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Fnaf at freddys discussion thread!

Not sure about Springtrap & Fredbear since they are way older.

I would argue that atleast Springtrap should be comparable, if not superior due to being narratively portrayed as superior. Fredbear is a much more complex question

Funtimes are basically super-machines, so logically should be at least comparable to Classics.
The Funtimes should definetely upscale, just logically they are far more advanced.
 
I would argue that atleast Springtrap should be comparable, if not superior due to being narratively portrayed as superior.
I hard agree with Springtrap ngl, I'm just saying we don't really have statements or feats, just narrative (which doesn't mean it's invalid)
Fredbear is a much more complex question
Maybe OG Fredbear is questionable, but I believe Golden Freddy easily scales since he basically shapeshifts to golden version of Freddy
The Funtimes should definetely upscale, just logically they are far more advanced.
Yup (although I find it funny how much more advanced Glamrocks currently scale to 450.6 Kilojoules as opposite to Classics' 394.7 Kilojoules, which makes Glamrocks not even 1.15x stronger lmao. Maybe we should do more SB calcs despite the fact that the game sucks. Besides I kinda like the characters themselves)
 
I hard agree with Springtrap ngl, I'm just saying we don't really have statements or feats, just narrative (which doesn't mean it's invalid)
I mean, we have him surviving the collapse of Fazbear's Frights and the fire.
Yup (although I find it funny how much more advanced Glamrocks currently scale to 450.6 Kilojoules as opposite to Classics' 394.7 Kilojoules, which makes Glamrocks not even 1.15x stronger lmao. Maybe we should do more SB calcs despite the fact that the game sucks. Besides I kinda like the characters themselves)
"I'm tired of this grandpa" -me, when SB

Jokes aside, there might be some solid results from the game even if it's a royal dumpster fire
 
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Maybe we should do more SB calcs despite the fact that the game sucks. Besides I kinda like the characters themselves)
speaking of calcs

Sotm only got like 2 and both are unevaluated😭 (Arnold Falling after Jackie Chase, and Mimic Wall busting)

like in pretty sure there's atleast a few more things there that would be good to calc both AP and LS wise (all I can think of rn, is Big Top toppling Two Smokestacks, and Jackie throwing MailBot (forgot his name) through a wall)
 
Can someone compile a list of feats for the Scott era? Or atleast 1 through 6? I think that'll help us calc things better for those games.
technically Scott Era since it takes place a week before FNAF 1


anyways uh hmm
Not really feats, but heights of the Animatronics could be neat (we already have one for Springtrap)


and uhh I think ngl that's pretty much it,

considering all the FNAF 1-6 games have are either vague 8-Bit stuff, Stuffing people into suits with unknown amounts of time, or just Skull Crushing


maybe speed feats could be worth smth

I might be wrong
 
Hey everyone, im new to fnaf scaling but i do know the franchise, and i was wondering, currently the highest calculated speed feat in the verse is Nightmare Balloon Boy jumpscares the player, its the faster feat because he runs 2.4 meters in one frame (1/30 of a second)

couldnt funtime foxy also killing you in 1 frame of UCN also counts as a speed feat, even higher as Funtime Foxy moves a longer distance from his pirate cove? the UCN map is exactly the same as the Fnaf 1 Map just with different cameras, just that funtime foxy is where the bathroom was once in fnaf 1, which its about 20 meters from the office (asssuming same dimensions from Fnaf 1 to UCN map size) in just 0.03333 seconds, or 600 m/s
 
Hey everyone, im new to fnaf scaling but i do know the franchise, and i was wondering, currently the highest calculated speed feat in the verse is Nightmare Balloon Boy jumpscares the player, its the faster feat because he runs 2.4 meters in one frame (1/30 of a second)

couldnt funtime foxy also killing you in 1 frame of UCN also counts as a speed feat, even higher as Funtime Foxy moves a longer distance from his pirate cove? the UCN map is exactly the same as the Fnaf 1 Map just with different cameras, just that funtime foxy is where the bathroom was once in fnaf 1, which its about 20 meters from the office (asssuming same dimensions from Fnaf 1 to UCN map size) in just 0.03333 seconds, or 600 m/s
Since funtime foxy can enter if the door is closed, that implies teleportation.
 
Since funtime foxy can enter if the door is closed, that implies teleportation.
now that im looking at nightmare BB Feat, it uses 1/30 of a second of a 30fps youtube video, but the thing is that 30fps is the standard for a youtube video, but UCN goes at 60fps, (its a steam game and made with clickteam) plus the game itself functions at 60fps

this video, explains how Toy Freddy AI functions with 60FPS, where 900 frames are 15 seconds, one of the Ultimate Custom Night wiki also recognizes the game at working at 60fps for many animatronics AI (like Toy Freddy, and also Lefty iritation rate going from 0 to 1800 iritation in 30 seconds of 1 iritation per frame)

shouldnt the calc use 60FPS instead, doubling Nightmare BB speed because of a frame being half lenght?

i tried to see how Nightmare BB jumpscare looks like at different Framerates by downloading and then uploading the Imgur Video here

at 30FPS, in ´´frame 1´´ everything is normal, your flash hasnt activated yet, by ´´frame 2´´, Nightmare BB is already Jumpscaring you, with your flashlight activated on the background

at 60FPS, in ´´frame 1´´ everything is normal, in ´´frame 2´´ your flashlight is activated to a still immobile Nightmare BB, in ´´frame 3´´ Nightmare BB is now Jumpscaring you wtih the flashlight

at 120FPS: in frame 1 everything is normal, in Frame 2 and 3 your flashlight is activated to a still immobile Nightmare bb, to then in Frame 4 he now jumpscaring you

at 240FPS: frame 1 everything is normal, in frame 2, 3, 4 and 5, your flashlight is activated to an immobile Nightmare BB, in frame 6 he now jumpscares you


if supposedly your flashlight INSTANTLY awakened nightmare BB, then regardless of framerate, he would get up the exact same frame as the one where the flashlight activated, which its not the case
 
now that im looking at nightmare BB Feat, it uses 1/30 of a second of a 30fps youtube video, but the thing is that 30fps is the standard for a youtube video, but UCN goes at 60fps, (its a steam game and made with clickteam) plus the game itself functions at 60fps

this video, explains how Toy Freddy AI functions with 60FPS, where 900 frames are 15 seconds, one of the Ultimate Custom Night wiki also recognizes the game at working at 60fps for many animatronics AI (like Toy Freddy, and also Lefty iritation rate going from 0 to 1800 iritation in 30 seconds of 1 iritation per frame)

shouldnt the calc use 60FPS instead, doubling Nightmare BB speed because of a frame being half lenght?

i tried to see how Nightmare BB jumpscare looks like at different Framerates by downloading and then uploading the Imgur Video here

at 30FPS, in ´´frame 1´´ everything is normal, your flash hasnt activated yet, by ´´frame 2´´, Nightmare BB is already Jumpscaring you, with your flashlight activated on the background

at 60FPS, in ´´frame 1´´ everything is normal, in ´´frame 2´´ your flashlight is activated to a still immobile Nightmare BB, in ´´frame 3´´ Nightmare BB is now Jumpscaring you wtih the flashlight

at 120FPS: in frame 1 everything is normal, in Frame 2 and 3 your flashlight is activated to a still immobile Nightmare bb, to then in Frame 4 he now jumpscaring you

at 240FPS: frame 1 everything is normal, in frame 2, 3, 4 and 5, your flashlight is activated to an immobile Nightmare BB, in frame 6 he now jumpscares you


if supposedly your flashlight INSTANTLY awakened nightmare BB, then regardless of framerate, he would get up the exact same frame as the one where the flashlight activated, which its not the case
Makes sense. You should revise it and post a thread in the calc group disc fourms
 
Do you guys think I should calc the office explosion in SOTM? The Mimic should have been at least really close to the epicenter (Considering it started it) and whilst we don't have a direct explosion size, I might be able to use the generators to see how much fuel for the explosion there was (The Mimic itself stated that there was a power test failure which resulted in the detonation)

I might be able to do it but some of it will be educated guesses (The Mimic's distance from the blast and the power source being a similar generator as seen elsewhere in the house mainly)
 
Do you guys think I should calc the office explosion in SOTM? The Mimic should have been at least really close to the epicenter (Considering it started it) and whilst we don't have a direct explosion size, I might be able to use the generators to see how much fuel for the explosion there was (The Mimic itself stated that there was a power test failure which resulted in the detonation)

I might be able to do it but some of it will be educated guesses (The Mimic's distance from the blast and the power source being a similar generator as seen elsewhere in the house mainly)
ya go for it
 
anyways best for mimic rn is physically breaking down a metal door during the Mimic Chase in the True ending (?) (1,861,755.014 Joules)

either that, or violently fragmenting the entry to a wooden container? (1136121.74 Joules)

do we have any good LS stuff for him in Sotm
 
anyways best for mimic rn is physically breaking down a metal door during the Mimic Chase in the True ending (?) (1,861,755.014 Joules)

either that, or violently fragmenting the entry to a wooden container? (1136121.74 Joules)

do we have any good LS stuff for him in Sotm
As far as I know, not particularly. However I might look after I finish calcing the explosion.
 
As far as I know, not particularly. However I might look after I finish calcing the explosion.
I will say, that him lifting up the bridge in the true ending is kinda neat but doubt it would get higher than his current Class K


tho this ending did provide a good speed feat for M2 due to him catching up to Arnold's van (which is probably going at top speed considering his situation) as we know he definitely wasn't on the Van when Arnold got there
 
Do you guys think I should calc the office explosion in SOTM? The Mimic should have been at least really close to the epicenter (Considering it started it) and whilst we don't have a direct explosion size, I might be able to use the generators to see how much fuel for the explosion there was (The Mimic itself stated that there was a power test failure which resulted in the detonation)

I might be able to do it but some of it will be educated guesses (The Mimic's distance from the blast and the power source being a similar generator as seen elsewhere in the house mainly)
also wdym office explosion I might be misremembering smth
 
also wdym office explosion I might be misremembering smth
In the house when you go up to the office in the attic, its charred and an entire portion is gone. M2 goes on to record himswlf mimicing Edwin and straight up says there was a detonation.

Edit: He stated it was due to a power faliure...which everything in the game is powered by generators.
 
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Heyyyyyy.... I did this...

 
slurp.

Mid End Got accepted. so Class 25 Freddy Fazbear.


Drite replied back to the detonation calc
Based.

I'll change the calc when I get back to my PC. Then I'll make the CRT.

Here are what I'm thinking:

Class 25 Baseline for every animatronic

Giving the Mimic the vio frag value for destroying a door (vio frag) from when he burst through the wooden crate wall/cover

Mimic dura calc (once i update it)

Also thinking of updating Michael's durability to "Atleast 9-C, Possibly 9-B" due to scaling to Arnold. He still gets utterly mauled by animatronics though so thats why.
 
:

Class 25 Baseline for every animatronic
I'll do the CRT on ts one
Giving the Mimic the vio frag value for destroying a door (vio frag) from when he burst through the wooden crate wall/cover
his best feat is actually breaking down a Metal Door


Mimic dura calc (once i update it)
maybe wait on doing a crt on that, cuz there's a crt going on to remove the Book stuff from Mimics Profile, and I feel like Sotm Mimic might need a different key considering how different ruin mimic is (especially since that mimic can't retract himself)
Also thinking of updating Michael's durability to "Atleast 9-C, Possibly 9-B" due to scaling to Arnold. He still gets utterly mauled by animatronics though so thats why.
👍
 
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