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[2-2-0] Feminine-Looking Bard vs Big Worm goes brrrr - Venti vs Elder Centipede

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Nonynho

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I wished so bad that items were not making this match illegal to add ;-;

Very simple: First key for Venti, Speed equal and they're 4km apart in Tel'Aviv


Stats Facts:
Downscales to 24,62 Teratons vs ~22,28 Teratons (Negligible diff for Venti)
Likely Downscales from Class T as he scales to the other mountain yeet feat vs Class P


Former Anemo Archon, Deity of Freedom, Wind, Song, Breeze and Hope, current Windborne Bard "Venti" Barbatos - @Nonynho, @Mickey1940

Dragon-Level Threat & Monster Association Cadre Elder Centipede - @Kachon123, @JustANormalLemon

Azarath Metrion Zinthos (Incon) -
 
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All i can see Venti getting is outhaxed, especially when that's just his first key. Mordekaiser has Immo type 8 and 9, which i'm not sure if Venti can negate that.
 
All i can see Venti getting is outhaxed, especially when that's just his first key. Mordekaiser has Immo type 8 and 9, which i'm not sure if Venti can negate that.
Mordekaiser's type 8 and 9 just guarantee that someday he'll be back, whenever some very crazy people get his body and soul back together, something like getting Sauron and The One Ring back together. LeBlanc and Vladimir could impede for a great great great while that he ever came back.

Read the abilities and how he uses them in the Notable Strategies/Techniques section or watch this and stuff will seem way less menacing
 
Pretty sure the Spirit Immortality is considered combat applicable in the wiki.
 
Pretty sure the Spirit Immortality is considered combat applicable in the wiki.
It varies from user to user

to say that his cultists will be able to ressurect him mid-combat is quite impractical and not what happens lol
 
Well, besides looking at immortalities, why don't we look at all Anemo abilities Venti has shown, pretty much guaranteeing that Morde won't have the range to mace him?
And also can fly? And has LS advantage, guaranteeing at least knockback from his shots?


Don't like this very much, but i'll start this by voting Venti
 
Well, besides looking at immortalities, why don't we look at all Anemo abilities Venti has shown, pretty much guaranteeing that Morde won't have the range to mace him?
If Morde gets close at any point with either basic movement or uses Death's Grasp then he closes the gap and Venti gets clobbered. He can probably also make weapons out of his past victims's and yeet them at Venti, or summon the souls outright as soldiers. His profile also says his range is "Kilometers with Magic". He's not helpless here
And also can fly?
Venti's flight prevents him from fighting back so it's decent for getting vantage points but since I assume they're fighting in an open plain it's gonna be hard to stay in the air and camp
And has LS advantage, guaranteeing at least knockback from his shots?
No gnosis Venti has unknown LS


Venti resists Morde's hax due to Genshin physiology bullshit but that doesn't stop Morde from having an AP advantage, having healing based on damage taken and dealt, Morde's infinite stamina due to being undead, constantly regenerating armor due to soul transmutation, and Realm of Death being an instant lose button the second its used due to massive omniboost + restricted area so Venti can't escape. Summoning an army should help close the gap by creating distractions and potentially even giving either himself or his soldiers bows and arrows from soul transmutation so the range advantage isn't an issue, and if Venti knocks off Morde's helmet he just dies instantly too cuz Venti doesn't resist EE

Venti needs to outlast Morde and strip him of all of his armor before Morde gets close a single time, and I simply don't see that happening

Voting Mordekaiser
 
If Morde gets close at any point with either basic movement or uses Death's Grasp then he closes the gap and Venti gets clobbered. He can probably also make weapons out of his past victims's and yeet them at Venti, or summon the souls outright as soldiers. His profile also says his range is "Kilometers with Magic". He's not helpless here
his most common strategies don't involve those, and Venti is very squishy too.
His gap-closing move (his E, Death's Grasp) can be avoided by walking skillfully enough, something that Venti does with ease

Past victims' bodies and souls are not present today.

Venti's flight prevents him from fighting back so it's decent for getting vantage points but since I assume they're fighting in an open plain it's gonna be hard to stay in the air and camp
By SBA they're at Central Park, so he can very easily get out of his sight and/or get into a position he can't easily move into (like in the middle of the woods)

that doesn't stop Morde from having an AP advantage, having healing based on damage taken and dealt, Morde's infinite stamina due to being undead, constantly regenerating armor due to soul transmutation, and Realm of Death being an instant lose button the second its used due to massive omniboost + restricted area so Venti can't escape.
AP advantage not substantial enough, his healing and armor are not indefinite, with his armor guaranteeing that Venti will get Wind Element stuff to heal (and making Venti's stamina practically infinite too, as it only ends when his Anemo energy ends) and even being a weakness
Weaknesses: Powerful enough magic can separate his soul from his armor, and if his armor is destroyed he cannot return to the mortal realm.
Realm of Death is a debuff that won't impede Venti to just fly for the duration of it, which is a couple of seconds
And Morde can't deal with Resist and Dura negs

Summoning an army should help close the gap by creating distractions and potentially even giving either himself or his soldiers bows and arrows from soul transmutation so the range advantage isn't an issue
LoL has several characters that by standard summon others and Morde is not one of them, it is not IC (dead/mind control summoning is a Viego thing)

and if Venti knocks off Morde's helmet he just dies instantly too cuz Venti doesn't resist EE
Fortunately this is very unlikely

Venti needs to outlast Morde and strip him of all of his armor before Morde gets close a single time, and I simply don't see that happening
Can't see why that'd be the case, as they're speed equal and the range-closening moves Morde has are limited to several meters, while Venti's arrows aren't
 
his most common strategies don't involve those, and Venti is very squishy too.
His gap-closing move (his E, Death's Grasp) can be avoided by walking skillfully enough, something that Venti does with ease
except that's game mechanics. The actual move is just ghost hands bro,
If we use game logic Venti can't dodge with ease since all he can do is just run which can be predicted and aimed at, not to mention he can't even fly, he just makes an upward wind tunnel that helps him glide longer
Past victims' bodies and souls are not present today.
why not? his body is made up of thousands of souls
By SBA they're at Central Park, so he can very easily get out of his sight and/or get into a position he can't easily move into (like in the middle of the woods)
there's nothing stopping Morde from literally flattening the entire area with either his own attacks or his army
AP advantage not substantial enough, his healing and armor are not indefinite, with his armor guaranteeing that Venti will get Wind Element stuff to heal (and making Venti's stamina practically infinite too, as it only ends when his Anemo energy ends) and even being a weakness
AP advantage is over x2, healing cost no mana and is actually limitless, armor is created out of souls which he has access to at all times, Venti's stamina isn't literally infinite
Realm of Death is a debuff that won't impede Venti to just fly for the duration of it, which is a couple of seconds
And Morde can't deal with Resist and Dura negs
Mordekaiser's weakness for armor breaking is offset by the fact that he can just... make more

Magic, Metal Manipulation, Necromancy, Soul Manipulation and Absorption (Able to manipulate, remove, absorb, and control souls, as well as turn them into any physical object he chooses so long as it is made of iron. The function of Thresh's lantern is based on Nightfall)

As for the Realm of Death stuff, again, game mechanics

Realm of Death is a self + opponent BFR that send you into literally hell

Venti can't escape that

He was also intended to be able to enter a spirit form, and his spirit form can drag you into Realm of Death on contact, which for some reason the wiki says is one of his current abilities, so he can just leave his armor, diddle venti a bit, and then drag him into hell

If we assume both characters have their game mechanics then Morde has resistance shred just by existing and Realm of Death gives him an omniboost that offests the resistance shred Venti has

Heck if we remove game mechanics entirely then Venti has no resistance shred due to that being a game mechanic too and Morde just drags him into hell gg
LoL has several characters that by standard summon others and Morde is not one of them, it is not IC (dead/mind control summoning is a Viego thing)
Then get it removed from his profile, it's right there

Summoning, Corruption, and Empowerment (The thousands of souls of those who he kills are trapped in the Realm of Death, corrupted and empowered by his magic, unable to be erased in death, and able to be summoned at his will. The Realm of Death itself is part of the Spirit Realm that has been corrupted by his influence

Fortunately this is very unlikely
why WOULDN'T Venti shoot him in the face

like who chooses to shoot someone in the chest instead of the face

Morde's head is gonna be a way more likely target compared to the rest of his body cuz that's just common sense
Can't see why that'd be the case, as they're speed equal and the range-closening moves Morde has are limited to several meters, while Venti's arrows aren't
summoning an army and giving them projectiles made of metal + his profile says his magic crosses kilometers says otherwise
 
except that's game mechanics. The actual move is just ghost hands bro,
which people with relative move speed can react to and is a ghost hand that goes straight, while Venti is "squishier" than any ADC LoL may have

why not? his body is made up of thousands of souls
This is mentioned once in the profile and really needs citation somewhere, which it doesn't have
Even if we had this citation, it is not IC for him to use those souls
And even if he were to use them, it would just give Venti more anemo fragments to use

there's nothing stopping Morde from literally flattening the entire area with either his own attacks or his army
going by his IC, if he were to wreck the trees, it'd be few at a time, as his range is limited lol

Mordekaiser's weakness for armor breaking is offset by the fact that he can just... make more

Magic, Metal Manipulation, Necromancy, Soul Manipulation and Absorption (Able to manipulate, remove, absorb, and control souls, as well as turn them into any physical object he chooses so long as it is made of iron. The function of Thresh's lantern is based on Nightfall)
For that, he'd have to kill Venti, which he won't be able to due to all the other stuff i mentioned

AP advantage is over x2, healing cost no mana and is actually limitless, armor is created out of souls which he has access to at all times, Venti's stamina isn't literally infinite
by a detail; healing that depends on how much he hits and gets hit and that can be bypassed (remember that Venti has resist neg and duraneg); He does not usually use those souls that have no citation; Venti's stamina is practically infinite due to regenerating by absorbing Anemo, which he does all the time and that Morde has no way to guarantee it'll end

As for the Realm of Death stuff, again, game mechanics

Realm of Death is a self + opponent BFR that send you into literally hell

Venti can't escape that
The way that the spell presents itself is by being temporary

If in the limited time they're there Mordekaiser kill him, he'll keep the buffs, and if not, he won't

And guess who can't reach Venti if he starts flying due to how the magic he uses IC works?

He was also intended to be able to enter a spirit form, and his spirit form can drag you into Realm of Death on contact, which for some reason the wiki says is one of his current abilities, so he can just leave his armor, diddle venti a bit, and then drag him into hell
Venti's able to perceive him as a soul, has at least 2 ways of creating forcefields impeding said touch and as soon as his armor becomes just an iron armor it'll just go boom with any Venti shot or couple of shots

Then get it removed from his profile, it's right there
It needs citation and even if it is present in any of his stories, it is not his go-to move or part of his usual strategy

why WOULDN'T Venti shoot him in the face

like who chooses to shoot someone in the chest instead of the face

Morde's head is gonna be a way more likely target compared to the rest of his body cuz that's just common sense
Venti starts 10m away from this big fella and he knows if he aims too much, problems may arise
So if he's aiming in a more specific place, it could be in the knees, feet or somewhere similar to avoid him getting closer (which works because iron creating is not immediate) and then try aiming for weaker spots

Also, Morde's armor supposedly tanks a whole lot, i bet it won't be easy to take this helmet off

summoning an army and giving them projectiles made of metal + his profile says his magic crosses kilometers says otherwise
both need citation because in what he does IC it has no basis
 
gonna be honest, you have a lot of good points, but right now Morde's profile looks like an absolute clusterfuck

so I'm gonna retract my vote but I suggest waiting till League of Legends profiles get updated
 
gonna be honest, you have a lot of good points, but right now Morde's profile looks like an absolute clusterfuck

so I'm gonna retract my vote but I suggest waiting till League of Legends profiles get updated
supposedly they were lol
 
Elder Centipede looks like a good opponent >.>
disagree

Venti stomps at this point

Venti is a tiny bit stronger, far smaller, way more movement options, can turn intangible to dodge literally anything Elder Centipede throws at him, can land far more hits due to small size and Bow, and he can facetank Elder Centipede's strongest attacks with shields and just being durable enough, not to mention his physiology prevents acid from working either

Elder Centipede literally has no wincon here lmao, he just gets blasted
 
disagree

Venti stomps at this point

Venti is a tiny bit stronger, far smaller, way more movement options, can turn intangible to dodge literally anything Elder Centipede throws at him, can land far more hits due to small size and Bow, and he can facetank Elder Centipede's strongest attacks with shields and just being durable enough, not to mention his physiology prevents acid from working either

Elder Centipede literally has no wincon here lmao, he just gets blasted
Well, Elder Centipede moves underground, which Venti has nothing to do about and has Low-Mid regen that should also regen his stamina, together with an enormous LS advantage, so if he gets to hit Venti once the latter may be cooked

So both have potentially infinite stamina and ways to dodge the other's attacks + regen
Meaning this fight will be long af
 
Well, Elder Centipede moves underground, which Venti has nothing to do about and has Low-Mid regen that should also regen his stamina, together with an enormous LS advantage, so if he gets to hit Venti once the latter may be cooked

So both have potentially infinite stamina and ways to dodge the other's attacks + regen
Meaning this fight will be long af
true but if venti like

shoots the ground

he could prob displace a lot of it

and if the battle is restricted to central park there's only so many places he can run away

plus if he does run away like that then that's self BFR and Venti wins by default

if he grabs Venti it won't work either cuz anemo shields are a thing and he can also use anemo energy to rip holes into Elder Centipede's body to escape, the LS makes it hard to escape by pushing him off of himself but there's nothing stopping him from using AP to literally gouge his body away to make space
 
true but if venti like

shoots the ground

he could prob displace a lot of it

and if the battle is restricted to central park there's only so many places he can run away
Nope, the match is in Tel'Aviv, so the fact that they're destructing the city may make those damn buildings fall over Venti or EC

if he grabs Venti it won't work either cuz anemo shields are a thing and he can also use anemo energy to rip holes into Elder Centipede's body to escape, the LS makes it hard to escape by pushing him off of himself but there's nothing stopping him from using AP to literally gouge his body away to make space
That is a possible wincon, if Venti survives a possibly 1 tier gap of LS...which with the shields being up only for a limited time is really likely not to be the case
 
If Venti can't destroy all of Elder Centipede at once, he will keep regenerating and get far stronger and more durable to the point to where he'd be able to tank all of Venti's attacks and one-shot him. My vote is for EC, low difficulty.
 
If Venti can't destroy all of Elder Centipede at once, he will keep regenerating and get far stronger and more durable to the point to where he'd be able to tank all of Venti's attacks and one-shot him. My vote is for EC, low difficulty.
big part of venti's kit is to keep stacking resistance reduction to Anemo moves and ways that his damage of that element keep increasing, together with amps for his speed

Would this change something?
 
big part of venti's kit is to keep stacking resistance reduction to Anemo moves and ways that his damage of that element keep increasing, together with amps for his speed

Would this change something?
I don't really know what 75% of this means. If Venti doesn't have enough range with his attacks to affect all of Elder Centipede's body at once, it won't work. And given the negligible stat gap with the fact that EC can tank his value, doing significant damage to even a small portion of his carapace would be very difficult.

For reference, even pulverizing his entire carapace into dust wasn't enough to put him down since he molted and became far stronger afterwards.

Elder Centipede can also burrow into the ground, meaning not all of his body would be visible at once, making it even harder to destroy him with a single attack.
 
I don't really know what 75% of this means.
(sorry, i can talk about the 4 or 5 characters i like about this game for quite a while)

When Elder Centipede (or a part of him) gets close to Venti he gets weak against regular and Anemo attacks (due to Skyward Sonnet + Breeze of Reminiscence) by 12%
Each time Wind's Grand Ode hits, Elder Centipede gets 20% weaker (due to Storm of Defiance), and each time it hits, an Anemo Elemental Orb drops, which if Venti gets, Elder Centipede gets another 20% weaker (Also due to Storm of Defiance). Due to another skill, Hurricane of Freedom, when he gets those Orbs, his attacks get 25% stronger.

Venti's shots do part physical part Anemo damage, so for each regular shot, EC is getting hit with AP+24%AP. Base hits get multiplied due to Splitting Gales, so it is in fact 3*(AP+24%AP)= 91,5864 Teratons
All hits can get Anemo Orbs to drop, when they do, it becomes AP+24%AP+45%, or 3*(AP+24%AP+45%)=124,8234 Teratons
Each time Wind's Grand Ode is used, it stacks, so AP+24%AP+20%AP^(times WGO is used; Ad Infinitum cuz they're going FAST)
= 30,5288 Teratons + 4,924^(times WGO is used)
And each time WGO is used, it can drop Anemo Orbs so AP+24%AP+45%AP+20%AP^(times WGO is used)= 41,6078 Teratons + 4,924^(times WGO is used)

Due to how many times he can use WGO and the fact that he'll have infinite stamina so long as he gets Anemo Orbs, he will eventually outgrow EC, specially because between each molting EC does, WGO can be used 3 or 4 times, specially putting eventual speed amps into account

TLDR*= Specially because of Wind's Grand Ode, EC eventually gets outgrown and subsequentially, killed
 
(sorry, i can talk about the 4 or 5 characters i like about this game for quite a while)

When Elder Centipede (or a part of him) gets close to Venti he gets weak against regular and Anemo attacks (due to Skyward Sonnet + Breeze of Reminiscence) by 12%
Each time Wind's Grand Ode hits, Elder Centipede gets 20% weaker (due to Storm of Defiance), and each time it hits, an Anemo Elemental Orb drops, which if Venti gets, Elder Centipede gets another 20% weaker (Also due to Storm of Defiance). Due to another skill, Hurricane of Freedom, when he gets those Orbs, his attacks get 25% stronger.

Venti's shots do part physical part Anemo damage, so for each regular shot, EC is getting hit with AP+24%AP. Base hits get multiplied due to Splitting Gales, so it is in fact 3*(AP+24%AP)= 91,5864 Teratons
All hits can get Anemo Orbs to drop, when they do, it becomes AP+24%AP+45%, or 3*(AP+24%AP+45%)=124,8234 Teratons
Each time Wind's Grand Ode is used, it stacks, so AP+24%AP+20%AP^(times WGO is used; Ad Infinitum cuz they're going FAST)
= 30,5288 Teratons + 4,924^(times WGO is used)
And each time WGO is used, it can drop Anemo Orbs so AP+24%AP+45%AP+20%AP^(times WGO is used)= 41,6078 Teratons + 4,924^(times WGO is used)

Due to how many times he can use WGO and the fact that he'll have infinite stamina so long as he gets Anemo Orbs, he will eventually outgrow EC, specially because between each molting EC does, WGO can be used 3 or 4 times, specially putting eventual speed amps into account

TLDR*= Specially because of Wind's Grand Ode, EC eventually gets outgrown and subsequentially, killed
This is fine and all but I need to reiterate that unless Venti has sufficient range, his attacks (even amped) will only damage a local area that will just be regenerated.

The weakening effects will be applied to EC's carapace, which if destroyed wouldn't actually hurt him. Imagine that he's just cracking pieces of an armor rather than the body. He'll just constantly grow stronger and more durable. I just don't see how Venti can win. Just having AP sadly isn't enough.
 
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This is fine and all but I need to reiterate that unless Venti has sufficient range, his attacks (even amped) will only damage a local area that will just be regenerated.

The weakening effects will be applied to EC's carapace, which if destroyed wouldn't actually hurt him. Imagine that he's just cracking pieces of an armor rather than the body. He'll just constantly grow stronger and more durable. I just don't see how Venti can win. Just having AP sadly isn't enough.
I can see the point, but having enough AP can have the part to be nuked, bisecting EC, no? It would be more than his Low-Mid can cover quickly afaik
And WGOs are quicker than his carapace-buffing
 
I can see the point, but having enough AP can have the part to be nuked, bisecting EC, no? It would be more than his Low-Mid can cover quickly afaik
And WGOs are quicker than his carapace-buffing
Nah, Bomb and Bang completely pulverized his body and he regenerated instantly. After regenerating, he also gets bigger alongside durability and strength, so that would make it even harder to dispose of him.

It should also be mentioned that EC has a large LS advantage, which means that if Venti gets eaten, he'd have no way to escape being melted by acid.
 
(sorry, i can talk about the 4 or 5 characters i like about this game for quite a while)

When Elder Centipede (or a part of him) gets close to Venti he gets weak against regular and Anemo attacks (due to Skyward Sonnet + Breeze of Reminiscence) by 12%
Each time Wind's Grand Ode hits, Elder Centipede gets 20% weaker (due to Storm of Defiance), and each time it hits, an Anemo Elemental Orb drops, which if Venti gets, Elder Centipede gets another 20% weaker (Also due to Storm of Defiance). Due to another skill, Hurricane of Freedom, when he gets those Orbs, his attacks get 25% stronger.

Venti's shots do part physical part Anemo damage, so for each regular shot, EC is getting hit with AP+24%AP. Base hits get multiplied due to Splitting Gales, so it is in fact 3*(AP+24%AP)= 91,5864 Teratons
All hits can get Anemo Orbs to drop, when they do, it becomes AP+24%AP+45%, or 3*(AP+24%AP+45%)=124,8234 Teratons
Each time Wind's Grand Ode is used, it stacks, so AP+24%AP+20%AP^(times WGO is used; Ad Infinitum cuz they're going FAST)
= 30,5288 Teratons + 4,924^(times WGO is used)
And each time WGO is used, it can drop Anemo Orbs so AP+24%AP+45%AP+20%AP^(times WGO is used)= 41,6078 Teratons + 4,924^(times WGO is used)

Due to how many times he can use WGO and the fact that he'll have infinite stamina so long as he gets Anemo Orbs, he will eventually outgrow EC, specially because between each molting EC does, WGO can be used 3 or 4 times, specially putting eventual speed amps into account

TLDR*= Specially because of Wind's Grand Ode, EC eventually gets outgrown and subsequentially, killed
None of Venti's effects stack multiple times by themselves

At most hes getting a 25% damage increase on anemo damage (which is all of it), he decreases Elder Centipede's dura by 24% with Skyward Sonnet, decreases it by another 20% with WGO (stacking additively so total 44%)

This is about a x2.14 AP increase for Venti overall, which admittedly is a massive advantage since he can carpet bomb Elder Centipede, but nowhere near as insane as what youre describing in your math (I think, Im tired and i might bot be reading this right)

...except I assume neither you nor Kachon are Genshin players, so I dont think either of you know thay Venti got a kit buff from the Hexerei update, which gives other Hexerei characters buffs if you have at least 2 in the same team

This sounds completely irrelevant cuz Venti is alone, however his Constellations are always active regardless of how many people are on his team meaning they activate when hes alone meaning he stomps Elder Centipede into kingdom come

Explanation:
C1: Adds 2 more homing arrows on top of the 3 existing ones he has, making 5 total, resulting in 200% overall damage compared to 166%
C2: 25% chance to TRIPLE his damage output when using Skyward Sonnett on top of its original effects (deals 300% of the original damage dealt is the specific wording)
C4: Instead of activating upon gaining an Elemental Orb, his 25% buff activates upon using his skill or ult ehich is constantly (so it just activates more often)
C6: Damage dealt to opponents who have been previously hit by WGO get double crit damage permanently until they die, effectively doubling his damage output

Combine these effects by the already x2.14 advantage he gets pre-Hexerei and he can hit up to 12 times harder than Elder Centipede's durability

TLDR Venti can hit Elder Centipede with an attack 12 times stronger than his durability relatively consistently, and 4 times harder literally the remaining rest of the time. Elder Centipede is getting shredded
Nah, Bomb and Bang completely pulverized his body and he regenerated instantly. After regenerating, he also gets bigger alongside durability and strength, so that would make it even harder to dispose of him.

It should also be mentioned that EC has a large LS advantage, which means that if Venti gets eaten, he'd have no way to escape being melted by acid.
You take Bomb's word of "reducing him to dust" when the attack was only strong enough to crack his pre molt shell. Elder Centipede was shown to have taken no damage literally 2 panels later with just his outer shell falling off. Venti's attacks will be doing far more damage since he scales vastly above Bang and Bomb and Genos when accounting for his buffs and debuffs even pre-Hexerei. Elder Centipede's regen is great against characters comparable to himself, of which Venti is not

As for getting eaten, wind spirit physiology means acid does nothing, wind barriers several times stronger than Venti's actual durability means hes not getting crushed, and he can just use WGO or Skyward Sonett to blow a hole in Elder Centipede's torso, on top of the fact that Venti can turn intangible and never get hit in the first place

Voting Venti high-diff assuming pre-Hexerei, Venti negative-diff assuming post-Hexerei
 
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...except I assume neither you nor Kachon are Genshin players
I haven't played in a great while and to this day the gacha aspect impeded me to play as him

I just took off the limitations of Game Mechanics, sorry for the imprecisions, mate
 
I haven't played in a great while and to this day the gacha aspect impeded me to play as him

I just took off the limitations of Game Mechanics, sorry for the imprecisions, mate
Nah allg. The update was like last month so I highly doubt the profiles were updated
 
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