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Breadbear83

He/Him
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so these are a few Chainsaw Man calcs, all are accepted, but theres small things about them that would change them and may be addresed

Summary of Changes (calcs in order):
  1. Divide timeframe by 2, and use violent fragmentation of Rock for the volumetric destruction
  2. Calc used an outdated destruction value of reinforced concrete, violent fragmentation could be used
  3. Different methodica, lower distance but Quickier Timeframe and acceleration
  4. Pixel Scaling fix to have consistency between calcs, affects an important calc tho
  5. Small change from 270 degrees to 225 degrees of arm swing
Evaluated Changes
  1. Checked by Eljoaki5 (as its his calc, tho haven seen the violent fragmentation proposal) so he will edit it later, hes gonna be busy for a while so lets wait
  2. Accepted by Drite77
  3. Drite77 didnt fully agreed with the methodica of a quicker timeframe, so looking if other CGMS thinks otherwise (it has a blog)
  4. Not evaluated (it has a blog)
  5. Not evaluated

1: Oregon Sword Calc
The math of this calc is accepted, but its not being used in scaling yet cuz we have to wait for a CRT for it (Feat is kinda controversial)
but ill just focus on the timeframe of it

Calc gets to a 25.37 s Timeframe by first calculating that, for the people of Oregon to fall to sea level (1000 meters as the average elevation in oregon) it needs 22.37 s, then adds another 3 seconds as 3 panels after people fell to sea level, the sword reaches Yoru all the way in Japan

this is fine, but it uses this whole timeframe both for the Speed Calc of the sword travelling to Yoru (Mach 920.22), and the Speed of Oregon Compressing into a sword in the Center (which leads to the 6.08 Petatons of TNT of AP), Both Things cant happen at the same time, the scan of the feat shows that Oregon is still compressing into a sword while people are still midway falling, and in those panels we dont know how far from sea level they are, most importantly, the State needs to compress into a sword before Travelling to Yoru, nothing implies it compresses while going towards Yoru

So my Proposal is dividing the timeframe into 2, first for the Compression of Oregon, then for the sword travelling to Yoru

this changes the results as:

(8010*1000)/12.6886792453 = 631271.37546 m/s (Mach 1840.44, Massively Hypersonic+)

KE:
Speed: 308.6475 / 12.6886792453 = 24.3246356876 km/s

Omnidirectional KE: 0.25*6.879762e+17*24324.6356876^2 = 1.01766e+26 J (24.32 Petatons of TNT, Multi Continental Level)


Volumetric Destruction: for fragmentation of the whole state ends (at the start of the calc) it uses fragmentation, but its likely Violent Fragmentation:
as you can see in the scan of the feat, we see several Buildings compressing into a center, with less buildings being seen after as they compressed, these buildings being completely destroyed to hardly looking parts, also even thought we see entire buildings for the compression, with how massive Oregon is as a near-small country state, for the overall destruction, those buildings are already small fragments (fragmentation ends are dependant of the destruction scale) and lastly, the whole state is compressed into a few meters long sword, a sword massively smaller than the State, and even individual buildings, for such insane compression, entire buildings and the whole state need to be compressed into parts at least smaller than the sword, all this is fitting for Violent Fragmentation of rock of 69 J/cc

Michigan: 2.50493e15×27000×69 = 4.66668459E21 Joules (1.1153 Teratons of TNT, Small Country Level)
Oregon: 2.54806e+15*100000*69 = 1.7581614E22 Joules (4.2021 Teratons of TNT, Small Country level+)

2: 100% Gun Devil Destroys a City
simple fix, the calc uses 10 J/cc for the destruction of the Reinforced Concrete of the City, however currently Reinforced Concrete has different values
Fragmentation is now 13.8 J/cc

Results: 3517804046200 * 13.8 = 4.8545e13 Joules (11.6026 Kilotons of TNT, Town Level)


3: Pochita Tosses some Ground
The original Calc is fine, but i believe theres a better way to look at it, that can give a measurable Timeframe

Feat Here

Before Pochita lifted the ground far in the sky in Scan 3 (what the calc measured), in Scan 1 and 2 he lifts the ground less, with a 90 degrees movement, so fast that a Devil Hunter that was actively running to him, got blitzed by the Acceleration of lifting the Ground, falling because of it

it was Definitively a blitz, as in scan 1, you can see the Devil hunter is about 5 tombstones behind Pochita, and in scan 2 seemingly the same while flying in the sky (heres an example) (even while Pochita must had took a fraction of a second to get on his knees to start lifting the ground)

so the Devil hunter may had barely moved like a meter, id assume the Devil hunter has Super Human running speed of 12.43 m/s, as in the scans i shown, they seemed to be as fast as Makimas Zombies (who can Get to Catch Devil Form Power and this same Weakened Pochita) these devil hunters can also react to Power escaping from Makima(Feats here)

NOTE: angsizing the Devil hunter in scan 2 (when he's flying) to see how far he moved since Scan 1 leads to higher distances than scan 1, despite the fact he would now be a little closer to Pochita, this is just inconsistency in the drawing, the tombstones distance does remain consistent

ok now for the Calc:


The calc gets the Weight of the Ground from this pixel scaling, where the longer part of the ground is 7.24943662m, the highest part of it it's lifted higher than that, so 7.24943662m

Timeframe: The Devil hunter moving 1 meter at 12.43 m/s Speed would be 0.08 s

Acceleration: 1132.7244 m/s

Weight: 68894kg

Results: 7954.9357 Metric Tons (Class M)

Extra:
the top speed the ground would be lifted would be: 7.24943662÷0.08+2 = 181.2359155 m/s (Mach 0.5283, Subsonic+)

So for KE: 68894 * 0.5 * 181.2359155^2 = 1.1314e9 Joules (270.4258 Kilograms of TNT, Building Level)

4: Gun Goddess KE, Bullet Weight


The current Gun Goddess KE Calc by Acertainbcplayer gets the bullet weight from Eljoaki5 older calc of it
Eljoaki5 got the weight by first comparing Aging Devil head to Pochita head, then the Bullet to Aging Devil head
so Pochitas head is what matters, the head size in that calc is 23.684210526 cm, which is gotten from this older calc (by assuming its the same size as Hybrid Denji head) Where Pochita Height is 2.08m
however, later on a calc by elajruengues, he points out the different head sizes, instead uses a 253.15cm Pochita, reusing same pixel measurements as Eljoaki5 calc, and he still uses this values for the updated Pochita Space calc
so Pochita goes from 2.08m to 2.5315m in height, thats 1.217x difference, which applies to Pochitas head size and everything
Step by Step pixel scaling with new values
Pochita Head: 28.75239cm
Aging Devil head: 38.36278cm
Bullet Length: 4.0590299m
Bullet Width: 1.905764m, with a 95.28820343cm base radius
with a cyllinder shape, the bullet would weight 11694.23404947334kg

for KE, gonna use the speed of the original calc being 0.19461183376400898 c

Results: 4.8965 Gigatons of TNT (Island Level)


5: Pochita baseball pitch


calc gets from an older calc that Pochita swings his arm 270 Degrees (which leads to the 4.3m arm swing), however, if you look at the Feat closely, it doesnt seems so long

PAY ATTENTION HERE: in scan 2, Pochita rips his hearth with his (one of the two) right arm, then, in 2nd panel of scan 3, the arm that would have his hearth is on the right part of the panel (preparing for the pitch), in the last panel, he throws the hearth and the flash we see indicates it specific direction, which you can tell its well alingned with Pochitas head Chainsaw, around the center in front of his body

Now, for a 270 degrees arm swing you need movement of the body too (cuz only moving your arm in front of you like Pochita is at most 90 degrees), pochita doesn't seems to move his body 180 degrees.

we could only assume that the 2 panels of scan 3 represent Pochita moving to in front of the camera, in the first one his less than 180 degrees from being in front (as we dont fully see his back, and can get to see his head) behind the camera and in the next one is looking down, in front

in panel 1 you can tell Pochita is around 135 degrees from being in front, cuz as i said, you can still see his head and is not a side profile not fully behind

so 90+135 = 225 degrees

Recalc: 0.9135459154m (arm length) * 2 * Pi * 225/360 = 3.587486 meters


  • Force: 3.90792268*10^13 / 3.587486 = 1.08932*10^13 Newtons (1.11041 Billion Metric Tons, Class T)
 
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Everything looks clean here, agree

I am curious though, is there plans for anyone scaling to Oregon Sword stuff? I feel like that'd be pretty controversial if the KE calc is accepted to be using for direct character scaling
 
Everything looks clean here, agree

I am curious though, is there plans for anyone scaling to Oregon Sword stuff? I feel like that'd be pretty controversial if the KE calc is accepted to be using for direct character scaling
Dunno what gunshy and others plan, the destruction end seems better for me personally, thought I'd use Violent fragmentation, and just added that as proposal for the calc (Eljoaki5 gonna be busy for a while so I'd wait he edits his calc)
 
Question, how's the K.E for the ground toss feat looking like, higher or lower than the 8-A we have now ?
 
Question, how's the K.E for the ground toss feat looking like, higher or lower than the 8-A we have now ?
At top speeds, the KE may be around 270 Kilograms of TNT, way too low tbh

Also you could talk this more on the discussion thread to not clog this thread, unless it's a calc change proposal
 
I think the general consensus is that Yoru's weapons dont retain their og mass, beside that aint really the purpose of this thread
 
How come no LS or swing KE for Yoru's use of the sword?
That relies on the assumption that the sword retains the weight of Oregon, which with the LS antifeats of Yorus weapons, it may not be the case, could be but depends
 
That relies on the assumption that the sword retains the weight of Oregon, which with the LS antifeats of Yorus weapons, it may not be the case, could be but depends
She held all of her weapons and said it was heavy. What antifeat are you referring to?
 
this thread may take a long time to get evaluated so ima bump with super saiyan transformations

bump 1x

8evgsz.png
 
For the Aki feat, i thought we arent using the anime only scene ?
As anime canonicity says: "That said, the manga should still be considered the primary source when evaluating scenes that appear in both mediums. However, anime-original / related content—such as additional scenes, statements or guidebooks—should be regarded as primary canon."
https://vsbattles.fandom.com/wiki/U...uidebooks—should be regarded as primary canon.

Anime only scenes can be used, it's just that if a feat happens in the manga too, the manga version would take priority
 
As anime canonicity says: "That said, the manga should still be considered the primary source when evaluating scenes that appear in both mediums. However, anime-original / related content—such as additional scenes, statements or guidebooks—should be regarded as primary canon."
https://vsbattles.fandom.com/wiki/User_blog:CowHeadGod/Chainsaw_Man:_Anime_Canonicity#:~:text=That said, the manga should still be considered the primary source when evaluating scenes that appear in both mediums. However, anime-original / related content—such as additional scenes, statements or guidebooks—should be regarded as primary canon.

Anime only scenes can be used, it's just that if a feat happens in the manga too, the manga version would take priority
Havent there been changes to that which is why most new scene from the Reze movie goes untouched, same stuff is being removed in JJK i heard.
 
Havent there been changes to that which is why most new scene from the Reze movie goes untouched, same stuff is being removed in JJK i heard.
Unsure, part of rezee movie could be that it does exxagerate the explosions happening within one long fight, and so other feats, Aki's feat doesn't invalidate nor exxagerates anything from the manga

Also there's a Mach 3 calc of rezee movie as supportive calc, so seems fine
 
Our anime canonicity blog has been invalidated due to the new standards. If we want to revalidate it, we would need to create a new thread specifically addressing its canonicity under the updated rules.

The Reze calc is still primarily based on the manga, since the feat itself occurs in the manga as well. The anime scene would only be used as secondary/supporting canon to help determine the timeframe, since it provides an animated depiction of the same feat.
 
I have deleted Calc 6 and 7 as the Aki calc needs Anime canonicity which is for another CRT, so lets put it on hold, and Calc 7 was just pointing out a misunderstanding, ill try to get to SundaGamer to read it to finish his evaluation
 
Ok so the timeframe for the speed of the sword traveling should for sure be the 25 seconds give or take. The sword is practically fully put together while the people are still at that "1000 m" height falling.

If there is to be a discussion on timeframe, it should be about the compression part. Which sadly is mostly just off-screened. Even so, using your logic of it being "two parts" would leave the time as it is.

The violent fragmentation part is interesting, id be leaning towards agreeing but id like to see other cgms comment. If you want I could ping some staff if you tell me which staff would be involved with this verse.
 
Ok so the timeframe for the speed of the sword traveling should for sure be the 25 seconds give or take. The sword is practically fully put together while the people are still at that "1000 m" height falling.

If there is to be a discussion on timeframe, it should be about the compression part. Which sadly is mostly just off-screened. Even so, using your logic of it being "two parts" would leave the time as it is.

The violent fragmentation part is interesting, id be leaning towards agreeing but id like to see other cgms comment. If you want I could ping some staff if you tell me which staff would be involved with this verse.

you are saying that the sword started travelling to Yoru nearly immediately after people started falling? If that's the case then the compression timeframe is quicker, buildings have already compressed into smaller pieces before people fell to the sea, seemingly compression took less time than people falling

I get the timeframe is vague, but I really think same timeframe for both shouldn't be used

So yeah, if you can ping some CGMs for the violent fragmentation, and maybe we can think something more for the timeframe (damage3245 and Abaddon disappointment could be)

In 2 hours I can check the thread again tho
 
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