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You did with 40 not 20So yeah that’s what I did
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You did with 40 not 20So yeah that’s what I did
No I said there were 40 bullets but he only hit half of them so he hit 20You did with 40 not 20
Yes yes, noticed after, trough You should still change the justification on the blog so who ever evaluate has the correct contextNo I said there were 40 bullets but he only hit half of them so he hit 20
What do you mean “justification”?Yes yes, noticed after, trough You should still change the justification on the blog so who ever evaluate has the correct context
Justification = ReasonWhat do you mean “justification”?
THIS THREAD IS ALIVE?![]()
T.A.B.S new size so let's calc the hammer and wall again
vsbattles.fandom.com
new calc was finally accepted!!!
yes lolTHIS THREAD IS ALIVE?
ProbablyDo you guys think we can do this
https://vsbattles.fandom.com/wiki/User_blog:Shmeatywerbenmanjenson/Updated_Overwatch_Movement_Speeds
with the tank projectile?
Don't necro 2-year old threads next time though, please xD![]()
T.A.B.S new size so let's calc the hammer and wall again
vsbattles.fandom.com
new calc was finally accepted!!!
This is a discussion threadDon't necro 2-year old threads next time though, please xD
this is the discussion thread for the verseDon't necro 2-year old threads next time though, please xD
mmmmmmmOkay, what everyone thinks of upgrading ever unity in the game that does at least 50% of Thors hammer explosion damage to 8-B?
Microwaves be likemmmmmmm
Even the ******* hafflings that are cannon fodder?In my opnion all unities should be upgraded to 8-B, but seens like It's too much to ask
a swarm of halflings can take unities like kings so yesEven the ******* hafflings that are cannon fodder?
Yeaha swarm of halflings can take unities like kings so yes
But I accept my loss on this, how about dura? any unity that can survive a single hit from thor should get 8-B dura?
Now we have unities like Harvesters with 8-B dura but still being able to kill each other, as well swarms of halflings being able to take them downYeah
This game is really somethingNow we have unities like Harvesters with 8-B dura but still being able to kill each other, as well swarms of halflings being able to take them down
How you suggest we treat the paradox then?Nobody scales to characters stronger than them. It's the same reason fodder characters in Dark Souls aren't 4-C despite taking a hit from a 4-C protagonist. We just don't work that way.
What paradox?How you suggest we treat the paradox then?
Unity like zeus can tank multiple atacks from thor so their dura is 8-B, but they can fight each other so they have ap comparable to their dura so they all are 8-B?What paradox?
This isn't a paradox, I just pointed out what we do there. When it comes to games like this, scaling is only done for equal units. Does Zeus do equal to or greater than the damage done by Thor? If so, probably cool to use it. If not, no.Unity like zeus can tank multiple atacks from thor so their dura is 8-B, but they can fight each other so they have ap comparable to their dura so they all are 8-B?
This isn't a paradox, I just pointed out what we do there. When it comes to games like this, scaling is only done for equal units. Does Zeus do equal to or greater than the damage done by Thor? If so, probably cool to use it. If not, no.
He should scale in durability trough, he can tank multiple hit's from thor and is considered a tank unityZeus' damage is vastly lower than Thor's. He doesn't scale.
I've already talked about this above, man. We don't do hit point scaling like that. We don't do it for any other verse and we won't do it here.He should scale in durability trough, he can tank multiple hit's from thor and is considered a tank unity
This really don't seen to fit for TABS, like we would have unities like Sensei who are some of the most expensive troops in the game costing 3500 but each but only does 35 damage per projectile(105 per attack in total) he would be 9-B by that idea but he is a top tier unnity in the game who can take down much stronger unitiesI've already talked about this above, man. We don't do hit point scaling like that. We don't do it for any other verse and we won't do it here.