, though bounded in location and with a 100 second cooldown.
Given the above reasoning for Resurrection, combined with below, Columbina as the Trilune Goddess should have Type 4 Immortality (in addition to her Type 8 Immortality.)
Columbina, before becoming the Trilune Goddess, spread her body across Nod-Krai as Moonlight, or more accurately, Kuuvahki, which is her power as a Moon Goddess:
As explained here, Columbina's plan is to reunite her body, in the form of all of the Kuuvahki across Nod-Krai, her soul, through Luonnotar, and her authority, through the Frost Moon. Once all three are reunited, she becomes the Trilune Goddess within Teyvat.
After the battle with Dottore, Columbina reveals that she has returned Kuuvahki back to Nod-Krai.
Given this, and that the version of Columbina we play with is a version that is set after the Archon Quests, as evidenced by her Elemental Burst animation containing the wings she gains upon becoming the Trilune Goddess in Teyvat,
...we are able to surmise that Columbina, in her current playable state, is stronger in Nod-Krai due to the fact that part of her power is located there, in the form of Kuuvahki.
Due to this, in her prime, Columbina's resurrection powers (which are, in game, limited to Nod-Krai's borders) should not be limited to the borders of Nod-Krai in her prime.
As her resurrective abilities are able to resurrect herself,
Columbina should get Type 4 Immortality.
The resurrection is instant, and at full power, is a complete restoration of all wounds.
This shouldn't affect her Weakened or 10% Rerir Amp forms, given as she did not yet have Life Authority yet.
Columbina, before becoming the Trilune Goddess, spread her body across Nod-Krai as Moonlight, or more accurately, Kuuvahki, which is her power as a Moon Goddess:
As explained here, Columbina's plan is to reunite her body, in the form of all of the Kuuvahki across Nod-Krai, her soul, through Luonnotar, and her authority, through the Frost Moon. Once all three are reunited, she becomes the Trilune Goddess within Teyvat.
After the battle with Dottore, Columbina reveals that she has returned Kuuvahki back to Nod-Krai.
Given this, and that the version of Columbina we play with is a version that is set after the Archon Quests, as evidenced by her Elemental Burst animation containing the wings she gains upon becoming the Trilune Goddess in Teyvat,
...we are able to surmise that Columbina, in her current playable state, is stronger in Nod-Krai due to the fact that part of her power is located there, in the form of Kuuvahki.
Due to this, in her prime, Columbina's resurrection powers (which are, in game, limited to Nod-Krai's borders) should not be limited to the borders of Nod-Krai in her prime.
As her resurrective abilities are able to resurrect herself,
Columbina should get Type 4 Immortality.
The resurrection is instant, and at full power, is a complete restoration of all wounds.
This shouldn't affect her Weakened or 10% Rerir Amp forms, given as she did not yet have Life Authority yet.
Agree: MSahla, AsterReal Furina003 @TWILIGHT-OP (limited) @FanSyst (limited) @Vietthai96 (limited) @Youngwolf-0.1 (limited) @LoudestProcedure @InfiOthinus
Neutral:
Disagree:
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