Meet the Soldier (where the rocket jumping happens).
I repeat that at no point does Soldier tank the entire explosion, that is at the epicenter.
- First scene, he did make a big leap before, which would result in not getting the whole energy.
- Same thing with second one.
Not only that, but in the latest one they obliterated mercs again.
going based off of trailers and general lore stuff they are able to react to and dodge/reflect these attacks.
proof
Here's a clip of the mercs tanking the cowmangler:
- In StarCraft, battle cruisers do not automatically one-shot fodder infantry soldiers with their ATS lasers, nor do their Yamato Cannons cause spread damage to kill more than one unit. However, in the cutscenes, Yamato cannons nuke the entire battlefield, cause mass genocide, and obliterate entire populations. The game's programming tries to avoid making large ships too overpowered during gameplay for competitive purposes.
Also it's not my fault that StarCraft is apparently wrongly mentioned, but the point is understood.
Because you are supporting the fact that "Oh yeah we got weapons that are 6 times stronger than us and we can't even percive, but we are still at a stalemate somehow, I REALLY WONDER HOW TF IS THAT POSSIBLE".
We don't scale Vietnam soldiers physically to above Mach 2.5 and 9-A by winning their war lol.
The "We can't perceive the weapons" argument is weak, unless we're talking about combat speed/reaction time of the enemies, which isn't what's being added but simply scaled because they won against the WEAPONRY. If the enemy can't perceive their own weapons, they're on equal footing.
we are not using hu scaling
Rocket speed is not HU scaling, it's using IRL speed.
Wrap Assassin is not HU scaling, it's verbatim stated speed.
Baseball speed is not HU scaling, it's verbatim stated speed too.
Pyro's airblast has shown to be capable of reflecting electricity , fireballs (Ok fire and air can realistically interact but you can't tell me that it should reflect between each other) and overall shit that isn't even supposed to do a 180 degree and go back.
I think this is fair?
This is because the Pomson and Bison have the this as a listed ability while the Cowmangler doesn't, it's never implied that the reason that this is the case it's because the weapon doesn't use radiation.
Fair ig.
No, we are not, this whole thing is based on the fact that these projectile can be airblasted.
Stop at here.
The reason you say it might be air-blasted is because you're literally doing it mid-game with the projectile's velocity. The HU/s are inconsistent, which will clearly allow any player to react to it. The weapon isn't hitscan, and it's already been stated multiple times that it's slower than 90mph projectiles.
This is implicitly using HU/s, implying that air-blast is comparable to the laser.
Finally, there are multiple instances of the mercenaries being completely
OBLITERATED by weaponry.
On the other hand, I don't understand how they narratively intend for them to rise above the weapons they use literally everywhere in the story.