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CRT DONE, THANKS TO ALL WHO VOTE John Slap Battles Major CRT 2 Electric Boogalo (4-0-1)

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Thunderman101

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Pretty Simple

New Gloves That Have Been Added Are Here:

Glove And Innate Abilities That Should've Been Added Are Here

Other Minor Things:

Slaps Type Four immortality is not specified on his profile, we have 3 options

1.Let Him revive indefinite times due to the original statement saying it was indefinite
2.Let it be 1000 because the highest canonical soul value that has a phase in slap battles is phase 1000
3.Let it be 4000+ because certain players have reached 4000 kills before, though these dont have any differences than 1000 phase, just higher soul counts.

About Slaps Fighting Style:

So a problem in slaps versus threads is their lack of a character, and thus uncertainty on what they would do in a fight

To adreess this, i propose we use this as slaps base fighting style (Oficial slap battles trailer)


Flicking is a really common tactic used in slap battles, with people often using it in pvp and other modes

Considering ths nhas been officially aknowledged by slap battles, this should be good


Thats it


Agree (Delusionaltx2 for indefinite soul respawns stuff), (AyOgUyS for everything) (Reiner04), (Mr Bambu) (Staff agreements and disagreements can be read below)

Disagree

Neutral (Delusionaltx2 everything else)
 
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1.Let Him revive indefinite times due to the original statement saying it was indefinite
I wasen't aware the statement said they could revive as much as they want

idk about the others but if the statement says they can revive as much as they want then we have no reason to assume a set limit so I agree with this option

This should also mean an indefinite amount of souls, so you should probably add that as well for their unconventional soul resistance
 
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also this is needed so slap can even exist in vs threads without being bullied to death
 
To adreess this, i propose we use this as slaps base fighting style (Oficial slap battles trailer)

Bit of an issue here

The trailer shows the player characters using one glove but on the wiki we give em access to all of them

how is this suppose to help us know which glove slap will lead with against an unknown/random opponent?
 
Weapon Mastery (Helix-Helix makes the user able to maneuver and perform with a 180 degree rotating slap stick)
this is fine
Explosion Manipulation: (Elf-Elf Creates robots that explode)/(Shopkeeper-Toy Bomb lets the user explode a bomb)/(Shellbert-Shellbert allows the user to explode themselves. and launch a missile)/(Pineslapple-Pineslapple allows the user to explode themselves, releasing spikes everywhere)/(Stalagmite-Putting stalagmites in lava allows them to explode upon being thrown)
this is fine
Small Size (Type 1) (Elf-Shown Here)/(Shellbert-Shellbert is stated to be smaller than elf)
i'm doubting this as fitting small size

I think size manipulation would be a better description
ehhh they're only slightly bigger than the average player, they'd be 6ft tall at most which isn't really enough for large size

you should probably put this under some form of transformation
Fire Manipulation (Stalagmite-Stalagmite allows the user to create lava when they stand still for 5 seconds)
this is fine
Transformation (Shelbert-Shellbert lets the user become an egg)
this is fine
Earth Manipulation (Groundbreaker-Groundbreaker can create tremors to launch players)
this is fine
Adhesive Manipulation (Slime-Slime glove allows the user to manipulate slimes)/(Command-The Command Glove paintballer allows the user to summon a troop that shoots paintballs that slow the target down)
this is fine
Creation (Elf-Elf glove allows the user to create something out of nothing, including robots and troopers)
this is fine
/(Collector-Collector glove's extended charm increases the gloves slap range by adding to its handle)
why would this be creation?
/(Glaxe-Glaxe allows the user to summon logs out of nowhere)/(Shellbert-Shellbert lets the user create an Easter missile)/(Stalagmite-This glove allows the user to create stalagmites)
this is fine
Vector Manipulation (Collector-Pull charms pull effect inverts slap direction, causing users to get sent backwards when being slapped)/
this is fine
(Shellbert-Shellbert allows the user to fling themselves in the direction they're facing)/
idk about this
(5 More-The clones made by 5 more glove and the original users slaps will slap upwards onto the next clone, maxing out at the last one which slaps forward)
probably fine
Statistics Amplification: (Shopkeeper-Frog Plush increases the users jump height)/(Collector-Killstreak charm gives an extra 15 of +5 seconds of power per every kill)/
this is fine
Surface Scaling (Penguin-Penguins slap battles increases the longer the user slides.)/(Pineslapple-Anyone who gets hit by pineslapples spikes will make the user gain more power and speed, as well as making them take more knockback from the user)
this is fine
Statistics Amplification And Statistics Reduction (Collector-Diamond charm reduces walkspeed in exchange for knockback resistance)/(Collector-Bull charm reduces slap speed in exchange for more slap power)/(Collector-Speedrun charm increases walkspeed in exchange for lowered slap power )/ (Collector-Jupiter charm reduces walkspeed in exchange for knockback resistance)/(Piñata-Pinata glove lets the user time their attacks to do more or less damage. Their attacks also drop candy that can increase speed when picked up by the glove user)/(Undead-Killing a player with Undead the Undead user give them a temporary speed and power boost/(Command-The paintballer summon boosts other command glove troops walk speed)
this is fine

I'll look at the rest later when I have the time
 
show up to crt
ask why hes here
leaves without further elaboration or evaluation on crt




SIghhhhhhhhhh


also bump
I am unfortunately gainfully employed. I'll get to this if you promise not to whine :)
 
because I am a saintly creature, I'm going over this even though it doesn't list the changed things in the OP as it is ordained and decreed to do by wiki rules...

Vehicular Mastery: Not sure if a wheelchair counts as a vehicle, but a tank does. That said, your "scan" (a link to the fandom wiki for the game, generally frowned upon!) says the "Elf" is not obtainable.

Weapon Mastery: Sure.

Explosion Manipulation: Again, no Elf, but there are others here that work.

Small Size: An egg is pretty small. Please be sure to note this as Transformation as well, for Shellbert.

Large Size: Large size begins at about 9 feet tall (2.72 meters). From what I can tell, he isn't even a head taller than the average Roblox guy. This one is a no.

Fire Manip: This is Magma Manip.

Transformation: Ah. There it is.

Earth Manip: Sure.

Adhesive: Slimes aren't inherently adhesive, the gif doesn't really tell me anything at all. The paintballer does slow but it's pretty weird as an adhesive manipulation thing. I suppose I'll sign off on it solely because I can't think of a strictly better classification, but it is really odd (from the provided information alone, at least).

Creation: A lot of these don't really seem like creation at all. Most of them are pulling a material from a thing. Like the stalagmite, he's pulling that from the ground, which is made of the same materials as a stalagmite. That's Earth Manip. Meanwhile something like the Glaxe, I'd rather call Summoning. Think I say no to creation.

Vector Manipulation: Really obviously no. Pull and 5 Clones are just changing the direction of slaps, and the Egg one is just... propelling itself. Nowhere are they directly affecting the vector of a move or object.

Stat Amp: Fine.

Summoning: Totally chill.

Healing: The implications behind the eating animation aside, this seems fine.

Duplication: This is fine.

Energy Projection: Sorta vague. They're just described as "stars", which could just as easily be light, fire, or any number of things else. Still, I'm fine with this as a stand-in for a game that presumably will never add lore to explain what it's going for, exactly.

Air Manip: Sure.

Paralysis Inducement: They're literally just tripping on bricks. No.

Stat Reduction: Undead one is Damage Boost. Other one is fine.

Immortality: Very limited, should be noted as such, but fine.

Teleportation: Fine.

Petrification: I'm gonna be nitpicky and say, they are not seemingly petrifying the target there. They are encasing them in stone. This is Earth Manipulation.

Invisibility: I'd like something showing it from the other perspective. The gif shown on the wiki just shows him entering a Silent Hill esque realm, and then slapping a guy; I'd like to see the user go invisible.

Ice Manip: Fine.

Surface Scaling: Sliding on the ground as though it were ice isn't surface scaling. Disagree.

Attack Reflection: It mentions only working on slaps and some abilities-- worth noting. But as a limited ability, agree.

Soul Manip: Sure.

Invuln: Neither of these seem right. Shopkeeper seems to be a "base" sort of deal, and doesn't really mean they themselves are invulnerable. While i-frames do have Invulnerability in the name, that's just like... dodging, normally. We don't treat i-frames in video games as literally invulnerability for the purposes of the wiki.

Resistance to Petrification: Resistance to Earth Manip. :)

Damage Boost: Approved this earlier.

Power Nullification: I have no idea what you're trying to say here.
 
Bit of an issue here

The trailer shows the player characters using one glove but on the wiki we give em access to all of them

how is this suppose to help us know which glove slap will lead with against an unknown/random opponent?
Well hammer space should allow him to access all of them at once. Slaps a decent fighter so we could assume they would adapt to the situation, and they have thousands of lives presumably so even if we go one life per glove heel get around to it. One shot gloves in story context are directly shown to be strong so we could start with that
 
Well hammer space should allow him to access all of them at once. Slaps a decent fighter so we could assume they would adapt to the situation, and they have thousands of lives presumably so even if we go one life per glove heel get around to it. One shot gloves in story context are directly shown to be strong so we could start with that
Is this something they can do in game? Could you show me a video, if so?
 
because I am a saintly creature, I'm going over this even though it doesn't list the changed things in the OP as it is ordained and decreed to do by wiki rules...

Vehicular Mastery: Not sure if a wheelchair counts as a vehicle, but a tank does. That said, your "scan" (a link to the fandom wiki for the game, generally frowned upon!) says the "Elf" is not obtainable.

Weapon Mastery: Sure.

Explosion Manipulation: Again, no Elf, but there are others here that work.

Small Size: An egg is pretty small. Please be sure to note this as Transformation as well, for Shellbert.

Large Size: Large size begins at about 9 feet tall (2.72 meters). From what I can tell, he isn't even a head taller than the average Roblox guy. This one is a no.

Fire Manip: This is Magma Manip.

Transformation: Ah. There it is.

Earth Manip: Sure.

Adhesive: Slimes aren't inherently adhesive, the gif doesn't really tell me anything at all. The paintballer does slow but it's pretty weird as an adhesive manipulation thing. I suppose I'll sign off on it solely because I can't think of a strictly better classification, but it is really odd (from the provided information alone, at least).

Creation: A lot of these don't really seem like creation at all. Most of them are pulling a material from a thing. Like the stalagmite, he's pulling that from the ground, which is made of the same materials as a stalagmite. That's Earth Manip. Meanwhile something like the Glaxe, I'd rather call Summoning. Think I say no to creation.

Vector Manipulation: Really obviously no. Pull and 5 Clones are just changing the direction of slaps, and the Egg one is just... propelling itself. Nowhere are they directly affecting the vector of a move or object.

Stat Amp: Fine.

Summoning: Totally chill.

Healing: The implications behind the eating animation aside, this seems fine.

Duplication: This is fine.

Energy Projection: Sorta vague. They're just described as "stars", which could just as easily be light, fire, or any number of things else. Still, I'm fine with this as a stand-in for a game that presumably will never add lore to explain what it's going for, exactly.

Air Manip: Sure.

Paralysis Inducement: They're literally just tripping on bricks. No.

Stat Reduction: Undead one is Damage Boost. Other one is fine.

Immortality: Very limited, should be noted as such, but fine.

Teleportation: Fine.

Petrification: I'm gonna be nitpicky and say, they are not seemingly petrifying the target there. They are encasing them in stone. This is Earth Manipulation.

Invisibility: I'd like something showing it from the other perspective. The gif shown on the wiki just shows him entering a Silent Hill esque realm, and then slapping a guy; I'd like to see the user go invisible.

Ice Manip: Fine.

Surface Scaling: Sliding on the ground as though it were ice isn't surface scaling. Disagree.

Attack Reflection: It mentions only working on slaps and some abilities-- worth noting. But as a limited ability, agree.

Soul Manip: Sure.

Invuln: Neither of these seem right. Shopkeeper seems to be a "base" sort of deal, and doesn't really mean they themselves are invulnerable. While i-frames do have Invulnerability in the name, that's just like... dodging, normally. We don't treat i-frames in video games as literally invulnerability for the purposes of the wiki.

Resistance to Petrification: Resistance to Earth Manip. :)

Damage Boost: Approved this earlier.

Power Nullification: I have no idea what you're trying to say here.
WHag would you consider a reasonable swap out for vector manjp

As for the invisbl, the voodoo doll has the same effect as ghost glove which does have invis pov https://roblox-slap-battles.fandom.com/wiki/Ghost?file=Ghostability.gif

Para manip I would say is debatable because what kind of Lego bricks leaves you ragdolled seething on the floor for 4 seconds.

I can see alot of the creation being swapped out with summoning, thanks for the perspective


Shellbert has powerful because they're 50 slap power rule makes it till they only take 50. Knock back from any glove no matter what passive they have like turning them into gold or lighting them on fire. It doesn't matter so either it's a lot of resistances or it's Powernull
 
because I am a saintly creature, I'm going over this even though it doesn't list the changed things in the OP as it is ordained and decreed to do by wiki rules...

Vehicular Mastery: Not sure if a wheelchair counts as a vehicle, but a tank does. That said, your "scan" (a link to the fandom wiki for the game, generally frowned upon!) says the "Elf" is not obtainable.

Weapon Mastery: Sure.

Explosion Manipulation: Again, no Elf, but there are others here that work.

Small Size: An egg is pretty small. Please be sure to note this as Transformation as well, for Shellbert.

Large Size: Large size begins at about 9 feet tall (2.72 meters). From what I can tell, he isn't even a head taller than the average Roblox guy. This one is a no.

Fire Manip: This is Magma Manip.

Transformation: Ah. There it is.

Earth Manip: Sure.

Adhesive: Slimes aren't inherently adhesive, the gif doesn't really tell me anything at all. The paintballer does slow but it's pretty weird as an adhesive manipulation thing. I suppose I'll sign off on it solely because I can't think of a strictly better classification, but it is really odd (from the provided information alone, at least).

Creation: A lot of these don't really seem like creation at all. Most of them are pulling a material from a thing. Like the stalagmite, he's pulling that from the ground, which is made of the same materials as a stalagmite. That's Earth Manip. Meanwhile something like the Glaxe, I'd rather call Summoning. Think I say no to creation.

Vector Manipulation: Really obviously no. Pull and 5 Clones are just changing the direction of slaps, and the Egg one is just... propelling itself. Nowhere are they directly affecting the vector of a move or object.

Stat Amp: Fine.

Summoning: Totally chill.

Healing: The implications behind the eating animation aside, this seems fine.

Duplication: This is fine.

Energy Projection: Sorta vague. They're just described as "stars", which could just as easily be light, fire, or any number of things else. Still, I'm fine with this as a stand-in for a game that presumably will never add lore to explain what it's going for, exactly.

Air Manip: Sure.

Paralysis Inducement: They're literally just tripping on bricks. No.

Stat Reduction: Undead one is Damage Boost. Other one is fine.

Immortality: Very limited, should be noted as such, but fine.

Teleportation: Fine.

Petrification: I'm gonna be nitpicky and say, they are not seemingly petrifying the target there. They are encasing them in stone. This is Earth Manipulation.

Invisibility: I'd like something showing it from the other perspective. The gif shown on the wiki just shows him entering a Silent Hill esque realm, and then slapping a guy; I'd like to see the user go invisible.

Ice Manip: Fine.

Surface Scaling: Sliding on the ground as though it were ice isn't surface scaling. Disagree.

Attack Reflection: It mentions only working on slaps and some abilities-- worth noting. But as a limited ability, agree.

Soul Manip: Sure.

Invuln: Neither of these seem right. Shopkeeper seems to be a "base" sort of deal, and doesn't really mean they themselves are invulnerable. While i-frames do have Invulnerability in the name, that's just like... dodging, normally. We don't treat i-frames in video games as literally invulnerability for the purposes of the wiki.

Resistance to Petrification: Resistance to Earth Manip. :)

Damage Boost: Approved this earlier.

Power Nullification: I have no idea what you're trying to say here.
And also extended apologies for the complaning. Some people don't really like Roblox in general or John slap due to how I've acted in certain debates (I need to work on my anger). I was worried this crt would be brushed off.


Next crts will be up to wiki standards
 
Is this something they can do in game? Could you show me a video, if so?
Scans of hammer space are here if ur talking about that:

There are other examples too of slap just pulling stuff from nowhere out of his ass
 
This is the first time I have ever received the notification that someone quoted me four times consecutively. I didn't even know we had a special notification for that.
 
This is the first time I have ever received the notification that someone quoted me four times consecutively. I didn't even know we had a special notification for that.
I talk alot, I'll slow it down. That's whyy like to comment ratio is like that
 
WHag would you consider a reasonable swap out for vector manjp

As for the invisbl, the voodoo doll has the same effect as ghost glove which does have invis pov https://roblox-slap-battles.fandom.com/wiki/Ghost?file=Ghostability.gif

Para manip I would say is debatable because what kind of Lego bricks leaves you ragdolled seething on the floor for 4 seconds.

I can see alot of the creation being swapped out with summoning, thanks for the perspective


Shellbert has powerful because they're 50 slap power rule makes it till they only take 50. Knock back from any glove no matter what passive they have like turning them into gold or lighting them on fire. It doesn't matter so either it's a lot of resistances or it's Powernull
Well. The egg one is just the thing moving, as far as I can tell. The other two are just ways to slap, which would just be Martial Arts.

Invisible is alright, then.

I just think that's an idiosyncrasy of the game. Nothing really suggests paralysis.

I understand the Shellbert one now. I suppose I'd call that Power Null, sure. Against whatever abilities, it instead gets thrown around.

You mean the hammer space? Also about the elf glove its unobtainable right now because it was from a Christmas event
I see. Elf is probably fine, then, although I think every ability listed above with Elf had some other vector of getting it.

And yeah, I meant hammerspace. My read on this, implicitly, is that these "gloves" function like classes. You use a glove and have the abilities of them, and need to swap out to use the abilities of the others.
Scans of hammer space are here if ur talking about that:

There are other examples too of slap just pulling stuff from nowhere out of his ass
This isn't really what I was looking for. I was looking for evidence of the character swapping gloves mid-combat.
 
Well. The egg one is just the thing moving, as far as I can tell. The other two are just ways to slap, which would just be Martial Arts.

Invisible is alright, then.

I just think that's an idiosyncrasy of the game. Nothing really suggests paralysis.

I understand the Shellbert one now. I suppose I'd call that Power Null, sure. Against whatever abilities, it instead gets thrown around.


I see. Elf is probably fine, then, although I think every ability listed above with Elf had some other vector of getting it.

And yeah, I meant hammerspace. My read on this, implicitly, is that these "gloves" function like classes. You use a glove and have the abilities of them, and need to swap out to use the abilities of the others.

This isn't really what I was looking for. I was looking for evidence of the character swapping gloves mid-combat.
Well there's a character called guide that can weild multiple gloves. John slap switching gloves mid combat is iffy because it's drffinentlu possible but we've never seen him doing. Even so in virses threads that shouldn't be much of a problem due to his menu allowing him to switch gloves, hammer space, and multiple resurrections. Normally you need to die in order to select another glove, but since slap has multiple respawns that shouldn't be a problem. Also, what do you think of slaps multiple souls. How many do you think he should get
 
Well there's a character called guide that can weild multiple gloves. John slap switching gloves mid combat is iffy because it's drffinentlu possible but we've never seen him doing. Even so in virses threads that shouldn't be much of a problem due to his menu allowing him to switch gloves, hammer space, and multiple resurrections. Normally you need to die in order to select another glove, but since slap has multiple respawns that shouldn't be a problem. Also, what do you think of slaps multiple souls. How many do you think he should get
If he's never done it, then why do you say it is possible?

If there's a character that can use multiple gloves, I'd be content to let them use multiple gloves under the conditions they can do so in; can you tell me more about them?
 
If he's never done it, then why do you say it is possible?

If there's a character that can use multiple gloves, I'd be content to let them use multiple gloves under the conditions they can do so in; can you tell me more about them?
Hammer space plus multiple lives. In a versus thread. If slap tries one glove then he dies. It makes sense that he would at least try something different by switching to another glove, especially since one of the core aspects of a game is one glove per life and if you die you can switch gloves.



For the multiple gloves thing, basically there's this character called guide. They already have a profile on the wiki. They have this machine called the slapstractor. Basically they put gloves in the machine then allows them to project that love's ability onto the arena which can just lead to Don Maku
 
Hammer space plus multiple lives. In a versus thread. If slap tries one glove then he dies. It makes sense that he would at least try something different by switching to another glove, especially since one of the core aspects of a game is one glove per life and if you die you can switch gloves.



For the multiple gloves thing, basically there's this character called guide. They already have a profile on the wiki. They have this machine called the slapstractor. Basically they put gloves in the machine then allows them to project that love's ability onto the arena which can just lead to Don Maku
Assume I have no knowledge on any Roblox game, much less this one.

What do you mean by "multiple lives"? Is this a case like, he can respawn in a fight with a new kit? How many lives does he have? Is it explicitly him again (since I get the impression this is sort of like changing loadouts in something like Call of Duty upon dying)?

Guide having access to multiple gloves (in his weird way of doing it) would be fine with me.
 
Assume I have no knowledge on any Roblox game, much less this one.

What do you mean by "multiple lives"? Is this a case like, he can respawn in a fight with a new kit? How many lives does he have? Is it explicitly him again (since I get the impression this is sort of like changing loadouts in something like Call of Duty upon dying)?

Guide having access to multiple gloves (in his weird way of doing it) would be fine with me.
It's in the original post in the CRT. Basically slab has Resurrection because some cosmetic descriptions state that they could respawn from death multiple times due to having multiple souls. It was already accepted in a CRT and the problem is we don't know how many lives he has exactly in the op. I made three suggestions to how many lives that we could give him between indefinite 1,000 and 4,000. It is pretty much like changing loadouts upon call of duty and dying except it's not game mechanics. It's an actual in-story explanation for why they can come back from death
 
Okay. So the idea is that the game treats the character as immortal. I'd be fine with not treating it as limited, but without the ability to use multiple gloves in combat in a single life, they really can only use one glove per life. That's relevant even if they can just swap on death.
 
Okay. So the idea is that the game treats the character as immortal. I'd be fine with not treating it as limited, but without the ability to use multiple gloves in combat in a single life, they really can only use one glove per life. That's relevant even if they can just swap on death.
So you're fine with it being indefinite? Alright then thank you


Going to bed for now, gn and thanks for checking this thread even if I was complaning, don't wanna Said a bad reputation for slap or other Roblox Verses
 
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