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I wished so bad that items were not making this match illegal to add ;-;
Very simple: First key for Venti, Speed equal and they're 4km apart in Tel'Aviv
Stats Facts:
Downscales to 24,62 Teratons vs ~22,28 Teratons (Negligible diff for Venti)
Likely Downscales from Class T as he scales to the other mountain yeet feat vs Class P
All i can see Venti getting is outhaxed, especially when that's just his first key. Mordekaiser has Immo type 8 and 9, which i'm not sure if Venti can negate that.
All i can see Venti getting is outhaxed, especially when that's just his first key. Mordekaiser has Immo type 8 and 9, which i'm not sure if Venti can negate that.
Mordekaiser's type 8 and 9 just guarantee that someday he'll be back, whenever some very crazy people get his body and soul back together, something like getting Sauron and The One Ring back together. LeBlanc and Vladimir could impede for a great great great while that he ever came back.
Read the abilities and how he uses them in the Notable Strategies/Techniques section or watch this and stuff will seem way less menacing
Well, besides looking at immortalities, why don't we look at all Anemo abilities Venti has shown, pretty much guaranteeing that Morde won't have the range to mace him?
And also can fly? And has LS advantage, guaranteeing at least knockback from his shots?
Don't like this very much, but i'll start this by voting Venti
Well, besides looking at immortalities, why don't we look at all Anemo abilities Venti has shown, pretty much guaranteeing that Morde won't have the range to mace him?
If Morde gets close at any point with either basic movement or uses Death's Grasp then he closes the gap and Venti gets clobbered. He can probably also make weapons out of his past victims's and yeet them at Venti, or summon the souls outright as soldiers. His profile also says his range is "Kilometers with Magic". He's not helpless here
Venti's flight prevents him from fighting back so it's decent for getting vantage points but since I assume they're fighting in an open plain it's gonna be hard to stay in the air and camp
Venti resists Morde's hax due to Genshin physiology bullshit but that doesn't stop Morde from having an AP advantage, having healing based on damage taken and dealt, Morde's infinite stamina due to being undead, constantly regenerating armor due to soul transmutation, and Realm of Death being an instant lose button the second its used due to massive omniboost + restricted area so Venti can't escape. Summoning an army should help close the gap by creating distractions and potentially even giving either himself or his soldiers bows and arrows from soul transmutation so the range advantage isn't an issue, and if Venti knocks off Morde's helmet he just dies instantly too cuz Venti doesn't resist EE
Venti needs to outlast Morde and strip him of all of his armor before Morde gets close a single time, and I simply don't see that happening
If Morde gets close at any point with either basic movement or uses Death's Grasp then he closes the gap and Venti gets clobbered. He can probably also make weapons out of his past victims's and yeet them at Venti, or summon the souls outright as soldiers. His profile also says his range is "Kilometers with Magic". He's not helpless here
his most common strategies don't involve those, and Venti is very squishy too.
His gap-closing move (his E, Death's Grasp) can be avoided by walking skillfully enough, something that Venti does with ease
Past victims' bodies and souls are not present today.
Venti's flight prevents him from fighting back so it's decent for getting vantage points but since I assume they're fighting in an open plain it's gonna be hard to stay in the air and camp
By SBA they're at Central Park, so he can very easily get out of his sight and/or get into a position he can't easily move into (like in the middle of the woods)
that doesn't stop Morde from having an AP advantage, having healing based on damage taken and dealt, Morde's infinite stamina due to being undead, constantly regenerating armor due to soul transmutation, and Realm of Death being an instant lose button the second its used due to massive omniboost + restricted area so Venti can't escape.
AP advantage not substantial enough, his healing and armor are not indefinite, with his armor guaranteeing that Venti will get Wind Element stuff to heal (and making Venti's stamina practically infinite too, as it only ends when his Anemo energy ends) and even being a weakness
Weaknesses: Powerful enough magic can separate his soul from his armor, and if his armor is destroyed he cannot return to the mortal realm.
Realm of Death is a debuff that won't impede Venti to just fly for the duration of it, which is a couple of seconds
And Morde can't deal with Resist and Dura negs
Summoning an army should help close the gap by creating distractions and potentially even giving either himself or his soldiers bows and arrows from soul transmutation so the range advantage isn't an issue
Can't see why that'd be the case, as they're speed equal and the range-closening moves Morde has are limited to several meters, while Venti's arrows aren't
his most common strategies don't involve those, and Venti is very squishy too.
His gap-closing move (his E, Death's Grasp) can be avoided by walking skillfully enough, something that Venti does with ease
except that's game mechanics. The actual move is just ghost hands bro,
If we use game logic Venti can't dodge with ease since all he can do is just run which can be predicted and aimed at, not to mention he can't even fly, he just makes an upward wind tunnel that helps him glide longer
By SBA they're at Central Park, so he can very easily get out of his sight and/or get into a position he can't easily move into (like in the middle of the woods)
AP advantage not substantial enough, his healing and armor are not indefinite, with his armor guaranteeing that Venti will get Wind Element stuff to heal (and making Venti's stamina practically infinite too, as it only ends when his Anemo energy ends) and even being a weakness
AP advantage is over x2, healing cost no mana and is actually limitless, armor is created out of souls which he has access to at all times, Venti's stamina isn't literally infinite
Realm of Death is a debuff that won't impede Venti to just fly for the duration of it, which is a couple of seconds
And Morde can't deal with Resist and Dura negs
If we assume both characters have their game mechanics then Morde has resistance shred just by existing and Realm of Death gives him an omniboost that offests the resistance shred Venti has
Heck if we remove game mechanics entirely then Venti has no resistance shred due to that being a game mechanic too and Morde just drags him into hell gg
Can't see why that'd be the case, as they're speed equal and the range-closening moves Morde has are limited to several meters, while Venti's arrows aren't
This is mentioned once in the profile and really needs citation somewhere, which it doesn't have
Even if we had this citation, it is not IC for him to use those souls
And even if he were to use them, it would just give Venti more anemo fragments to use
AP advantage is over x2, healing cost no mana and is actually limitless, armor is created out of souls which he has access to at all times, Venti's stamina isn't literally infinite
by a detail; healing that depends on how much he hits and gets hit and that can be bypassed (remember that Venti has resist neg and duraneg); He does not usually use those souls that have no citation; Venti's stamina is practically infinite due to regenerating by absorbing Anemo, which he does all the time and that Morde has no way to guarantee it'll end
Venti's able to perceive him as a soul, has at least 2 ways of creating forcefields impeding said touch and as soon as his armor becomes just an iron armor it'll just go boom with any Venti shot or couple of shots
Venti starts 10m away from this big fella and he knows if he aims too much, problems may arise
So if he's aiming in a more specific place, it could be in the knees, feet or somewhere similar to avoid him getting closer (which works because iron creating is not immediate) and then try aiming for weaker spots
Also, Morde's armor supposedly tanks a whole lot, i bet it won't be easy to take this helmet off
Venti is a tiny bit stronger, far smaller, way more movement options, can turn intangible to dodge literally anything Elder Centipede throws at him, can land far more hits due to small size and Bow, and he can facetank Elder Centipede's strongest attacks with shields and just being durable enough, not to mention his physiology prevents acid from working either
Elder Centipede literally has no wincon here lmao, he just gets blasted
Venti is a tiny bit stronger, far smaller, way more movement options, can turn intangible to dodge literally anything Elder Centipede throws at him, can land far more hits due to small size and Bow, and he can facetank Elder Centipede's strongest attacks with shields and just being durable enough, not to mention his physiology prevents acid from working either
Elder Centipede literally has no wincon here lmao, he just gets blasted
Well, Elder Centipede moves underground, which Venti has nothing to do about and has Low-Mid regen that should also regen his stamina, together with an enormous LS advantage, so if he gets to hit Venti once the latter may be cooked
So both have potentially infinite stamina and ways to dodge the other's attacks + regen
Meaning this fight will be long af
Well, Elder Centipede moves underground, which Venti has nothing to do about and has Low-Mid regen that should also regen his stamina, together with an enormous LS advantage, so if he gets to hit Venti once the latter may be cooked
So both have potentially infinite stamina and ways to dodge the other's attacks + regen
Meaning this fight will be long af
and if the battle is restricted to central park there's only so many places he can run away
plus if he does run away like that then that's self BFR and Venti wins by default
if he grabs Venti it won't work either cuz anemo shields are a thing and he can also use anemo energy to rip holes into Elder Centipede's body to escape, the LS makes it hard to escape by pushing him off of himself but there's nothing stopping him from using AP to literally gouge his body away to make space
if he grabs Venti it won't work either cuz anemo shields are a thing and he can also use anemo energy to rip holes into Elder Centipede's body to escape, the LS makes it hard to escape by pushing him off of himself but there's nothing stopping him from using AP to literally gouge his body away to make space
That is a possible wincon, if Venti survives a possibly 1 tier gap of LS...which with the shields being up only for a limited time is really likely not to be the case
If Venti can't destroy all of Elder Centipede at once, he will keep regenerating and get far stronger and more durable to the point to where he'd be able to tank all of Venti's attacks and one-shot him. My vote is for EC, low difficulty.
If Venti can't destroy all of Elder Centipede at once, he will keep regenerating and get far stronger and more durable to the point to where he'd be able to tank all of Venti's attacks and one-shot him. My vote is for EC, low difficulty.
big part of venti's kit is to keep stacking resistance reduction to Anemo moves and ways that his damage of that element keep increasing, together with amps for his speed
big part of venti's kit is to keep stacking resistance reduction to Anemo moves and ways that his damage of that element keep increasing, together with amps for his speed
I don't really know what 75% of this means. If Venti doesn't have enough range with his attacks to affect all of Elder Centipede's body at once, it won't work. And given the negligible stat gap with the fact that EC can tank his value, doing significant damage to even a small portion of his carapace would be very difficult.
For reference, even pulverizing his entire carapace into dust wasn't enough to put him down since he molted and became far stronger afterwards.
Elder Centipede can also burrow into the ground, meaning not all of his body would be visible at once, making it even harder to destroy him with a single attack.
(sorry, i can talk about the 4 or 5 characters i like about this game for quite a while)
When Elder Centipede (or a part of him) gets close to Venti he gets weak against regular and Anemo attacks (due to Skyward Sonnet + Breeze of Reminiscence) by 12%
Each time Wind's Grand Ode hits, Elder Centipede gets 20% weaker (due to Storm of Defiance), and each time it hits, an Anemo Elemental Orb drops, which if Venti gets, Elder Centipede gets another 20% weaker (Also due to Storm of Defiance). Due to another skill, Hurricane of Freedom, when he gets those Orbs, his attacks get 25% stronger.
Venti's shots do part physical part Anemo damage, so for each regular shot, EC is getting hit with AP+24%AP. Base hits get multiplied due to Splitting Gales, so it is in fact 3*(AP+24%AP)= 91,5864 Teratons
All hits can get Anemo Orbs to drop, when they do, it becomes AP+24%AP+45%, or 3*(AP+24%AP+45%)=124,8234 Teratons
Each time Wind's Grand Ode is used, it stacks, so AP+24%AP+20%AP^(times WGO is used; Ad Infinitum cuz they're going FAST)
= 30,5288 Teratons + 4,924^(times WGO is used)
And each time WGO is used, it can drop Anemo Orbs so AP+24%AP+45%AP+20%AP^(times WGO is used)= 41,6078 Teratons + 4,924^(times WGO is used)
Due to how many times he can use WGO and the fact that he'll have infinite stamina so long as he gets Anemo Orbs, he will eventually outgrow EC, specially because between each molting EC does, WGO can be used 3 or 4 times, specially putting eventual speed amps into account
TLDR*= Specially because of Wind's Grand Ode, EC eventually gets outgrown and subsequentially, killed
(sorry, i can talk about the 4 or 5 characters i like about this game for quite a while)
When Elder Centipede (or a part of him) gets close to Venti he gets weak against regular and Anemo attacks (due to Skyward Sonnet + Breeze of Reminiscence) by 12%
Each time Wind's Grand Ode hits, Elder Centipede gets 20% weaker (due to Storm of Defiance), and each time it hits, an Anemo Elemental Orb drops, which if Venti gets, Elder Centipede gets another 20% weaker (Also due to Storm of Defiance). Due to another skill, Hurricane of Freedom, when he gets those Orbs, his attacks get 25% stronger.
Venti's shots do part physical part Anemo damage, so for each regular shot, EC is getting hit with AP+24%AP. Base hits get multiplied due to Splitting Gales, so it is in fact 3*(AP+24%AP)= 91,5864 Teratons
All hits can get Anemo Orbs to drop, when they do, it becomes AP+24%AP+45%, or 3*(AP+24%AP+45%)=124,8234 Teratons
Each time Wind's Grand Ode is used, it stacks, so AP+24%AP+20%AP^(times WGO is used; Ad Infinitum cuz they're going FAST)
= 30,5288 Teratons + 4,924^(times WGO is used)
And each time WGO is used, it can drop Anemo Orbs so AP+24%AP+45%AP+20%AP^(times WGO is used)= 41,6078 Teratons + 4,924^(times WGO is used)
Due to how many times he can use WGO and the fact that he'll have infinite stamina so long as he gets Anemo Orbs, he will eventually outgrow EC, specially because between each molting EC does, WGO can be used 3 or 4 times, specially putting eventual speed amps into account
TLDR*= Specially because of Wind's Grand Ode, EC eventually gets outgrown and subsequentially, killed
This is fine and all but I need to reiterate that unless Venti has sufficient range, his attacks (even amped) will only damage a local area that will just be regenerated.
The weakening effects will be applied to EC's carapace, which if destroyed wouldn't actually hurt him. Imagine that he's just cracking pieces of an armor rather than the body. He'll just constantly grow stronger and more durable. I just don't see how Venti can win. Just having AP sadly isn't enough.
This is fine and all but I need to reiterate that unless Venti has sufficient range, his attacks (even amped) will only damage a local area that will just be regenerated.
The weakening effects will be applied to EC's carapace, which if destroyed wouldn't actually hurt him. Imagine that he's just cracking pieces of an armor rather than the body. He'll just constantly grow stronger and more durable. I just don't see how Venti can win. Just having AP sadly isn't enough.
I can see the point, but having enough AP can have the part to be nuked, bisecting EC, no? It would be more than his Low-Mid can cover quickly afaik
And WGOs are quicker than his carapace-buffing
I can see the point, but having enough AP can have the part to be nuked, bisecting EC, no? It would be more than his Low-Mid can cover quickly afaik
And WGOs are quicker than his carapace-buffing
Nah, Bomb and Bang completely pulverized his body and he regenerated instantly. After regenerating, he also gets bigger alongside durability and strength, so that would make it even harder to dispose of him.
It should also be mentioned that EC has a large LS advantage, which means that if Venti gets eaten, he'd have no way to escape being melted by acid.
(sorry, i can talk about the 4 or 5 characters i like about this game for quite a while)
When Elder Centipede (or a part of him) gets close to Venti he gets weak against regular and Anemo attacks (due to Skyward Sonnet + Breeze of Reminiscence) by 12%
Each time Wind's Grand Ode hits, Elder Centipede gets 20% weaker (due to Storm of Defiance), and each time it hits, an Anemo Elemental Orb drops, which if Venti gets, Elder Centipede gets another 20% weaker (Also due to Storm of Defiance). Due to another skill, Hurricane of Freedom, when he gets those Orbs, his attacks get 25% stronger.
Venti's shots do part physical part Anemo damage, so for each regular shot, EC is getting hit with AP+24%AP. Base hits get multiplied due to Splitting Gales, so it is in fact 3*(AP+24%AP)= 91,5864 Teratons
All hits can get Anemo Orbs to drop, when they do, it becomes AP+24%AP+45%, or 3*(AP+24%AP+45%)=124,8234 Teratons
Each time Wind's Grand Ode is used, it stacks, so AP+24%AP+20%AP^(times WGO is used; Ad Infinitum cuz they're going FAST)
= 30,5288 Teratons + 4,924^(times WGO is used)
And each time WGO is used, it can drop Anemo Orbs so AP+24%AP+45%AP+20%AP^(times WGO is used)= 41,6078 Teratons + 4,924^(times WGO is used)
Due to how many times he can use WGO and the fact that he'll have infinite stamina so long as he gets Anemo Orbs, he will eventually outgrow EC, specially because between each molting EC does, WGO can be used 3 or 4 times, specially putting eventual speed amps into account
TLDR*= Specially because of Wind's Grand Ode, EC eventually gets outgrown and subsequentially, killed
None of Venti's effects stack multiple times by themselves
At most hes getting a 25% damage increase on anemo damage (which is all of it), he decreases Elder Centipede's dura by 24% with Skyward Sonnet, decreases it by another 20% with WGO (stacking additively so total 44%)
This is about a x2.14 AP increase for Venti overall, which admittedly is a massive advantage since he can carpet bomb Elder Centipede, but nowhere near as insane as what youre describing in your math (I think, Im tired and i might bot be reading this right)
...except I assume neither you nor Kachon are Genshin players, so I dont think either of you know thay Venti got a kit buff from the Hexerei update, which gives other Hexerei characters buffs if you have at least 2 in the same team
This sounds completely irrelevant cuz Venti is alone, however his Constellations are always active regardless of how many people are on his team meaning they activate when hes alone meaning he stomps Elder Centipede into kingdom come
Explanation:
C1: Adds 2 more homing arrows on top of the 3 existing ones he has, making 5 total, resulting in 200% overall damage compared to 166%
C2: 25% chance to TRIPLE his damage output when using Skyward Sonnett on top of its original effects (deals 300% of the original damage dealt is the specific wording)
C4: Instead of activating upon gaining an Elemental Orb, his 25% buff activates upon using his skill or ult ehich is constantly (so it just activates more often)
C6: Damage dealt to opponents who have been previously hit by WGO get double crit damage permanently until they die, effectively doubling his damage output
Combine these effects by the already x2.14 advantage he gets pre-Hexerei and he can hit up to 12 times harder than Elder Centipede's durability
TLDR Venti can hit Elder Centipede with an attack 12 times stronger than his durability relatively consistently, and 4 times harder literally the remaining rest of the time. Elder Centipede is getting shredded
Nah, Bomb and Bang completely pulverized his body and he regenerated instantly. After regenerating, he also gets bigger alongside durability and strength, so that would make it even harder to dispose of him.
It should also be mentioned that EC has a large LS advantage, which means that if Venti gets eaten, he'd have no way to escape being melted by acid.
You take Bomb's word of "reducing him to dust" when the attack was only strong enough to crack his pre molt shell. Elder Centipede was shown to have taken no damage literally 2 panels later with just his outer shell falling off. Venti's attacks will be doing far more damage since he scales vastly above Bang and Bomb and Genos when accounting for his buffs and debuffs even pre-Hexerei. Elder Centipede's regen is great against characters comparable to himself, of which Venti is not
As for getting eaten, wind spirit physiology means acid does nothing, wind barriers several times stronger than Venti's actual durability means hes not getting crushed, and he can just use WGO or Skyward Sonett to blow a hole in Elder Centipede's torso, on top of the fact that Venti can turn intangible and never get hit in the first place