This is a Roblox game from 2016, adding
Arcane Odyssey levels of environmental interaction is the least of the dev's concerns. It would be nice to have cool visuals, but the most we're gonna get is spell names & spell descriptions. There's spells based around lava, space-themed spells that are stated to turn you into stars, an element called "Solar" that is stated to create (miniature) stars for its attacks.
If I wanted to feed into your point; they could've just reused the fire patch shit from the Fire/Lava/Plasma elements (
Fire burns the ground,
lava creates patches of red fire on impact,
plasma burns the ground with pink flames). No clue why they didn't reuse them for Solar element's attacks.
My changes would be this:
- No acid resistance (it's unknown how strong the acid is. It can kill you if you stand in it for long enough, but it's not shown how it's hurting the user)
- Possibly a resistance to being frozen (Able to escape Glazing Whail's freeze and even Vehement Blizzard's freeze, with the latter generating a giant ice sphere. However, it's unknown if this is because the ice quickly thaws out or if the ice simply disappears quickly)
- Vehement Blizzard's ice sphere doesn't last very long.
- Possibly limited resistance to high temperatures (While they suffer damage from such attacks, they are able to survive having lava poured on them, which has been shown to be hot enough to ignite the ground on impact. Can withstand a miniature star colliding with them)
- Limited resistance to fire (Via Flame Body. While they take damage from the impact of heat-based attacks, they are able to safely stand in the patches of fire left behind from them)
All this means in a debate is that getting hit by a miniature sun attack wouldn't immediately boil everything in their body and kill them on the spot and they can survive having lava poured on them. They wouldn't strategize and use the sun attack on enemies they don't think resist it because it's never demonstrated that heat-based attacks in the game have