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zombie physiology
ability additions basic- immorality further type 2,3,6,7(low-high): zombies can limbs including heads ripped off only to reattach them again and having stuff shoved through their head/skull/brain to missing organs like an brain or being reduced to nothing but bones with them even being able to regenerate from being reduced to nothing but liquid and reform from it on top of them being referred to as being just literally dead multiple times by the gov't.
- self-sustain type 2: zombies are able to survive not eating nor drinking for over 12 years and ain't affected by this.
- Memory absorption: it's implied that they get all the memories from the brains they consume as zomboss stated that when he eats Dave brains he will get the answer to if he or Dave made Penny.
- absorption: zombies can absorb things like crazy orbs, solar power by killing sunflowers and literal luck.
- Stats amplification/healing: Zombies can heal and increase their stats by eating brains,getting mad(which increases their strength and speed) or their vision via "listening" to carrots with brains making them immune to layered transmutation which can erase zombies memories.
- memory manipulation: zombies virus erased all stars memorys(according to one of the devs) which is consisent with him claimng that he used to play football while not knowing what foot ball is anymore.
- intangibility(elemental):when melted they enter an liquid state.
- data destruction: the zombies can destroy beings made out of pure code.
- further justification for non physical interaction: the plants can harm beings made out of pure code.
- immorality type 2,3,6,7 negation: the zombies can kill other zombies while mind controlled by hypno shroom.
- regeneration(mid-low to low-high): zombies can regenerate from burn marks in the span of a couple of seconds including other minor injuries as well with them being able to reattach their missing limbs to being reduced to nothing but liquid and reforming from this state.
- empathic manipulation: which even zomboss was able to break out of the effects of his emotion ray(off screen).
- Minor probability manipulation: Zombies can just absorb luck.
- matter maniuplation(atomic): Zomboss can survive the shooters emp peache explosion(with a random imp) point blank with his zombies doing this as well that atomized his z mechs and future technology across time.
- black hole/spaital manipulation: zombies aint affected by singularities.
- Explosion manipulation: they can survive and tank explosions with their body being able to survive the crazy explosive settings which makes them blow up randomly upon death with this being consistent in the trial of gnomus trials.
- Existence erasure(Information type 1 mind body and possibly plot/history erasure) and reality wapring: the dreamworld can contains things like knowledge(which makes up all of their thoughts, memories and feelings) in their head with Dave being able to erase the whole entire dreamworld which not just contains all of these things but when his Taconado erased the dreamworld it also erased the comic panels themselves which characters like chest bread has acknowledged as existing in universe in this same comic with other comics showing that these panels make up the actual story itself. with the story also containing parallel universes created by the readers/characters decisions with the zombies showing to be unaffected by being inside of the gnomeverse(where space-time is completely unstable) with time itself removing things from existence on the temporal level and distorting reality whenever time becomes unstabilized with this even stopping moments from following another making it nonsensical and super wacked-out which is all consistent with escape though time effects on top of any zombie besides imps being unable to be shrunk out of existence by shrinking violent.
- time manipulation: basic zombies and plants aren't affected by time being stopped.
- limited size manipulation (doesn't apply to imps): any zombie besides imps/animal zombies are unable to be shrunk out of existence by shrinking violent.
- possible causality manipulation: the plants and zombies are unaffected by the gnomes reverting the effects of the space-time continuum collapsing on itself.
heroes:
- madness manipulation should be changed to type 2 due to its description just not following type 3 in really any way and for further jutifcation crazy has shown to not be affected by his mirror balls.
- limited size manipulation(layered 1): hero's zombies can resist layered size manipulation.
- precognition/information analysis: the bfn zombies fighting style being even more unpredictable than Dave strategies which are so unpredictable that a supercomputer brain(should likely be superior to past machines zomboss made like steve who can process over 40 quadrillions terra's of computations that zomboss created to only to just baby sit and take care of the imps) created and filled with all knowledge on dave/the plants to predict every possible move he could make literally collapse on itself trying to predict him.
- self-resurrection: heroes can revive themselves in garden/graveyard ops.
- time manipulation: heroes can reset the wave with team retires restarting everything all over again.
- limited size manipulation (layered 2): boss zombies like gargs can resist layered size manipulation.
- precognition/information analysis: the bfn zombies fighting style being even more unpredictable than Dave strategies which are so unpredictable that a supercomputer brain(should likely be superior to past machines zomboss made like steve who can process over 40 quadrillions terra's of computations that zomboss created to only to just baby sit and take care of the imps) created and filled with all knowledge on dave/the plants to predict every possible move he could make literally collapse on itself trying to predict him.
plants physiology
ability additions basics:Power mimicry/Adaptation/biology manipulation: In the comics its shown they can adept to Zomboss weather mani with peashooters being able to adapt to being set on fire near instantly to the point the heat doesn`t bother them and can rather use it to power themselves up with the variants being described to just be plants which adapted to the environment in gw2 with all plants having this this allowing them to become non physical shadow, literal electricity, to being made out of the cosmos and magic to even gaining the abilities of their other variants or even completely different plants
accelerate development: the zombies grow in power (as shown here) to the point that attacks which would one shot even hero zombies in gw2 and bfn can be tank by post bfn bosses to even regular browncoats zombies/zombies consistently in the comics without even getting a scratch nor faze much by it. with the plants showing this as well as they could grow strong enough to defeat z mechs by themselves in gw2(story mode) and bfn who were not just were massively stronger than any of the pvz heroes characters(including all zombie heroes) but even destroyed whole entire armys of plants quite causally withe even bosses like sunflower queen in bfn someone who got defeated by the heroes zombies easily while she has a army supporting her in gw2 storymode was going to actually defeat and win against the hero zombies(making it consistent that the plants grow in power alongside the zombies) added in that both the plants and zombies went from needing to use the infinity mechs to fight the gnomes then after the story mode(the trials of Gnomus takes place an while after infinity time) with them going from being massively weaker than the gnomes and infinity mechs(yet still being able to harm it) to fighting the gnomes in groups without any mechs nor amps to now being able to 1v1 Gnomus all by themselves(including in bfn) while they are being backed up with an army of gnomes who in the story mode/infinite time can massively damage and defeat the infinity mechs(on top of survive its most powerful attacks) showing just how insane their growths in power are like an another example super bean needing to call for help when fighting just four or even one of the hero zombies(literally turning himself invincible just to keep up) who in gw2 needed to be jumped by all of super brainz variants for them to stand an chance.(with the plant still being able to keep up with the zombies physically even despite this)
- Statistics amplification (passively via sun): plants get amp and stamina by sunlight to any form of solar radiation on top of it increasing their size and with water can increasing their stats and healing them.
immorality type 2,3,6,7negation: the plants can kill the zombies that have the immoralitys listed here and above to ghost zombies.
- Body control: plants have grown and use vines to serve as pseudo-limbs, as seen above, and stretch and shift their bodies.
- Absorption: the plants can absorb crazy orbs,water and solar radiation. (similar to the zombies)
- data destruction: the plants can destroy/eat zombies made out of pure code.
- longevity: the gw plants are still alive fighting the zombies 1000 years into the future.
- Body puppetry: weaker plants are unaffected by Conga_Leader music which forces all zombies to dance even though they have their own independent thoughts and this is consistent.
- mind manipulation: should be comparable to Dave who was barely affected by zomboss hypno taco which was made to mind control him.
- black hole/spatial manipulation: characters are unaffected by being inside of singularities(in infinity time) and the plants are unaffected by black holes in PVZ heroes/bfn with cosmic brainzs having to punch them inside of black holes to trap them in it.
- Explosion manipulation: plants/zombie's bodies are unaffected despite them literally exploding upon death and they can still be revived upon death with this being consistent in the trial of gnomus trials.
- matter manipulation: plants are unaffected by the shooter emp peaches explosions as well.
- existence erasure(history) and reality warping: the plants are unaffected by being inside of the gnome verse(where space-time is completely destabilized) with time itself removing things from existence on the temporal level and distorting reality whenever time becomes destabilized with this distorting time to the point that moments stop following another making it nonsensical and super wacked-out which is all consistent with escape though time effects.
- memory/disease manipulation and corruption(type 1): the zombies are unable to infect the plants with their virus which erases the victim memories turning them into an undead.
- time manipulation: basic plants and zombies are unaffected by time being stopped.
- Social influencing(fear): the plants ain’t afraid of mr.stubbins or Zomboss who made their own zombies fear them despite zombies lacking fear.
- Minor probability manipulation/absorption: the plants are resistant to the zombies absorbing their luck.
- Energy drain: zombies have to kill sunflowers to drain them of their solar power.
- Purification/transmutation (layered 1): the plants being unaffected by looking at zombie medusa who turns any zombie that looks her into stone.
- possible causality manipulation: the plants and zombies are unaffected by the gnomes reverting the effects of the space-time continuum collapsing on itself.
- self-resurrection: heroes can revive themselves in garden/graveyard ops.
- time manipulation: heroes can reset the wave with team retires restarting everything all over again.
- resistance to Layered Transmutation (2)/biology manipulation: Midas Tough doesn't affect them in any way with the plant heroes being comparable to the rose herself who is able to turn back to normal after being hit by her own transmutation spell after a while (which bypass zombies resistance to this including super brainzs).
- resistance to information analysis/precognition :they should be comparable to the bfn zombies fighting style being even more unpredictable then Dave strategies which are so unpredictable that a supercomputer brain(should likely be superior to past machines zomboss made like Steve who can process over 40 quadrillions terra's of computations that zomboss created to only to just baby sit and take care of the imps) created and filled with all knowledge on Dave/the plants to predict every possible move he could make literally collapse on itself trying to predict him.
- information analysis/precognition: should be comparable to the bfn zombies fighting style being even more unpredictable than Dave strategies which are so unpredictable that a supercomputer brain(should likely be superior to past machines zomboss made like Steve who can process over 40 quadrillions terra's of computations that zomboss created to only to just baby sit and take care of the imps) created and filled with all knowledge on Dave/the plants to predict every possible move he could make literally collapse on itself trying to predict him.
- black hole/spatial manipulation: by partying hard enough they can rip apart the very fabric of space-time and even create singulaitys.
- time/dimensional travel: by partying hard enough they can time travel or even go to competely different dimensions outside of space-time.
- further stats amplification/healing: when in party mode their damage speed and damage resistance get increased added in with them being healed back up to half health.
they should have their own part on the plants/zombies physiology page that applies to peashooter and any of the party characters.
royal hypno-flower
- layered mind manipulation: for the same reasons as hypno shroom.
- layered 4 transmutation: for the reasons explained here.
- shield creation: in bfn her and sunflower queen create a force shield around themselves to protect themselves from attacks while charging up with hypno flower specifically leaving this shield on herself until she uses goat purge.
- power nullification: hypno-flower can take away the zombie abilities after turning them into a goat or force them out of pure energy states to turn them into an goat.
king Gnomus
abilities- immorality type 4(low godly) negation: all of the mystery portal modes is caused and done by king gnomus with this including him stopping the plants and zombies can respawning or reviving one other until the round is over in soil survivors/cat vs dinos.
- further space-time/causality manipulation: should be comparable to the gnome targets which can stop time with king gnomus being able to collapse the space-time continuum on itself in pvz in soil survivors/cat vs dinos and can revert it effects instantly resetting it and everything else back to normal.
- regeneration (low-mid to low-high) negation: king gnomus can stop the plants and zombies from regenerating in soil survivors and other mystery portal modes.
- explosion manipulation: king gnomus in some mystery portal game modes can make the plants and zombies randomly explode.
- gravity manipulation: king gnomus can decrease gravity making it low and increasing the knock back characters get from being hit.
- creation: king gnomus can give the plants/zombies infinite ammo.
- statistics reduction/amplification: king gnomus can increase the plants/zombies strength speed or decrease their durability to them being on hit.
- fourth wall awareness:king gnomus refers to himself as going aka, can challege the players to the trials themselves and other gnomes acknowledge the players as playing as the plants/zombies.
- immorality type 2,3,6,7: the gnomes can still kill the zombies despite their listed immorality's above.
- cosmic awareness/further justication for precognition: king gnomus knew exactly when citron found all of his secrets(despite them being two different dimensions) with it being stated that he and the rest of the gnomes are always watching the plants/zombies or whenever the plants/zombies enter the gnomeverse and that the plants/zombies were after his chest of etenery despite them not knowing what they are or that they even existed at the time.
- self-sustain: the gnomes can survive in space and go a infinite time without eating,sleeping nor resting.
- transmutation (layered 2): king gnomus similar to other bosses can't be turned into an goat by rose.
- poison, radiation, acid, diseases, corruption: zombies are unable to infect the gnomes with their virus which erases the victim memorys turning them into an undead and they can survive attacks from the poison variants.
- electricity manipulation: king gnomus can survive attacks from electric variants.
- existence erasure(history) and reality warping: king gnomus and his species live inside of the gnome verse(where space-time is completely destabilized) with time itself removing things from existence on the temporal level and distorting reality whenever time becomes destabilized with this distorting time to the point that moments stop following another making it nonsensical and super wacked-out with them being timeless beings immune to anything time related which is all consistent with escape though time effects added in that they are timeless beings who are treated as being immune to anything time related.
- information analysis/precognition: should be comparable to the bfn zombies fighting style being even more unpredictable than Dave strategies which are so unpredictable that a supercomputer brain(should likely be superior to past machines zomboss made like Steve who can process over 40 quadrillions terra's of computations that zomboss created to only to just baby sit and take care of the imps) created and filled with all knowledge on Dave/the plants to predict every possible move he could make literally collapse on itself trying to predict him added in that the gnomes could still know that the plants and zombies were still coming despite this.
- status effects: plants and zombies status effects don't affect him.
- further justification for matter manipulation: citron emp peach doesn't affect him and only stuns the weaker gnomes for a bit.
- life force absorption: The gnomes can’t die from and can still regenerate from vampire sunflower or sunflower and other bfn plants and zombies draining their life force.
Range upgrade: king gnomus should have interdimensional range due to him being able to use his powers interdimensional from completely different realms or space-times/dimensions.
pvz dream physiology and layered haxs pages (the dream physiology stuff should apply to all characters as its something they can do in all of their dream worlds and the layered hax page should more easily explain all of the layered haxs in pvz)
possible informational type 2 existence erasure resistance (for everyone who can resist the history erasure stuff): the pvz universe to the real world is seen as a regular game made out of code and data which would make everything be made out of code and data which things like dream worlds which are type 1 informational as they are mental landscapes that contains all knowledge in ones head like ones thoughts feelings and memories and other aspects like space-time/history itself being made out of code/information as well.
pvz heroe's plants and zombies hero addition:
- reality warping the plants and zombie heroes with their environment cards can alter reality around them to create these enviroments and can even overwrite the other hero enviroments with their reality warping removing stuff like black holes from it for example or closing dimensional tears.
plants striking/lifting strength upgrades: the plants can struggle against the zombies in raw strength and harm/overwhelm brown coats to even hero zombies like Super brainzs with their physical striking attacks meaning that their values should be changed to the same as the brown coat zombies for specifically pvz 2 era plants while the heroes gain the same striking strength as the hero zombies.
removal of pvz 2 Chinese scan:
the poisonous air scan uses a pvz 2 Chinese only character for it which pvz2c was deem as being non canon in this thread.
respawning applying to all of the plants/zombies (basic and bosses) and an addition to respawning:
It has shown multiple times in the comics and games that regular plants and zombies can respawn/randomly come back to life as for example potato mine and dandelions(who ain't hero plants and rather are basic plants) can respawn from blowing themselves up(which dandelion treats as an usual thing she regularly does) with other Spawnable's which are playable like wildflowers and tv heads who both are treated as being basic plants and zombies are also able to respawn(with one of their abilities quite literally being based around this) with other characters like major sweetie treating it as an in universe thing all the plants and zombies can do added in that basic zombies like Mr. Stubbins have came back from being eaten and digested by chomper further implying that this is rather just an in universe thing all of the plants/zombies can just do.
- immorality 4(low godly body and soul if respawning gets applied to the basic physiology): ghost pepper can respawn from blowing up despite her being an ghost with this being consistent with ghost zombies coming back from having their souls destroyed.
- layered 4 transmutation: it's implied by zomboss that if the zombies respawned while being turned into a goat by royal hypno shroom(who transmutation is permanent unless undone by eating specific candy) they would respawn back completely normal as their regular self.
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