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UNDERTALE/DELTARUNE [shiny new] DISCUSSION THEAD

Can you guys help me with calculating the width of the vortexes of darkness that surround dark fountains? I'm trying to calculate the sizes of the other dark worlds, and there are a lot of shots where the fountains are far back in the background, where using angsize would be useful.
Ch 3 or ch 4 ?
 
The Dark Sanctuary has a pretty good shot of ending up bigger than the Cyber World, really.
images

Ch 4 is literally this.
 
Ch 3 or ch 4 ?
both


Let see if the link it working working.

Edit: you could try use the churches sizes to calculate distance bettewen fun gang and the fountain

These are useful, but I unfortunately don't think we have any in-game reference point that'd let us figure out the size of the towers in the background, so my best shot would probably be just comparing them to irl gothic-era architecture and hoping they're roughly the same size.
Also, it'd be a massive lowball since the fountain is way behind the towers and arches in that shot, so I think it may be best to look elsewhere for a better estimate that would bump up the Sanctuary's size (maybe we could compare the fountain's size in Ch. 2 to Queen's mansion? That could probably get good results, idk).
 
both


These are useful, but I unfortunately don't think we have any in-game reference point that'd let us figure out the size of the towers in the background, so my best shot would probably be just comparing them to irl gothic-era architecture and hoping they're roughly the same size.
Also, it'd be a massive lowball since the fountain is way behind the towers and arches in that shot, so I think it may be best to look elsewhere for a better estimate that would bump up the Sanctuary's size (maybe we could compare the fountain's size in Ch. 2 to Queen's mansion? That could probably get good results, idk).
 
ok, so uh, using angsize here and applying the distance I previously got to Queen's mansion, I found the diameter of the dark fountain's vortex to be an absolutely astonishing 520 METERS WIDE
THE ACTUAL F*CK??!!?! HOW???!???!

 
Banger piece of Chapter 3 analysis and metaphysics of Deltarune:
Quoting most important parts:
"The parallels between the game of DELTARUNE and the experience of the Dark Worlds have been obvious to most since at least Chapter 2, but what makes Chapter 3 so interesting is that it introduces yet another layer to this recursive analogy.
  • Today's "GAME" SHOW will be... A VIRTUAL ADVENTURE THROUGH TV DESERT!
  • Each of you will use our CUTTING EDGE, PROPRIETARY CONTROLLER PADS...
  • To control FANTASY VERSIONS OF YOURSELF in a world so REAL, you'll forget IT'S NOT!
Indeed, the bulk of the Chapter takes place in these fictional video game "boards". You could say we're "three layers" deep in fictional worlds. And yet, what makes these boards stand out in comparison to something like the Dark Worlds, as well as pre-Chapter 3 speculation about hypothesized "darker than dark worlds", is how clearly established from the beginning these are as fake worlds - even if Tenna says that you'll forget they're not. We always see our heroes on screen with controllers in hand, literally framing the action visually as artificial and second-order. Unlike the Dark Worlds - whose artificiality are initially treated with a sort of "wink, wink, nudge nudge" attitude (this one's for the Media Literacy Understanders!) - Chapter 3 takes pains to firmly establish a clear division between the comparative reality of the Dark World, and the obvious unreality of the boards.
All the more interesting, then, that the presentation of the boards evolve in the opposite direction to the presentation of the Dark Worlds up until Chapter 3; whereas Deltarune has become more and more explicit about the artificial, contingent nature of the Dark Worlds, Chapter 3 progressively complicates this division in the boards between "the real" and "the fake" which seemed so clean and simple to begin with. As Kris (and you) go through the first board of MANTLE - which pushes the player into an imitation of Undertale's Genocide Route, where every enemy needs to be killed for your player avatar to become maximally strong - solace is taken in the fact that none of this is "real" and that you (and Kris) aren't truly responsible for anything that happens within this game; even if there is a spooky disembodied voice asking if you're having fun... But come Board 2, you may find an in-game avatar of Tenna, hidden off in one of the rooms, seemingly having escaped into MANTLE for a place to air out his anxieties in private. Is that really Tenna? Is that someone else playing as Tenna? Is that some sort of imitation of him spontaneously generated by the game? What is happening here, exactly? Progress further into the ICE PALACE, and things become more disquietingly real. You meet Noelle in the guise of the "White Cloak". You use her to open a door visually alluding to the often referenced headband Kris used to wear, and speak to that mysterious voice again before it grants you the Shelter Key. When I played this moment for this first time, a shock ran through my body and I briefly thought I had just gotten the actual key to the Shelter in the Light World - I had forgotten that this was all just "fake". Come next board, you're not just killing random enemies - you are (Kris is) killing digital representations of your (Kris's) friends. You go through a final dungeon, reminiscent of Queen's Mansion in Chapter 2 and possibly alluding to the site of some traumatic event in Kris's past, and after you cut down some Hometown-looking trees, you enter a digital recreation of the Shelter, fight the Shadow Mantle (with your "real" SOUL taking "real" damage), before your (second) player avatar simply exits the screen, causing Kris to drop the controller, terrified.
The boundaries are shattered at this point; it is clear as day that the divide is illusory. This is all a Dark World. None of this is real. All of this is real.
Going into Chapter 3, it felt like the obvious thematic conclusion that the Dark Worlds werent truly real - they only appeared as such. Ralsei articulates this sensible perspective at the start of the Chapter. And yet the question the game actually seems much more interested in, especially with the coming of 3 and 4, is: what if they are real?
Light and Dark seemed like such fixed boundaries to us. Until the horror monster appeared on screen, killed the personification of "escapism" itself, and kidnapped a real person into the real shelter. Until the mystical fantasy prophecy was actually revealed to be the basis of the mundane suburbia's local religion all along. Until the game-logic of "equipping items" is forcibly imposed on Noelle in the real world. Until the Titan - bred from the deepest dark - appeared as an angel of light."
"Grey, hissing static - and endless, empty strings of zeroes. At bottom, it's all dark. There is no reality or fantasy and certainly no hard separation between the two - there is only DELTARUNE. This world and its illusory boundaries are artificially constructed. It's what the Secret Bosses came to realize. And our heroes are marching, chapter by chapter, towards a confrontation with that inevitable truth. ".

Full is here:
 
About outside perspective and DWs.

My ******** ass forgot that we have someone that can observe DWs from outside perspective. And they clearly see DWs as giant structures inside small space, while not being affected by DW perception manipulation
 
Banger piece of Chapter 3 analysis and metaphysics of Deltarune:
Quoting most important parts:
"The parallels between the game of DELTARUNE and the experience of the Dark Worlds have been obvious to most since at least Chapter 2, but what makes Chapter 3 so interesting is that it introduces yet another layer to this recursive analogy.
  • Today's "GAME" SHOW will be... A VIRTUAL ADVENTURE THROUGH TV DESERT!
  • Each of you will use our CUTTING EDGE, PROPRIETARY CONTROLLER PADS...
  • To control FANTASY VERSIONS OF YOURSELF in a world so REAL, you'll forget IT'S NOT!
Indeed, the bulk of the Chapter takes place in these fictional video game "boards". You could say we're "three layers" deep in fictional worlds. And yet, what makes these boards stand out in comparison to something like the Dark Worlds, as well as pre-Chapter 3 speculation about hypothesized "darker than dark worlds", is how clearly established from the beginning these are as fake worlds - even if Tenna says that you'll forget they're not. We always see our heroes on screen with controllers in hand, literally framing the action visually as artificial and second-order. Unlike the Dark Worlds - whose artificiality are initially treated with a sort of "wink, wink, nudge nudge" attitude (this one's for the Media Literacy Understanders!) - Chapter 3 takes pains to firmly establish a clear division between the comparative reality of the Dark World, and the obvious unreality of the boards.
All the more interesting, then, that the presentation of the boards evolve in the opposite direction to the presentation of the Dark Worlds up until Chapter 3; whereas Deltarune has become more and more explicit about the artificial, contingent nature of the Dark Worlds, Chapter 3 progressively complicates this division in the boards between "the real" and "the fake" which seemed so clean and simple to begin with. As Kris (and you) go through the first board of MANTLE - which pushes the player into an imitation of Undertale's Genocide Route, where every enemy needs to be killed for your player avatar to become maximally strong - solace is taken in the fact that none of this is "real" and that you (and Kris) aren't truly responsible for anything that happens within this game; even if there is a spooky disembodied voice asking if you're having fun... But come Board 2, you may find an in-game avatar of Tenna, hidden off in one of the rooms, seemingly having escaped into MANTLE for a place to air out his anxieties in private. Is that really Tenna? Is that someone else playing as Tenna? Is that some sort of imitation of him spontaneously generated by the game? What is happening here, exactly? Progress further into the ICE PALACE, and things become more disquietingly real. You meet Noelle in the guise of the "White Cloak". You use her to open a door visually alluding to the often referenced headband Kris used to wear, and speak to that mysterious voice again before it grants you the Shelter Key. When I played this moment for this first time, a shock ran through my body and I briefly thought I had just gotten the actual key to the Shelter in the Light World - I had forgotten that this was all just "fake". Come next board, you're not just killing random enemies - you are (Kris is) killing digital representations of your (Kris's) friends. You go through a final dungeon, reminiscent of Queen's Mansion in Chapter 2 and possibly alluding to the site of some traumatic event in Kris's past, and after you cut down some Hometown-looking trees, you enter a digital recreation of the Shelter, fight the Shadow Mantle (with your "real" SOUL taking "real" damage), before your (second) player avatar simply exits the screen, causing Kris to drop the controller, terrified.
The boundaries are shattered at this point; it is clear as day that the divide is illusory. This is all a Dark World. None of this is real. All of this is real.
Going into Chapter 3, it felt like the obvious thematic conclusion that the Dark Worlds werent truly real - they only appeared as such. Ralsei articulates this sensible perspective at the start of the Chapter. And yet the question the game actually seems much more interested in, especially with the coming of 3 and 4, is: what if they are real?
Light and Dark seemed like such fixed boundaries to us. Until the horror monster appeared on screen, killed the personification of "escapism" itself, and kidnapped a real person into the real shelter. Until the mystical fantasy prophecy was actually revealed to be the basis of the mundane suburbia's local religion all along. Until the game-logic of "equipping items" is forcibly imposed on Noelle in the real world. Until the Titan - bred from the deepest dark - appeared as an angel of light."
"Grey, hissing static - and endless, empty strings of zeroes. At bottom, it's all dark. There is no reality or fantasy and certainly no hard separation between the two - there is only DELTARUNE. This world and its illusory boundaries are artificially constructed. It's what the Secret Bosses came to realize. And our heroes are marching, chapter by chapter, towards a confrontation with that inevitable truth. ".

Full is here:

Green Pippins, is that you?
 
About outside perspective and DWs.

My ******** ass forgot that we have someone that can observe DWs from outside perspective. And they clearly see DWs as giant structures inside small space, while not being affected by DW perception manipulation
Remind me, I don't remember this!
 
ok, so since the far-away sprite used for the fountain in Ch. 3 and 4 is literally the same as the one in Ch. 2 and at the same exact size, the resulting distances would be identical to the distance to Queen's mansion, so I'll just slap on the value I previously got (4739 m) for both of them
 
c9Nrxk.png

c9NRpH.png

c9Dcj5.png

c9NI2Q.png

(ignore the grey lines btw)

So 0.4129 km for the length of the cliff area and 1.256 km for TV World

Adding in the angsized distances (assuming the distances measured apply omnidirectionally), we get a total radius of 3.591 + 0.4129 + 1.256 + 4.739 = 9.9989 km
 
c9Nrxk.png

c9NRpH.png

c9Dcj5.png

c9NI2Q.png

(ignore the grey lines btw)

So 0.4129 km for the length of the cliff area and 1.256 km for TV World

Adding in the angsized distances (assuming the distances measured apply omnidirectionally), we get a total radius of 3.591 + 0.4129 + 1.256 + 4.739 = 9.9989 km
What about "cold place" ?

 
What about "cold place" ?

already accounted for via the distance to the fountain, that small hallway would only barely change the results
 
i mean due nature of dark world where a ilusion would likely be real
Seems like a stretch. That's only shown to apply to Light World things that are in the Dark Fountain, right? I imagine the illusion turning into reality only applies to creating the base Dark World and its residents, instead of anything that would count as an "illusion" inside of the Dark World, since that's already a layer removed from what the Fountain is said to do.
 
Seems like a stretch. That's only shown to apply to Light World things that are in the Dark Fountain, right? I imagine the illusion turning into reality only applies to creating the base Dark World and its residents, instead of anything that would count as an "illusion" inside of the Dark World, since that's already a layer removed from what the Fountain is said to do.
Like arent imagens something like shutta can do tho ? Since thier abillty seems to affect the bullet patterns too

When you take photo everything inside that photo stop and moves as the photo moves

 
Like arent imagens something like shutta can do tho ? Since thier abillty seems to affect the bullet patterns too

When you take photo everything inside that photo stop and moves as the photo moves


Seems like just a fancy way of making a cool bullet pattern that fits with the character. The soul doesn't get frozen in the picture, so I doubt it's like what you're claiming here.
 
Seems like just a fancy way of making a cool bullet pattern that fits with the character. The soul doesn't get frozen in the picture, so I doubt it's like what you're claiming here.
The soul itself isnt "captured" inside the image tho it only the bullets.

And there something about "image" that cant get out of my mind.
 
Like arent imagens something like shutta can do tho ? Since thier abillty seems to affect the bullet patterns too

When you take photo everything inside that photo stop and moves as the photo moves


It seems to be just them using a fancy pattern, stopping the movement of their bullets and rotating them in accordance to the picture. Also, when considering the context of this reply, I don’t think it’d be proof of illusions on its own.
 
It seems to be just them using a fancy pattern, stopping the movement of their bullets and rotating them in accordance to the picture. Also, when considering the context of this reply, I don’t think it’d be proof of illusions on its own.
"stopping the movement of their bullets and rotating them in accordance to the picture"

That kinda the whole thing tho since they are taking a photo thus they are manipulating the bullets through that photo.

Like picture this

I throw a bottle in the air and i take the photo and bottle stop moving but as rotate the photo the bottle rotate too and whem i remove the photo the bottle go back to thier track.
 
"stopping the movement of their bullets and rotating them in accordance to the picture"

That kinda the whole thing tho since they are taking a photo thus they are manipulating the bullets through that photo.

Like picture this

I throw a bottle in the air and i take the photo and bottle stop moving but as rotate the photo the bottle rotate too and whem i remove the photo the bottle go back to thier track.
Neither the bottle or photo are directly stemming from you in the same way Shuttah’s magic stems from them. It’s more like throwing a punch but stopping when you blink.
 
Anwyay, even if the photo itself can freeze things, that doesn't necessarily mean that it's caused by making illusions into reality.
I won't deny it's a possibility that Dark Fountains can do that for entities inside of them (other than simply creating the Dark World itself), but it's unsubstantiated.
 
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