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Undertale: The series of big revisions (Part 1/?)

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Hello. As said already in the Prelude, we begin with the actual series of big revisions. This will mainly take care of the other stats of the Non-God Tiers, as while the Prelude gave the main basis, the rest is still worthy of a discussion.

Photoshop Flowey? Are you sure?

For years we've called that form "Photoshop Flowey" as that has been the closest thing to a canon name given how "Photoshop" and "Flowey" names were close in the credits.

However, the Key has to be renamed as "Omega Flowey" just like when the profile was first made here. The reason is that in the 10th anniversary stream, both Everdread (the guy who worked on the boss) and Toby Fox himself reffer to it as Omega and not Photoshop. That's all.

Everyone is High 8-C

You read it right, including the ONE AND ONLY (1 damage):

images


Now, y'all will be saying: "But Strym, how can SANS be High 8-C, he has only 1 ATK and DEF ☝️🤓!"

Right now, we're treating pretty much every statistic is downscaling to some degree to the High 8-C feats, mainly off damage scaling as noted in the verse page, except for 0 and 1 which however are still 9-A.

However, I have found some more evidence to why 0 and 1 actually can also join the "At most High 8-C" gang.

Beginning with the first one, here we have some characters that are known to have 0 DEF in-game who can take hits from characters with higher stats without exploding:
The second part, and the most important, has been made a thing in the 10th anniversary stream.

In the new Sans fight, it has been made explicit that Sans can choose to not inflict any damage with his attacks by holding back, and this is consistent with the fact that Papyrus is able to control damage enough to not kill you if you're at 1 HP even if you already start the fight like that.

Why is this relevant? Well, it's because of the fact that, according to the new updated blog for all the CHECK Stats I made (which contains also the stuff from the 10th anniversary), monsters all grow gradually in power the more you progress the same, as shown by the minimum and maximum ATK of the monsters that are neither bosses nor mini-bosses:
  • Ruins: 0 to 7
  • Snowdin: 11 to 16
  • Waterfall: 18 to 24
  • Hotland: 25 to 29
  • CORE: 29 to 36
As you can see, the more we progress in the game, the more the monsters get stronger as well. This is important, as even in the True Lab, where we encounter the 9 ATK Reaper Bird and the -12 ATK Snowdrake's Mother are still able to damage us, despite the fact that we encounter these characters pretty late in the game, right before facing Asgore. And mind you, that Snowdrake's Mother is the weakest character of the entire game, and yet is still able to damage us unlike a Sans who holds back.

What does this mean? That Sans and a LV 1 Frisk with 0 ATK/DEF should be upgraded also to "At most High 8-C", and this also goes to all monsters with 0 ATK/DEF (those being Moldsmal, Whimsun, Shyren, Vulkin, Dummy, and Glad Dummy).

The Human SOUL Scaling

Basically, ever since the Predluce and the scaling modifications, the Peak Human SOUL scaling is obviously outdated, so here's a way to fix it (credits to this dead thread for some of the sources):
We know that New Home is a large city that also contains half of the Underground's population (source), something that is supported by visuals of it being a city filled of multiple tall buildings that get lost in the horizon and this NPC implying that given that the place is becoming overpopulated, some are moving to live at Snowdin.

Considering that the minimal population for a city of such importance is 10'000, and that is only half the of the full population, that'd be 20'000 monsters in total for a minimum.

If we multiply that for 2.42 Tons (aka the High 8-C value everyone would scale from), then we have 48400 Tons, or 7-C.

This would affect Asriel's second key, Humanity, Underground and Human SOULs.

Frisk's new scaling

I didn't forget Frisk, lads. Just that them ever using said 7-C power against Omega Flowey is pretty vibes-based and not based on anything really concrete.

The main reason is them being able to deal minimal damage to him (which would make them Low 2-C), but that does not work, as other than the fact that Omega Flowey was heavily holding back and could one shot them at any time (and Toby Fox confirmed that Flowey decreases the damage on purpose when Frisk's HP is low, and that the point of the battle is making us feel completely helpless against him), the same Frisk could not damage Mettaton whatsoever due to his fat 255 DEF.

I think it's clear that Neutral Frisk cannot scale to Omega Flowey nontheless, but that is not the point. The point is that nothing ever hinted that Frisk got a DT increase, compared to say, Asgore or Asriel, as these are pretty explicit instead, also because nothing would've changed whether Frisk was 7-C or High 8-C+ against him.

Meaning that we can do this for them this about the tiering:

"Varies with Determination; High 8-C, up to at least High 8-C+, potentially 7-C with Regular Determination. 2-B with Peak Determination"

With High 8-C being anywhere from their 0 DEF to scaling from people like Undyne, Mettaton EX, and the new exclusive bosses of the 10th anniversary stream, Mr. Sunshine and Abberant (these guys have 68 ATK/68 DEF and 40 ATK/70 DEF, and Frisk can harm and take blows from them too), and High 8-C+ comes from Asgore and Undyne the Undying which are already on their profile.

This also removes a lot of fluff from their AP justification, as stuff like "Great" and "Immense" is basically the same in terms of semantics, never understood this split myself.

Potentially 7-C comes from how we currently treat both the Human SOULs and Humanity as such given that they still have this power within their SOULs, and I don't think Frisk should be any different here.

Also people can try making profiles for Mr. Sunshine and Abberrant here, given that they'll be new scaling points after all (as they also put the new ceiling of 2.42 Tons scaling to 70 in terms of CHECK Stats)

The new LS scaling

I think that the LS ratings are a bit out of place, so I'll simply use ATK as a way to get these, also basing on accepted calcs:
Omega Flowey and stronger characters (aka the God Tiers) would be "At least Class M" due to him being able to effortlessly restrain Asgore, Toriel, Undyne, Papyrus, Sans and Alphys. 4 of them scale to the Class M calc, and 2 of them to the Peak Human one, meaning that it's (11730053.36 * 4) + (443.189101424 * 2), which is 46921099.82 kg, aka still Class M, but def higher.

Fixing and adding some calcs?

2 calcs have some issues:

Knight Knight meteor shower: It should use only one meteor instead of them all, given that Frisk takes damage from one while being able to harm Knight Knight back, and we use a single object for scaling like with Mettaton's legs or Sans' bones. Aka the feat should go back to 9-A.

Mettaton destroying a wall: If you see the feat closely, he "bashes" on the door 7 times yes, and destroys with an apparent 8th blow. But there are some problems in assuming he needed 8 punches to do the feat:
  1. Isn't weird that a wall isn't damaged at least a bit from the other 7 punches if each of these punches was 99586464.45 Joules in power? If we take the volume of the destroyed area (796691.71556 cm^3), and multiply it by the fragmentation value of 208 J/cm^3 which is accepted on the site, we get 165711876.8 Joules, which is only x1.664 higher than the feat's result. It makes no sense for such a gap to not leave any crack on the wall at all.
  2. The sounds are different! It only uses the "stomping" sound 7 times, but then uses the "attack" sound (the one that triggers when Frisk attacks also) at the 8th.
If you put the pieces together, the most logical approach here is to treat the fact that Mettaton did not punch anything until after the stomps, and thus it should be a single punch. Result so would be 796691.71556*1000 or 796691715.6 Joules or 0.19 Tons, which is 9-A+.

About the new feats, we have these:

TLDR

  • Photoshop Flowey gets renamed to Omega Flowey
  • Everyone from -12 to 1 ATK/DEF will become "At most High 8-C"
  • Frisk and LS scaling in general becomes more refined
  • Human SOULs scaling gets updated
  • Some calcs get added/revised
 
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Agree with all
Always thought frisk getting a random jump from high 8-C+ to 7-C was a bit funny with the only evidence for it being that like the human souls just can't kill frisk
 
Always thought frisk getting a random jump from high 8-C+ to 7-C was a bit funny with the only evidence for it being that like the human souls just can't kill frisk
Tbh it seems like the attacks of the SOULs absorbed are amped to the level of the user, as the lost souls were able to still give the same damage Asriel does to us.
 
While I’m not a fan of 0-1 High 8-C, the reasoning still makes some sense. Other than that, I fully agree with everything. 👍
 
Right now, we're treating pretty much every statistic is downscaling to some degree to the High 8-C feats, mainly off damage scaling as noted in the verse page, except for 0 and 1 which however are still 9-A.
The first two just reference LOVE and the latter also references hp. Which I leads to me arguing just Whimsun shouldn't scale defensively to that. For one, the weakest attack Frisk can muster will oneshot and it's unwillingness to fight seems to surpass Asgore which I would think implies it's defense is effectively lower then what the check says.
A start of the game Frisk with no equipment and 0 DEF can barely survive an attack from Flowey
Flowey seemed to be intentional trying to torment Frisk is it possible he just did it on purpose.
As you can see, the more we progress in the game, the more the monsters get stronger as well. This is important, as even in the True Lab, where we encounter the 9 ATK Reaper Bird and the -12 ATK Snowdrake's Mother are still able to damage us, despite the fact that we encounter these characters pretty late in the game, right before facing Asgore. And mind you, that Snowdrake's Mother is the weakest character of the entire game, and yet is still able to damage us unlike a Sans who holds back.
I mean they are Amalgamates, Reaper Bird's 9 attack and 9999 defense is just its stats in the code and are intentionally obscured and most of the other Amalgamates mess with your ability to check their stats. Agree on Snowdrake's Mother.

Everything else seems fine
 
The first two just reference LOVE and the latter also references hp. Which I leads to me arguing just Whimsun shouldn't scale defensively to that. For one, the weakest attack Frisk can muster will oneshot and it's unwillingness to fight seems to surpass Asgore which I would think implies it's defense is effectively lower then what the check says.
Tbf Whimsun should regardless due to how Check works in the first place, we can't just say "actually for this one the scaling doesn't count", given it still has the same DEF as a minimal DT Frisk.

But yeah, it should be noted in the dura part (also because the "At most" already covers this issue methinks).
Flowey seemed to be intentional trying to torment Frisk is it possible he just did it on purpose.
Perhaps, but it definitely seems that Flowey wanted to kill us and not just torture us.
I mean they are Amalgamates, Reaper Bird's 9 attack and 9999 defense is just its stats in the code and are intentionally obscured and most of the other Amalgamates mess with your ability to check their stats.
They're still what it's said in the CHECK though. If the plan was to not show these, then it could simply have done the same as Endogeny or Lemon Bread who just don't display any stat when it's the CHECK, which makes me think that 9 and 9999 are to be taken as the actual stats here. After all, if we have Snowdrake's Mother whose CHECK is fully visible, then we just take what it shows for Reaper Bird, as it's better to take what's shown in-game instead of just discrediting off simple vibes.
 
I agree with everything, but two observations:
If we multiply that for 2.42 Tons (aka the High 8-C value everyone would scale from), then we have 48400 Tons, or 7-C.

This would affect Asriel's second key, Humanity and Human SOULs.
1-The Monsterkind Profile would also have a better scale at 7-C because they have human souls as equipment.
2-It's just my implication with the terms used, but the accepted value of the calculation is the end of pulverization and not that of vaporization, even though considering the nature of explosions it would make more sense to use vaporization because it is based on heat...
 
I agree with everything, but two observations:

1-The Monsterkind Profile would also have a better scale at 7-C because they have human souls as equipment.

2-It's just my implication with the terms used, but the accepted value of the calculation is the end of pulverization and not that of vaporization, even though considering the nature of explosions it would make more sense to use vaporization because it is based on heat...
Only pulverisation end was accepted
 
1-The Monsterkind Profile would also have a better scale at 7-C because they have human souls as equipment.
Forgor.
2-It's just my implication with the terms used, but the accepted value of the calculation is the end of pulverization and not that of vaporization, even though considering the nature of explosions it would make more sense to use vaporization because it is based on heat...
TBF by how this wiki operates, we assume vaporization only when it's either stated or it's shown by visuals like actual vapor.

Also because explosions don't vaporize by default, we do see chunks of what's been destroyed. But noted too.
 
Slight counterpoints:
  • Ice Cap without the Cap does die in one hit at 0 DEF
  • Flowey at the beginning of the game was holding back
 
Ice Cap without the Cap does die in one hit at 0 DEF
The issue is that it lost all the will to fight so it dies like that yeah, also because it's yellow.

Regardless I think that the Snowdrake's Mother and the Sans stuff, combined with the other 0 DEF monsters that don't die in one hit, take more precedence over the few 0 DEF monsters that die in a hit (these being Vulkin who I just find inconsistent, and Whimsun/Ice who are yellow).
 
I'll say that this week has been super busy for me so I couldn't really focus on this CRT until now.

I'll take care of making the new calculations in the next thread, as I really couldn't find myself time for making them in the meantime. The already existing ones will be taken care of obviously, but I don't want to keep prolonging regarding the rest.
Agree with the changes.
Looks good to me.
These need to be unlocked:
 
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