- 3,333
- 3,802
Didn't know we actually accepted feats like these purely due to intent. Guess you learn something new everyday.
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Agree, it’s a clear intangibility featDidn't know we actually accepted feats like these purely due to intent. Guess you learn something new everyday.
Nah it's AE, The Commander is 100% an avatar of HUNKAgree, it’s a clear intangibility feat
Also apparently i found a town level scale for leon
Resident Evil Archives II (Biohazard Archives II in Japan) is an encyclopedia of the Resident Evil series, featuring background information on the storylines of the titles released after the original Resident Evil Archives.Anyone who has played RE4 knows that Dr.Salavdor is stronger than the normal ganados and takes a lot of firepower to be taken down and deals more damage than the usual enemies. Ofc this happens in the gameplay so might not be the best way to scale our characters but, as seen in the scans above, Dr.Salvador's special durability and strength is talked about and it's credited to his higher affinity with the Plaga (even tho he has the same plaga as the normal enemies). Because he's more adaptable to it he gets more of a boost compared to the normal enemies. So there's actually a lore accurate reason behind his high HP bar, same goes for the cultists in the red robes.This leads me to believe that the HP bars of enemies is meant to show their adaptability to the Plaga parasite and by extention their strength and endurance asw Now this blog has already calculated enemies HP's and has given us a reliable list, from this we can scale other characters from each other.
True form Mendez is stronger than anything Leon had faced before, Which includes Super Tyrants and Tyrants, he would be also above Gulp worms and Grave Diggers who are below Tyrants as explained
This statement from RE4 Digital archives supports this animation, Leon died in the video because he had low HP, but otherwise, he can survive this, and since later, Leon can harm those who can harm him, Leon and by extension others scale to Small City - City Level
Grave Digger causes an shaking, feat occures here and in this video asw.
-Distance from where the shaking was felt at:First picture:Average door's width is 32 inches or 0.81 meters We will use the door's width on RE3's map as our refrence point here. Door width on RE3's map is 8 pixels (Blue line)(0.81/8) * 150 = 0.1524 meters or 0.01524 kilometers-
Magnitude: In the Mercalli scale an earthquake with the magnitude of 8 has The fall of chimneys, factory stacks, columns, monuments, and walls. In the first video Grave Digger made the area violently shake; to the point where the memorials were shaking too. In the second video it shakes the whole area so much Jill stops in her tracks and then falls down as the grave digger destroyed the urban walkway. Destroying an urban walkway requires more energy than just making walls or columns fall or turning heavy furniture upside down. As seen in the examples of an magnitude 8 earthquake, Mud huts and wooden shacks were destroyed, our earthquake destroyed a stone walkway which is more difficult to be destroyed. All the evidence points out to the earthquake being as strong as a magntiude 8 earthquake, if not stronger.A magntiude 8 earthquake in mercalli scale translates into a magntiude 7 earthquake in ritcher scale.-
Final Calculations: (0.0238 * 0.015) + 7 = 7.... (7 * 1.5) + 4.8 = 15.30005 10^12.30005 = 1.99526231E+15 Joules or 481.714 kilotons of TNT (Large Town level)
Resident Evil 3 Nemesis Boss Grave Digger
RE3: How to Fight the Gravedigger (First Battle)
Gulp worms in CV are B.O.W versions of Grave Diggers in RE3, While grave diggers were created trough the T-Virus infecting the soil of RC and causing worms to mutate, Gulp worms were created via intentionally injecting the T-Virus to Gulp worms, so they are technically the same with the difference that one was intentionally created while the other one wasn't.
This also means that they scale to Grave Digger's shaking
- BIOHAZARD CODE:Veronica Complete Edition Kaitai Shinsho
Tyrants have consistently been called the " Ultimate Life form " or " The Ultimate T-Virus B.O.W " This would put them above gulp worms and any T-Virus B.O.W and as I've already explained above, Gulp worms are the same as grave diggers who are Large Town
https://imgur.com/a/y930mks
As explained above Gulp Worms are B.O.W. version of Grave Diggers, so they should scale to Grave Diggers who scale to Large Town level and Tyrants are > Grave Diggers.
As explained above, HP bars are canon and are meant to reflect character's respective power levels, and Mendez is the greatest threat threat Leon had faced up until the barn fight.With that in mind let's chain scale
Mendez in his true form has 184.1 HP 481.714/184.1 = 2.6165888104
True form Saddler:2.6165888104 * 4,000 = 10,4667 Kilotons of TNT or 10.466 Megatons of TNT (City level)
True form Krauser:575 * 2.6165888104 = 1,504 Kilotons of TNT or 1.504 Megatons of TNT (Small City Level)
Base Krauser: 2.6165888104 * 225 = 588.732 Kilotons of TNT (Large Town level)
vsbw doesnt dismiss small earthquakes idk where you got that info from1. I do not think this site accepts earth quakes that affect small area’s as valid.
2. even if that was legit the Hp scaling would not be. As it’s considered a form of calc stacking which is not accepted here.
1. I’ve seen some get dismissed hence what I said. If you want to see you can always take it to calc evaluationvsbw doesnt dismiss small earthquakes idk where you got that info from
Its not calc stacking if its just using hp as a way to find out dura with an actual justification as to why
So they aren't separate things in the end? Ugh, this makes the differences harder to understand.Also, the Remake and Original Timeline shouldn't have a separate Verse page since they share some games. We just need to do like Dragon Ball and explain the different continuities.
I think in capcom’s perspective, it’s the overall story that’s canon. Not the detail’s. Remake’s story for 2 remake is overall similar to OG2. But not the detail’s. They change and distort them. Which is in fact annoying af for power scaling due to contraditiction’s. (I just composite personally but I get why this site doesn’t.)So they aren't separate things in the end? Ugh, this makes the differences harder to understand.
Also, holy frig, RE Requiem was a friggin blast.
It's just (kinda) similar to the Dragon Ball canon/continuities.So they aren't separate things in the end? Ugh, this makes the differences harder to understand.
Same(I just composite personally but I get why this site doesn’t.)
Some games also have some important differences. I remember when I was playing RE4 Remake that the backstory surrounding Las Plagas and Sadler's family wasn't the same but couldn't recall given I played the original RE4 like 20 years ago. When checking on the RE wiki, indeed the story had taken a few shifts. Granted, the overall plot of the game is the same, but who is the psycho Leon is beating up changes quite a bit.I think in capcom’s perspective, it’s the overall story that’s canon. Not the detail’s. Remake’s story for 2 remake is overall similar to OG2. But not the detail’s. They change and distort them. Which is in fact annoying af for power scaling due to contraditiction’s. (I just composite personally but I get why this site doesn’t.)
pretty much because it changes P&A and ratings.I think in capcom’s perspective, it’s the overall story that’s canon. Not the detail’s. Remake’s story for 2 remake is overall similar to OG2. But not the detail’s. They change and distort them. Which is in fact annoying af for power scaling due to contraditiction’s. (I just composite personally but I get why this site doesn’t.)
I literally said I understand why this site doesn’t composite. Indexing p&a and the notable feat differences is much easier without compositing.We are not gonna composite because there are enough differences in feats and even stories of Characters that it warrants two profiles.
I don’t understand why is this so hard for you guys to understand. They can be in the same timeline and we would still split it due to said differences
We are not gonna composite because there are enough differences in feats and even stories of Characters that it warrants two profiles.
I don’t understand why is this so hard for you guys to understand. They can be in the same timeline and we would still split it due to said differences
Don't worry, we're not planning on doing a CRT to composite the pages, we're just saying that we personally consider the verse to be composite.Yare yare daze.. i went off… my bad…. Leon Kennedy goat..
RE has higher volume of supersonic feats either from the characters themselves or the B.O.W.s they can consistently dodge and fight in close quarters either in the games or official novelizations of the games.![]()
Major MCU Speed Downgrade: Far From Bullet Speeds
Summary Before I begin shoutout to @M3X_2.0 and @Lonkitt for being a big help and contributing a lot to this Edit: Also thanks @Fastestthingalive50 for helping to correct the grammar and writing here as well This thread aims to address a recurring issue in discussions about MCU scaling: the...vsbattles.com
Reading this CRT, I thought: what if we downgrade the speed of Resident Evil characters who haven't visually demonstrated superhuman speed like Wesker?
Spencer in RE1, the Connections in RE7but when was Spencer and the Connections first mentioned in the games?
Worth noting Wesker himself has a speed feat almost 10 times faster then Jills direct Mach 7 speed feat as well. And nothing caps him at just bullet timing.RE has higher volume of supersonic feats either from the characters themselves or the B.O.W.s they can consistently dodge and fight in close quarters either in the games or official novelizations of the games.
Wesker also doesn’t cap the verse he is just tiers above everyone else in speed portrayed by him being invisible to their perceptions.
I don't know, but I don't think there are any, or if there are, there are very few.Where in RE9 are references to stuff not in the remake timeline?
ok its not like we use feats from those games anyway., the timeline of the Chronicles games should also be separate according to the same logic, because the events presented in RE0, 1, 2, 3 and Veronica in Umbrella Chronicles and Darkside Chronicles are different from those of the Originals and Remakes.
YesShouldnt the main cast get Resistance to Heat from being able to fight within volcanic enviroments/ a few meters above molten steel?
Leon in RE4 (original) can fight within the lava room of Salazar castle and both remake and OG versions fight twin el Gigantes a few meters above lava/ molten steel
Chris and Sheva fight Wesker within an active volcano, at multiple points they themselves are centimeters away from flowing lava
Jake and Sherry fight Ustanak within a huge blast furnace with barely cooled surface iron, then again in an open platform a few meters away from molten iron.