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Halo General Discussion Thread

I mean none of that really gets passed the fact that Chief is still astronomically superior to himself back in three considering he still no-sold the same attack that damn near one-shot him with full shielding back in Halo 3 and he fights people can harm him all the time, for example the Harbinger manages to send him flying but it doesn't do a lot of damage to him where as he literally shrugs off the Monitor blasting him.
Getting stronger indeed, but all the way to 8-B melee has yet to be proven. Not to mention, most of the Sentinel Beam calculations range from 9-A to 8-C, with one particular being in the High 8-C to 8-B range but only low end was accepted for that one. And it was clearly one of those "Mostly heat not much overpressure."
 
By the way, I'm also trying to get a lot of scans for already mentioned stuff added to MC's page, so if you have scans for him that aren't on the page, send them all my way.
 
Getting stronger indeed, but all the way to 8-B melee has yet to be proven. Not to mention, most of the Sentinel Beam calculations range from 9-A to 8-C, with one particular being in the High 8-C to 8-B range but only low end was accepted for that one. And it was clearly one of those "Mostly heat not much overpressure."
He got blasted by the High 8-C one and just shrugged it off, his shields didn't even flicker from it unlike the Harbinger feat.
 
He got blasted by the High 8-C one and just shrugged it off, his shields didn't even flicker from it unlike the Harbinger feat.
But as I said, that would be High 8-C via shields + against pure heat. But surviving pure heat =/= durability against overpressure + no evidence it something he withstands unshielded. Scene not showing a shield flicker doesn't mean it wasn't activated.

Speaking of which, the High 8-C example was the Ghost of Onyx laser, the rest of the Sentinel beams are more consistently 9-A to 8-C range.
 
But as I said, that would be High 8-C via shields + against pure heat. But surviving pure heat =/= durability against overpressure + no evidence it something he withstands unshielded. Scene not showing a shield flicker doesn't mean it wasn't activated.

Speaking of which, the High 8-C example was the Ghost of Onyx laser, the rest of the Sentinel beams are more consistently 9-A to 8-C range.
I'm talking about when Guilty Spark vaporized a massive chunk of a Hunter, Chief survived a shot like that from another Monitor and it didn't even do anything to him.
 
I'm talking about when Guilty Spark vaporized a massive chunk of a Hunter, Chief survived a shot like that from another Monitor and it didn't even do anything to him.
Oh yeah, saw something about Hunter vaporization, but the pure heat =/= overpressure/blunt force trauma argument still stands.
 
Oh yeah, saw something about Hunter vaporization, but the pure heat =/= overpressure/blunt force trauma argument still stands.
Then why do the ratings on the damn energy weapon calcs even matter if they're basically all hax? Even then you're wrong because Guilty Spark's laser could send Chief and Arbiter flying while borderline one-shotting them through their shields, meanwhile the same attack barely makes Infinite Chief react more than just moving his arm to block it on instinct and he didn't even take any damage from it, let alone go flying like Guilty Spark did to him.
 
Then why do the ratings on the damn energy weapon calcs even matter if they're basically all hax?
Hold up there. I never said heat feats are hax; far from it. Hax is derived from "Hacks" and named after something used in hardcore gaming community for using glitches or cheat codes. But in the case of battle boarding, it's basically any ability to sneeze a fight that potentially can even do so against foes with much higher stats. Heat does not negate durability; quite the opposite. It's AP because it still involves Joules of energy, much like how environmental destruction is still AP even if it doesn't damage anyone or anything by default. But, unless there is UES stuff involved and/or proof that it has just as much overpressure as it does thermal energy, we not assume 1 to 1 scaling. Fragmentation explosions and nukes are 50/50 ish normally, but super heated lasers or combustion of flammable chemicals are mostly just thermal energy with little to no actual overpressure.
Even then you're wrong because Guilty Spark's laser could send Chief and Arbiter flying while borderline one-shotting them through their shields, meanwhile the same attack barely makes Infinite Chief react more than just moving his arm to block it on instinct and he didn't even take any damage from it, let alone go flying like Guilty Spark did to him.
None of that proves anything of what you're saying. That only proves it has some limited overpressure, but there is no proof that the overpressure generated equals the thermal energy generated. In Halo 3, if you want to calculated the launch velocity of which it launched John, Thel Vadam', or Johnson, I doubt you'll calculate any results exceeding Wall level. A bucket of warm water contains 9-A amounts of thermal energy, but that doesn't mean splashing it and pushing some pebbles or sand particles equates to 9-A levels of overpressure. Though the opposite is true that a 9-A punch would typically generate at least as much amounts of thermal energy via friction. And yes, I am aware that going from Mark VI (Halo 2-3) to Gen 2 (Halo 4-5) and then to Gen 3 (Halo Infinite) are both upgrades to his strength, plating durability, and even better shielding. And I even said I was fine with up to City Block level energy shields against stronger projectiles. But shields are still known to have other notable weaknesses and are ways to bypass it with attacks below that level; especially with melee combat.
 
Right now I'm trying to discern the toughest thing that Master Chief can oneshot with a hit to the back, since I'm going to push for a far higher rating for when Master Chief gun bashes/punches someone in the back.

Right now I believe the strongest thing he can oneshot like this is Cethegus.
 
Right now I'm trying to discern the toughest thing that Master Chief can oneshot with a hit to the back, since I'm going to push for a far higher rating for when Master Chief gun bashes/punches someone in the back.

Right now I believe the strongest thing he can oneshot like this is Cethegus.
That's a gameplay mechanic. The only thing that even vaguely supports that mechanic is the assassination feature they put in Reach, 4 and 5 where Spartans (and Elites in Reach) have combat knives that clearly upscale their physicals by a noticeable amount since it one-shots basically everything they use it on, including each other in Wargames which are canonically simulation training on the Infinity. Hell, as much of an outlier as it is Chief even used his to stab the Didact in the eye despite the massive stat gap between them and that was while he was wearing his helmet.
 
Yeah, the game is just punching almost anything in the back or getting punched in the back is treated like a OHKO. It makes sense scientifically speaking as back of the head is where the chip that enhances Spartan reflexes are concerned, but they aren't THAT vulnerable in canon. And especially if the same effect happens when punching them in the back of the foot.
 
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There are things he can't oneshot in the back obviously, like Hunters or combat forms of the Flood.
Which again is gameplay mechanics stuff. The back punch is not an in-universe power, though the assassinations are so maybe you can argue a higher rating with those since those Combat Knives are unironically OP even when ignoring the Didact feat.
 
Using knives would also mainly be listed as higher via penetration.
 
Using knives would also mainly be listed as higher via penetration.


Jokes aside, classic Halo sure could get as tense in the music as it could get awesome. I think that horror element was a major advantage over other space-marine shooters of the time. It's one thing to face a scary monster, but it's another when the presentation is this potently atmospheric.
 
Why does all the OP stuff in Halo get destroyed and never scale to any of the characters
Halo tries to be down to earth compared to other Science Fiction verses while limiting science fantasy stuff as much as possible. They're attempting to portray the setting of what a RL 26th century would probably be more like. Even most of Halo's lore tends to message "Science over superstition" which is shown throughout almost every war. Human-Covenant War and Human-Forerunner War are literally wars consisting of a war between evolutionists (Humans) and creationists (Covenant and Forerunner respectively)

While not entirely overboard and not as weak as Call of Duty or Battlefield cast; superhuman Spartans exist (Almost most argue cybernetics/power armor do heavy lifting), Aliens with superhuman strength exist (Though obviously not Superman level + no unassisted flying or shooting energy blasts from bodies), interstellar plagues (The Flood) exists, and uses hypothetical scientific studies such as cryogentics and Hyperspace. But there's no such thing as FTL through sheer flight/KE which in universe basically confirms that's impossible, no confirmed cases of deep back in time travel, and every in universe organism still has some vulnerability/mortality level of one well placed bullet or blade in their vitals causes death.
 
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Cool, cool. We're gonna have to mention all the cross-scaling too so anyone who scales to Chief (and Arby since he's equal to Chief in every metric up until Halo 5) should be getting these updates too.
To be honest, Arbiter needs a CRT just as badly. And shouldn’t it be 4, since that’s when he gets the GEN 2?
 
To be honest, Arbiter needs a CRT just as badly. And shouldn’t it be 4, since that’s when he gets the GEN 2?
I no, he gets Gen 2 in 5. His armor in 4 is the exact same armor he had in 2 and 3, just with some minor updates via nanobots. It's never implied that his armor in 4 is noticeably superior to himself from the previous two games.
 
I no, he gets Gen 2 in 5. His armor in 4 is the exact same armor he had in 2 and 3, just with some minor updates via nanobots. It's never implied that his armor in 4 is noticeably superior to himself from the previous two games.
Huh. Mandela Effect, I could've sworn he got GEN 2 in 4. Kinda sucks that his profile is segregated that far by suits, though.
 
Huh. Mandela Effect, I could've sworn he got GEN 2 in 4. Kinda sucks that his profile is segregated that far by suits, though.
Well Chief himself without armor doesn't get any stronger than he did when he first started wearing it aside from the extra strength he got from becoming an adult. The only buff Armorless Chief got was the Librarian editing his genetics to resist the Composer.
 
Well Chief himself without armor doesn't get any stronger than he did when he first started wearing it aside from the extra strength he got from becoming an adult. The only buff Armorless Chief got was the Librarian editing his genetics to resist the Composer.
I heard somewhere that that also improved his physicals, so by how much would be a good thing to find. The Mark VI is worn for 3 different games where Master Chief is at heavily varying power, for example melee attacks basically don't work on the Flood even from the back in 2, but in 3 he can literally punch them apart.
 
I heard somewhere that that also improved his physicals, so by how much would be a good thing to find. The Mark VI is worn for 3 different games where Master Chief is at heavily varying power, for example melee attacks basically don't work on the Flood even from the back in 2, but in 3 he can literally punch them apart.
He literally does not get stronger from 2 to 3 with maybe a slight boost from the updates he gets in 4. Anyone who says otherwise has no idea what they're talking about because the Flood have insanely inconsistent durability.
 
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