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Team Fortress General Discussion

do we know how heavy the payload is?
no, i've checked the calcs in the wiki a milion times and i never saw that ever
Overall seems good Imo outside of the 3rd one since it needs potential changes and Evaluations
i guess we just have to wait cuz as far as i'm concerned it might not change that much, btw a mod already is on the calc, it just needs a lol change.

btw that calc has already a od on it so it shouldnt be a problem waiting
 
I forget, does anyone scale to the Bread Monster's LS?
sniper brefly held against it but ultimatly he was trown away (cuz of the weight difference between them), idk if i did the math wrong in that calc tho.

Rehardless i think they should at least make the mercs scale to Class 25 considering they can push the cart and such.
 
sniper brefly held against it but ultimatly he was trown away (cuz of the weight difference between them), idk if i did the math wrong in that calc tho.

Rehardless i think they should at least make the mercs scale to Class 25 considering they can push the cart and such.
Doesn't the cart have wheels?
 
maybe i should take off more weight off, 80% hollowness sounds good?
maybe 90?
90% hollowness would be better, but I think you might be better off calcing one of the larger Payloads instead, like Lil' Chew Chew or the Tank on Citadel (the latter of which you might be able to reuse your Tank measurements for), since those don't seem like they're able to move on their own and the mercs keep their voicelines about pushing the cart on Frontier and Citadel, showing that they really are pushing those two Payloads.
 
90% hollowness would be better,
aight bet
but I think you might be better off calcing one of the larger Payloads instead, like Lil' Chew Chew or the Tank on Citadel (the latter of which you might be able to reuse your Tank measurements for), since those don't seem like they're able to move on their own and the mercs keep their voicelines about pushing the cart on Frontier and Citadel, showing that they really are pushing those two Payloads.
idk about those 2 cuz it's unlikely they aren't pushing (considering one has weels and the other has a platform where the mercs are forced to stand to make it move)
 
are you sure? there's this calc who does the same thing in the invincible tv show profile (the feat is even almost the same lol)
I guess it depends on how durable you thing regular people are in TF2. I think the Invincible feat was accepted because Viltrumites are durable enough to neutralize the force, but I dunno.
 
I guess it depends on how durable you thing regular people are in TF2. I think the Invincible feat was accepted because Viltrumites are durable enough to neutralize the force, but I dunno.
i mean, the tf2 universe is pretty silly and all so it's not that uncommon to see ppl like scout pushing a fake mountain with his most casual fist
 
just noticed that's provably scout and it's referencing how saxton used him against the yeti
it actually might be wait a ******* minute

limbus company? it sounds cool, might looks some stuff about it tomorrow
Limbus seems pretty cool although it seems to be one of a few games in a series called Project Moon (which seems to have a verse profile but seems to gravitate more into Lobotomy corporation, the other game)

I would want to work on the profiles for the sinners and Dante though I just started playing so Im gonna have to learn about everything to get it correctly
 
also deadass getting into Limbus Company solely because of this MU (also apparently none of the sinners have profiles so it might be something in the future to dabble)


I will say that from what Im seeing the sinners do have a form of immortality and Resurrection similar to the mercs so from a fight perspective it would be cool to see both forms of resurrection happen throughout the fight
 
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