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Minecraft CRT: Wither and the Player/Creative Mode Additions

Naeem0304

He/Him
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The Wither
The Player
"Creative Mode" should be added:
Every ability from the Command Block, which includes:
Massively Hypersonic+ Movement Speed (The Player moves at Mach 292 with the highest speed command.)
FTL Teleportation Speed (The Player can teleport 93 million meters in 0.5 seconds or 6 times the Speed of Light)
Universal Striking Strength (Can one-shot a Warden with 1e308 times more health than the Ender Dragon)
Massively FTL+ Combat Speed (The Player can give themselves 10e305 to their stats, which would equate to 10 Centillion times FTL)
Interdimensional Range (Commands can send The Player to the Nether or the End)
 
Explain where the "density manipulation" is?
Very simple:

The player or any mob jumps/falls on the block (with a greater chance as falling speed increases).
This is relevant because higher falling speed can turn farmland into dirt.

However

The affected entity falls at a much slower rate than normal, and is immune to fall damage. However, the entity still takes damage from using an ender pearl. In addition, the entity cannot turn farmland into dirt by jumping on it.
Slow falling (which I linked) directly says that entities can’t turn farmland into dirt by jumping on it. For further evidence:

Sprinting with the Slow Falling effect allows the player to jump across a gap of 5 blocks (6 blocks with enough momentum), compared to 4 (5 blocks with enough momentum) blocks normally.

Momentum exists in-game, which is the motion of an object whilst measuring its velocity and mass. Of course, you’d be able to do the above since a lighter mass allows for one to stay in the air longer.

So it’s 100% a density-altering effect as your becoming lighter than normal.
 
Is there any in-game source or official statement that explicitly states that the wither is invulnerable during this time? and not just the words of a fandom wiki that relies on game mechanics and gameplay for its statements

Since otherwise this is just more durability
Same question as above, plus this looks more like game mechanics without a canon statement of invulnerability
 
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Creative mode stuff is just pointless since its just gameplay thing only, and works like a sandbox mode so ur free to do anything.

Rest of stuff is okay i guess
 
The game itself considers creative as "cheating" and we don't give game characters cheated keys same way we don't give characters fanfic keys.
 
By "impervious to all attacks" it just means that the wither becomes immune to everything demonstrated in Minecraft due to it becoming more durable, but it doesn't explicitly say invulnerability as such
Not exactly. In Minecraft, an increase in durability means you can still be hit, but you take less to no damage. Even a Player or Mob with high levels of armor still takes some degree of damage or knockback.

On the other hand, when it comes to the Wither, when it's first spawned, it's not that it can't be hurt; it physically can't take damage in that state. Punching it, shooting it, slashing at it, blowing it up, nothing works. Combine that with wiki statements, and impervious to all attack statements, and it's reasonable to assume Invulnerability.
 
I actually kinda agree with this one, given how it’s actually represented in-game by the Wither turning blue and having potion effects surrounding it, as well as the Mobestiary statement being pretty direct about its invincibility. You can argue it’s a bit hyperbolic, but given how literally nothing in-game can affect it in this state, it should indicate at least a “likely” rating.
Density Manipulation via "Slow Falling".
There is no indication that the slow fall effect is a result of changing the density of something; it’s just as likely to be a result of something like telekinesis or gravity manipulation. I’d prefer it if we used a direct statement from another game or book rather than just assuming how it works.
This has less to do with Steve's own ability to barter and more to do with Piglins' own weakness when it comes to gold.
Unlike the Wither, where its invulnerability is canon within the game, this just seems like game mechanics. Otherwise, we'd be giving any video game character with I-frames invulnerability.
"Creative Mode" should be added:
Every ability from the Command Block, which includes:

Massively Hypersonic+ Movement Speed (The Player moves at Mach 292 with the highest speed command.)
FTL Teleportation Speed (The Player can teleport 93 million meters in 0.5 seconds or 6 times the Speed of Light)
Universal Striking Strength (Can one-shot a Warden with 1e308 times more health than the Ender Dragon)
Massively FTL+ Combat Speed (The Player can give themselves 10e305 to their stats, which would equate to 10 Centillion times FTL)
Interdimensional Range (Commands can send The Player to the Nether or the End)
As said before, Creative Mode is pretty objectively non-canon. The only time, from what I remember, we really see commands being canonically used is within Story Mode, and in the game, they're exclusively done via the Command Block, and nobody is shown to switch into Creative Mode.

Otherwise, I agree with the other stuff
 
Pretty sure if Creative Mode has no lore elements in MC, it's just considered a cheat and isn't scalable.
Admins and Moderator-based characters in series like Story Mode and the manga have connections to commands and such, so I don’t think it’s out of the question to say it’s canon
 
Admins and Moderator-based characters in series like Story Mode and the manga have connections to commands and such, so I don’t think it’s out of the question to say it’s canon
Is minecraft story mode connected to actual game in terms of canonicity?
 
interesting crt, however we dont use creative mode as its like cheats enabled and theres no lore statement to support CM steve being applicable. I do agree with the wither or player additions, except for the density stuff. My proposal for the wither invulnerability would be "possibly limited"
 
Admins and Moderator-based characters in series like Story Mode and the manga have connections to commands and such, so I don’t think it’s out of the question to say it’s canon
Shit, yeah I forgot about that, probably wouldn’t apply to Steve though, but we do at least have some evidence of creative mode being canon to Story Mode.
Is minecraft story mode connected to actual game in terms of canonicity?
This article sort of explains it:
“Mojang and Telltale are quick to stress that Story Mode is not the official story of Minecraft. It cannot be an official canon or mythology, because no such thing exists.

[...]

“Minecraft fans seem to enjoy coming up with their own interpretations and seeking out other people's interpretations of why things are the way they are. While Story Mode references or pulls elements from many of these player interpretations, it is meant to be just one among the infinite many possible interpretations and stories set in Minecraft's peculiarly blocky, procedurally-generated universe.

[...]

“‘We worked with some of the members of the dev team to make sure everything kind of made sense within the world,’ says Hill. Mojang wanted to make sure that it preserves the art and animation style, while still offering a bit of leeway in how the characters can express themselves, and also to ensure that it contains crafting.

The same patterns and materials are used across both games so that anyone who plays Story Mode and crafts a sword with Jesse can then hop into Minecraft and know how to craft a sword there, too. The logic is the same, only the language and perspective through which you interact with the world is different; it's now cinematic and tailored to a narrative.

For Telltale, then, Story Mode is little more than business as usual--it's a game that tells stories and finds character and theme-driven narrative threads in an established, beloved universe. All that's different is that this world has no predefined characters--only predefined systems of logic and design.
So, basically, while the actual plot and events are separate, with no real central predefined canon, the overall world and “logic” of sorts stays the same. I like to think of it similarly to how we treat Pokémon, in that, while they are separate continuity-wise, the overall way the world works remains the same, with everything contributing to the same universe in a sense. This also should apply to any other piece of Minecraft media (Dungeons, Legends, the novels, etc.), with maybe the exception of the movie.
 
Everything aside I think there's 1 issue that nobody brings up in these discussions about creative and that's that it's an aspect of the world itself, not an ability of Steve.

Whether or not Steve can use commands doesn't depend on whether he has some ability or mode or whatnot, it depends on whether the world allows it. You can try to type commands into the chat even in survival and the world won't let you perform them because it's not set in that way, and if it's allowed then any player can use them not just "Steve".

So what I'm getting at is that creative isn't an ability but a setting, and anyone in a creative Minecraft world would get access to commands. So even if it's canon, it wouldn't belong to Steve's ability set
 
Something to add is this about the ender dragon if it's relevant, basically if his real name was said everything would supposedly be destroyed (Just pointless environmental destruction, but it's good to index, I tried this before but the thread died).

 
Something to add is this about the ender dragon if it's relevant, basically if his real name was said everything would supposedly be destroyed (Just pointless environmental destruction, but it's good to index, I tried this before but the thread died).

I disagree. Plus like it's either a joke, a hyperbole or just not useful
 
The Wither
The Player
Sure. It's worth noting that the self-destruction is bedrock exclusive, and that the restoration is limited. Curse Manipulation is already on the profile but the extra clarification is fine.

These are already in the profile in another, more fitting, form.

Disagree with everything else. Creative mode I'm not 100% convinced against, but cheats and commands are definitely a no-go.
 
Sure. It's worth noting that the self-destruction is bedrock exclusive, and that the restoration is limited. Curse Manipulation is already on the profile but the extra clarification is fine.


These are already in the profile in another, more fitting, form.

Disagree with everything else. Creative mode I'm not 100% convinced against, but cheats and commands are definitely a no-go.
I don't think it being exclusive to bedrock should stop it from being usable
 
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