I got permission again by FinePoint.
Regarding the user page. The main problem, as Agnaa pointed out, is that it contains a lot of irrelevant information about what matters : tiering. This is something that Ultima has a tendency to do -with reason or not is another topic entirely- but it ends up creating stuff like the
Omnipotence page, of which 80% of it is not even relevant. Interesting to read, sure, but irrelevant.
Ultimately, I want to point out that the relevant parts of the user page are the ones that explain directly the difference between a "common genus/common quality" and a "specific genus/specific quality". Thing is, as explained above, it's explained in such a way that it is more complicated than it seems.
To quote:
Yet, there may also be similar hierarchies in 1-A itself, the levels of which have qualitative transcendences amongst each other as well. Thus, though a qualitatively greater domain surpasses the genus of quantity, still it is embedded within a broader genus of its own. And although the difference between any two of these levels is essential, still there is a broad, generic quiddity that applies uniformly to all its levels, which are then specifications of it in accordance with their degree of reality. To put it more precisely: The levels differ in species, but share a common genus.
So, for example: for three 1-A layers, A > B > C, each of them is nothing but "Generic Attribute + Specific Attribute A," "Generic Attribute + Specific Attribute B" and "Generic Attribute + Specific Attribute C." A High 1-A being is something that surpasses not only the specific attributes corresponding to the lower layers, but also the generic attribute defining the whole series of layers, and any potential other layers that can possibly spring from it. It is exactly how 1-A itself transcends the genus that defines all possible dimensional levels (Quantity).
Yet, a High 1-A character, too, can be placed within hierarchies of its own. As such, layers of High 1-A can also be seen as species of an overarching genus. And this process can extended arbitrarily far.
To put it into a rough summary (pardon the probably rough phrasing):
1-A transcends everything below due to not operating on the same quality. It's superior solely because the degree of "the higher quality" is more important in a specific realm compared to another. To put it simply: just like universes with 12 dimensions are "bigger/more complex/higher in the scaling" than regular universes with 4 dimensions, 1-A realms are higher than Low 1-A/High1-B realms due to possessing a higher "realness value," let's say.
The "dimensionality aspect", while possibly still existing within a 1-A realm, becomes less relevant because we
zoom out of that particularity the moment we jump into 1-A territory. The "Realness" quality becomes what Ultima calls the "Generic Attribute," while the value itself (which can be confused with the layers themselves within a hierarchy) becomes the "Specific attribute". As such, I feel like it's crucial to find a phrasing or explain it on the FAQ (even somewhere else if needed) that, as such, anything that pertains to that "Generic Attribute" (Realness here) just can't be beyond said attribute, no matter how far his degree is compared to everything else. (Barring very precise exceptions that aren't useful right now)
A problem that I've seen a lot (and maybe some people could voice their concerns too) is that some people argue that "transcendence over the specifics is enough to warrant a High 1-A rating," which, as it is explained right now on the wiki, is straight up false. It's not because a being, realm, or anything is "transcending a 1-A hierarchy/infinite hierarchy/whatever" that they are de facto High 1-A. No matter how big the gap is, if the gap itself operates on the same logic as the framework (Realness), it just can't be High 1-A. While the layers into the 1-A hierarchy are, more or less, doing a "n+1" regarding their "realness values", the "higher realm beyond and unreachable for the 1-A hierarchy" is simply doing "n(size of the hierarchy)+1", it's a bigger gap, not a difference in quality.
Similarly, just like 1-A "hierarchy/ies based on a specific quality" can be seen as a line stretching out on the x-axis, a High 1-A realm/hierarchy would be akin to a line going through the y-axis. So, it's not because you cut out the line arbitrarily and that another line is further away that both aren't on the same axis. (Imagine
that drawing but with dimensionality within a rectangle replaced by 1-A layers, basically)
I think it would also help to explain (or at least make it clearer) that you can have multiple 1-A hierarchies, each "transcending the last" without getting any High 1-A rating. Same with High 1-A.
Regarding the issue with High 1-A+, I agree with Qawsedf234 opinion. The two types need to be outlined somewhere. Agnaa points out how "different" the indexing would be if we end up doing "
High Outerverse level+ (Type 1/2)" but I don't think it's such a problem, ultimately. That tier is special as it is right now, and unless we wish to divide both types into their own tier, I feel like it's a good alternative. Thankfully, whatever is chosen will not amount to
that much work, seeing how few High 1-A+ characters/realms exist right now.