- 12,618
- 2,609
Hmm.
I'll comment on each power that I'm against/want further clarification on; everything I don't mention I'm probably fine with. Will assume I'm not missing further context in this thread.
- Agreed Joltik is very small, but where does "drawing a bead on Joltik" come from?
- The stats amp in question just seems to be two (trained) mons working together being superior to the sum of their parts, due to synergy with each other (and I think in the specific Olympia example, helping hand plays a big part there, which is a specific doubles amping move)
- Fusionism... sure? But it's limited - there are better but more specific examples of fusing moves in Pokemon (e.g. the pledge moves - these won't apply to the generic physiology page). I would also specify energy/special attacks unless you can think of further examples
- Agreed on Damage Boost insomuch that moves are considered to be superior to "regular attacks" (both in Mystery Dungeon and generic slams/hits in the anime), and the whole thing about same type attack bonus. For a more meta reason, this could loosely lead on to the "blessed" thing you talked about as every Pokemon move is derived specifically from the plates. Critical hits do not come under this, as pressure points supercedes "damage boost" in this case
- Not sold on social influencing as none of these examples imply a specific power rather than Pokemon being likeable and cool (especially in contests where the goal is to use flashy moves to impress). There are probably legit examples of this (maybe Amity Square?), but I can't think of any right now
- It stands to reason that fighting stronger/more skilled opponents would make characters stronger more quickly - same with being more motivated (affection). Food giving exp is a feat for the food, not the Pokemon. Again, probably legit examples of this, but it'd be hard to find a generic example given that there's only humans to compare them to.
- Magic - sure, but specify the implications and applicability of this 'magic'
- Toon Force & Elasticity is limited but yeah sure
- Not sold on the regen (or transmutation resistance) - isn't it just entirely possible that the effects of the orb are limited by time? More importantly, we don't give out resistance/regen feats to a character losing in a game and coming back, especially when said coming back is unexplained and done off-screen.
- For healing/purification, I would point to more natural things like walking around, sleeping and "shaking off" status conditions
- Disagree on minor fate manipulation, it's flowery and Masters is not canon (and even if we somehow accept masters currently, which would be wrong, then you'd have to provide the japanese scans since there's big language differences)
- I don't think the self-sealing is worth mentioning, since all our Pokemon species profiles assume they wouldn't have a poke ball to go back into
- Resistances not mentioned above are good though a few justifications are iffy. I wouldn't mention sheer cold, the harsh sunlight thing (which is a feat for the sunlight), and poison gas. I would add Pokemon being unharmed by Electric Terrain as a further Electricity manip resistance. Bio manip resistance is weird but I guess its true compared to real life - idk how potent "first generation inbreeding" ranks on the bio manip scale though
I would also mention that Pokemon can generally battle inside (semi) active volcanoes, underwater and in space, and can hurt foes like Magcargo/Camerupt. So similar to the Glastrier logic, they should resist Heat Manipulation, Radiation Manipulation and have Underwater Breathing. Pokemon are also unharmed by the whole battlefield being under the effects of Ion Deluge, which in Japanese is called Plasma Shower.