• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Establishing Gap Needed for LS Stomps

StarShooter80

He/Him
Messages
6,055
Reaction score
4,903
Permission granted by @DarkDragonMedeus

On the one-shot page, it lists that the necessary amount of force needed for an AP stomp is 8x, in regards to humanoid characters:
With a humanoid character, versus threads usually treat the assailant as needing an Attack Potency eight times higher than their opponent's durability to one-shot them. This gap comes from the difference between the upper bound of a Human level character's strength (106 Joules) and the energy needed to fragment an average human skull in one blow (838.5 Joules). Note that this value is only an approximation, and the actual gap can be higher or lower depending on certain factors; do not assume that a gap of 8× will lead to a one-shot in every conceivable situation.
  • If one character exhibited his level of attack potency casually and another nearly died while exhibiting his level of durability, or vice versa, the gap between their respective statistics that is needed for a one-shot to happen may be lower or higher than 8×.
  • A character can one-shot another without a significant strength advantage by targeting weak points.
  • This gap's use is restricted solely to comparing pre-existing statistics already approved and indexed on profiles in versus threads to determine if one character can viably one-shot another in a matchup. The gap never applies when analyzing the power level of in-universe feats of one-shotting other characters under any circumstances, as using it as a multiplier for powerscaling purposes constitutes Calc Stacking regardless of whether it occurs in indexing or matchup debates.
This has been heavily useful for VS threads in determining whether or not a matchup between two characters could have an AP stomp between them. However lifting strength doesn't have a set basis for what would be enough to stomp another character, which should be rectified.

For lifting strength, the necessary amount needed to break/snap a neck is 1000-1250 lbf, with the amount of ibf the upper-bound human is worth being 176.3696 ibf (80 kg), which is an LS difference of 5.66991136795x to 7.08738920993x, so around 5.5 to 7x for simplicity sake. However the snapping neck calc also outlines this:
However, technique can greatly reduce the lifting strength necessary through leverage and body weight application.
So there should be an added note on how characters that demonstrate skill or knowledge in proficient neck snapping (such as certain assassins, martial artists) should be given more leniency on LS differences in their favour.

However it should also be noted that this is only if the characters in question are still within the same ball-park in AP, as agreed upon in a past staff thread, and added to the LS page. Characters with a greater LS, in AP stomps not in their favour, would still need to resort to restraining, grappling and potentially choking.


Here's a draft for what this addition would look like on the LS page, red is old, green is new:

Lifting Strength in VS Matches​

Lifting Strength is the amount of physical force a character can output, but it is not always proportional to Striking Strength or Attack Potency. Sometimes a character has lifting feats vastly disproportionate to their general physical output, such as a character having extremely impressive Attack Potency feats but no Lifting Strength showings beyond Peak Human levels. In a VS Match Attack Potency is still required to overcome the opponent's Durability. Even if a character seriously outmatches their opponent in Lifting Strength, if their Attack Potency is too low for them to affect the other's Durability in such a fashion they will be unable to crush or sever body parts, break bones or dislocate joints. They will still be capable of restraining, grappling and potentially choking the other character, though such strategies may prove unfeasible with a massive statistical disparity.

With a humanoid character, versus threads usually treat the assailant as needing Lifting Strength around 5.5 to 7 times higher than their opponent's strength to neck-snap/break them. This gap comes from the difference between the upper bound of a Human level character's strength (176.3696 ibf) and the energy needed to break the neck of the average human in move (1000-1250 lbf). Note that this value is only an approximation, and the actual gap can be higher or lower depending on certain factors; do not assume that a gap of 5.5 to 7 times will lead to a lifting strength stomp in every conceivable situation.
  • Technique can greatly reduce the lifting strength necessary through leverage and body weight application. So characters that demonstrate skill or knowledge in proficient neck snapping (such as certain assassins, martial artists) should be given more leniency on LS differences in their favour during VS matchups.
  • This is only if the characters in question are still within the same ball-park in Attack Potency, as agreed upon in a past staff thread, and stated earlier in this section of the page. Characters with a greater Lifting Strength, in Attack Potency stomps not in their favour, would still need to resort to restraining, grappling and potentially choking instead.
I'm indecisive between having either the 5.5x difference or 7x difference be the fixed norm, I'd lean more with the 7x value since its source is wikipedia instead of a video from an influencer, not that it discredits them more its just that it seems like a more proper source to derive from, though again still iffy, so input from staff on that would be good.

There could also be other ways of determining the necessary force for an LS stomp which this thread will be open to as additional proposal options.

Agree:

Neutral:

Disagree:
 
Lifting strength doesn't automatically correlate with durability. A character with Class M lifting strength and City level AP isn't breaking the neck of a character with Class 5 lifting strength and Large Planet level durability.
 
Lifting strength doesn't automatically correlate with durability. A character with Class M lifting strength and City level AP isn't breaking the neck of a character with Class 5 lifting strength and Moon level durability.
The thread already covers that this is only if the two characters are within the same Tier/Attack Potency
However it should also be noted that this is only if the characters in question are still within the same ball-park in AP, as agreed upon in a past staff thread, and added to the LS page. Characters with a greater LS, in AP stomps not in their favour, would still need to resort to restraining, grappling and potentially choking.
 
Back
Top