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I noticed that The Player (Steve) had a durability of 8-C but an AP of 9-A
Steve's regular punches deal more damage than llamas attacks while llamas are at 8-C and Steve's critical attacks deal 2 damage which is almost the same as zombies (3) and can be higher than skeletons (fluctuates between 1-5 damage per shot)
This might be a bit of a stretch --> Also you can scale durability to ap by using a 3 man system; character B hurts Character A, Character C takes hits from B and Character A Hurts C.
Steve gets hurt by Zombies, Villagers take hits from Zombies, Steve can hurt villagers, ergo AP ≈ Durability.
Either way most character pages equalize AP and durability so I don't get why Steve is different.
Agree: Arkansalter2, OrangeFR, Speedblitzer50, Vyfourthaccount
Agree for "Possibly", "up to", "At most", "with crits" and whatever else: IDK3465, Ednaxel2, Delusionaltx2
Disagree:
Neutral:
Steve's regular punches deal more damage than llamas attacks while llamas are at 8-C and Steve's critical attacks deal 2 damage which is almost the same as zombies (3) and can be higher than skeletons (fluctuates between 1-5 damage per shot)
This might be a bit of a stretch --> Also you can scale durability to ap by using a 3 man system; character B hurts Character A, Character C takes hits from B and Character A Hurts C.
Steve gets hurt by Zombies, Villagers take hits from Zombies, Steve can hurt villagers, ergo AP ≈ Durability.
Either way most character pages equalize AP and durability so I don't get why Steve is different.
Agree: Arkansalter2, OrangeFR, Speedblitzer50, Vyfourthaccount
Agree for "Possibly", "up to", "At most", "with crits" and whatever else: IDK3465, Ednaxel2, Delusionaltx2
Disagree:
Neutral:
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