Epyriel
He/Him- 1,502
- 1,653
Recently completed this calculation which calculates the perception speed of a given ability that makes their movements appear as slow as a snail.
To lowball this to avoid calc stacking, I used an explicit speed statement for a far far far slower character to use as the real speed for the calculation.
However this was recently rejected on the basis that even explicit speed statements can constitute calc stacking.
Yet I have learned that this subject was already debated in a calc group thread a while ago, and DMUA’s position that explicit speed statements can constitute calc stacking appeared to be soundly rejected. This was similarly upheld in a more recent thread on the same subject wondering why the results of that earlier thread hadn’t been added to the calc stacking page.
So I was wondering, could this rejection be overturned, and can the results of the first thread on this subject please be added to the calc stacking page to avoid these issues in the future?
To lowball this to avoid calc stacking, I used an explicit speed statement for a far far far slower character to use as the real speed for the calculation.
However this was recently rejected on the basis that even explicit speed statements can constitute calc stacking.
Yet I have learned that this subject was already debated in a calc group thread a while ago, and DMUA’s position that explicit speed statements can constitute calc stacking appeared to be soundly rejected. This was similarly upheld in a more recent thread on the same subject wondering why the results of that earlier thread hadn’t been added to the calc stacking page.
So I was wondering, could this rejection be overturned, and can the results of the first thread on this subject please be added to the calc stacking page to avoid these issues in the future?
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