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500 John EBG CRT's (MORE HEAT???)

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yea na.

not only does the move not look like a star actually exploding like they do IRL (it just kinda expands then goes poof ig, no gasses or elements being released)

we kinda cant quantify it by the heat of IRL supernovae anyway, because that spell cant really be compared to an IRL star in A) Mass B) Energy released from exploding


no bueno
yeah, this is similar to what I was saying

nothing here matches with that of a real star beyond "it looks like one and is called one!" no energy statements, no mass statements, nothing suggests its GBE is the same, nothing
 
Edited OP for alternative option.
I still disagree with the alternative option for the reasons as the last one

In fact being honest while I am happy that EBG got tempreture buffs...5500K init of itself is already a "Idk how that got accepted" kinda thing, in fact it falls flat for the same reasoning that this thread does

I really like EBG so I obv won't make a CRT (EBG was a part of my childhood) but I wouldn't be surprised if someone else did like ReaperMan or something
 
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I'm not gonna try to assume but this feels like you wanna make a EBG fight DCEU Superman's 7-C, but don't want EBG to get destroyed by 3,500,000°C Heat Vision

anyways Disagree FRA
 
I'm not gonna try to assume but this feels like you wanna make a EBG fight DCEU Superman's 7-C, but don't want EBG to get destroyed by 3,500,000°C Heat Vision
Incorrect, he's doing this because EBG is another kaneki victim and without this CRT he can't get pass regen consistently before kaneki grows beyond what he can handle with AD
 
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I'm not gonna try to assume but this feels like you wanna make a EBG fight DCEU Superman's 7-C
John EBG Stomped DCEU supes bc mid regen lolol
I still disagree with the alternative option for the reasons as the last one
This is based of what Viet said.
Or 15 million degrees Celsius due to the Sun's core, though i will refrain from using the sun core because it is a wild claim
^

I wonder how Escanor's sun heat got accepted tho. Doesn't he do sun stuff?
 
Haven't read through the thread thoroughly, but here's the current list of elements in the game.
Navigate to an element's page and read out the descriptions for the spells. The closest thing the game has to actual information about spells is their description. The reason the player character is 7-C is because of how Earth's descriptions add up; all of them imply they make use of levitation specific to earth, and their ult is literally stated to pull "overhead meteors" - which not only is a legit argument for the use of atmospheric-entry speeds, but is in-line with the other ability descriptions stating that they can levitate rocks in some form.

That being said, I'll go through the elements that have heat-related feats:
Page here
  1. The Consecutive Fire Bullets spell is stated to "turn the area they touch on fire" and the player can survive not only standing in the flames for extended periods of time, but they also aren't set on fire themselves when directly hit by it.
    1. Keep in mind that, ingame, the areas that can be set on fire range from conventional stuff like grass, to a little more extreme things like wood (keep in mind that live wood - otherwise known as greenwood - doesn't catch fire easily if it hasn't been properly dehydrated). The fire can even occur on shit like sand & stone, which normally aren't flammable since there's nothing to burn. It's never stated whether or not Fire's spells create another substance that gets set on fire (like napalm or gasoline) that would explain that part, but it's worth mentioning.
  2. The other spells also set shit on fire too lmao
Fire is consistently shown to set objects on fire. The first spell is stated to "turn the area they touch on fire" and in-game it's shown to do so instantly.


Page here
  1. Spells are consistently referred to as/hinted at being lava
    1. The first spell is called "Scorching Basalt"
    2. The second spell's description states that it "shoots a fast traveling burst of lava"
    3. Third spell is literally named "Magma Drop" and is stated to "rain lava" upon its target
    4. Fourth spell is literally named "Volcanic Eruption" and is stated to "shoot pulses of lava".
    5. Fifth spell is named "Searing Heave" ("searing" as in "hot") and it's stated to shoot streams of lava.
  2. The spells create these red flame-like pools around them. The wiki states they're lava, but it's never stated what the puddles specifically are. Comparing it to the patches of fire left behind by the Fire element; the fire from the Fire element moves upwards, whereas the "lava patches" kinda just float downwards, so I'm willing to buy the idea that they're puddles of lava.
In either case, lava is hot. Really obvious. They leave behind puddles, players can withstand sustained attacks from lava-based spells. Plain and simple. You could argue a few holdouts because of le Leidenfrost Effect or w/e it's called, but that only applies to brief contact since the Leidenfrost Effect only works so long as there's a layer of moisture to be vaporized. The magma drop spell literally drops a buttload of lava onto your opponent, that would easily scale them to surviving lava temperatures.

Page here
This is where things are gonna get tricky. I'll go through each description:
  1. Double ray: "Drown your enemies in flames with a rapid burning beam and follow up with a second explosive ray, leaving them to burn."
    1. As a starter, this doesn't really imply anything other than it employs a "burning beam" and and an "explosive ray". It could be using a beam that sets the air around it on fire or something? Not clear.
    2. Barring the weird description, it is unique in that it is the ONLY SPELL IN THE GAME THAT SETS ENEMIES ON FIRE DIRECTLY. This is a detail I overlooked at first, but that's something not even the prior elements are capable of. Keep in mind that Fire element setting trees on fire is, at bare minimum, 500 degrees fahrenheit (~234 degrees celsius). Lava is fuckhot and can set shit on fire very quickly
  2. Dying star: "Form a burning sun that fires several condensed beams, followed by its own destruction."
    1. Stated to form a sun. This is a first.
    2. The sun is burning.
    3. The sun fires several "condensed beams". This is the second mention of beams.
    4. The sun explodes on impact.
  3. Sun's Iris: "Create a small sun above you that constantly damages people nearby and blinds those who look at it."
    1. Second spell stated to create a sun. This time, it's small.
    2. Sun is stated to "blind those who look at it". Ingame, this just tints their screen a bit red.
    3. The sun damages nearby people. In game, this is demonstrated with a visual "burn" effect
  4. Sun's Embrace: "Harness the power of the sun to increase your passive mana, health, and stamina regen. However, with a cost."
    1. Stated to "harness the power of the sun". It's unknown how it specifically harnesses the power of the sun, but it's there.
  5. The Unmatched Power of the Sun: "Create a sun that entraps victims within a spiraling cage of fire following up with a devastating explosion."
    1. The third spell stated to create a sun.
    2. The sun, visually, is incredibly bright ingame - to a blinding degree.
    3. The sun creates a "spiraling cage of fire" but is visually shown to create a bunch of (what appear to be) lasers that create flames on impact.
Reading over the descriptions? I think there's merit to "really ******* hot". The Sun's Iris spell literally tries setting nearby players on fire, the Double Ray is the only spell in the game that sets players on fire (as a debuff) for a period of time without having to be near it, and there's three different spells stated to create suns as per their descriptions. The Sun's Iris affects your opponent's vision if they look at it, and the ult itself is so bright that it's hard to look at it as well.

No clue how hot the miniature suns would be, but I feel like the player getting set on fire by Double Ray and Sun's Iris is a bit of an anti-feat unless we assume Dying Star is weaker than the latter two, considering that the player actually briefly catches on fire from Sun's Iris and is legitimately just set on fire from Double Ray. I'm going to lazily cite google again; stars can be temperatures as low as 1800 Kelvin (~1,526 Celsius). With that being said, I'd probably go for something like this:

  • Limited Resistance to High Temperatures (800-1,200 C; Able to withstand Lava spells for prolonged periods of time without catching on fire or suffering severe burns. Possibly 1,526 C; able to withstand Solar spells, which are stated to create suns as attacks and can only - at best - set them on fire).
 
Are there any scans showing the maximum distance that someone can be and still be on fire because of any spell?
 
The feat doesn't even look like a real sun, let alone an exploding star. Even if we ignore how cartoonish the feat look and accept it at face value, the description literally said it is a sun. The Sun is a yellow main sequence star that is below the Chandrasekhar limit; star below this threshold will not explode into a Supernova which is what you are arguing in the OP, even the feat show the "sun" burning the victim slowly, star explode will have a short timeframe of being extremely hot until it get colder so even possibly rating is out of the question.

All and all, i disagree with the thread
basically my thoughts as well and I share the same opinions things as Bambu and Comiphorous in the last thread, these basically can't be proven to be as potent in properties as a real star of a much MUCH larger size so I'm gonna have to disagree here
 
"Like Icarus, they flew too close to the sun."

This thread is a massive reach and I disagree for the same reasons most people said already. And honestly, remove 5500 Kelvin as well.
 
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