I was busy yesterday,
chill bro
At least this time I'm not on mobile, so yay
I think it’s a sort of spray, it’s stated to quickly rust any machines, so if the forcefields are mechanical in anyway they’re toast. But Ness only has one use, but given Mecha’s a robot it’s likely Ness uses it to begin before forcefields are put up. He also has a Rust Promoter DX.
The amps could be a problem, though Ness has plenty of hax and defensive/healing options to stop that making him lose.
Shields can either cut all physical damage in half three times or reflect depending on which Ness places on himself. As for outlasting, that could be very difficult with Ness having several healing items, Lifeup, and Defense Spray which raises defense and can be stacked up to three times.
It’s specified as curse manip and I’d assume it works on robots given Ness does fight them in game and I can’t find anything contradictory to that point. I think it’s like a curse that does poison damage rather than a straight up poison, like TSM starts decaying a little. The emeralds being inside Mecha does put a damper on things though. But if Ness ever cracks him open with say a bat, he could find his power source and put things together to take it once he gets the chance. Mecha shouldn’t be prepared for his telekinesis. Not sure Mecha resists, PK Flash is more status effect inducement than empathic manip. Crying and feeling strange are more for reducing accuracy, so I think they would still work. Though strangeness just makes you accidentally hit allies so it may be useless here. And of course there’s the chance Mecha gets hit with the hundreds of meters of AOE and gets instantly defeated.
Just how does Mecha Sonic’s information analysis work? The way it’s described, it doesn’t say it gives him knowledge of an opponents abilities and hax, just objects, energy, and vitals. I have doubts Ness will really give him the time to go over all his options given how many there are. Plus even with knowledge, AOE from a combat and decision making genius like Ness could eventually screw him. Ness has the Teddy Bear and Super Plush Bear to take damage for him if Mecha tries range spam, and there’s tens of healing items on him so he has plenty of time to figure something out. There’s also multiple tools Ness has which can solidify Mecha on contact.
Basically him in SMBZ
The forcefields are made of energy, so... idk? They can't rust, if that's what you mean. Also since the starting distance is 100 meters and Ness' hundreds of meters of range is only with PSI powers, it wouldn't even be useful until Mecha decides to get close or Ness closes the distance.
Sure, but the healing items are limited (More limited than Mecha Sonic's stamina) and the defensive options only help so much when Mecha's over twice as strong with emerald amps (Meaning Ness is effectively taking attacks from someone equal to him in stats with shields up)
I'd prefer seeing proof that they can affect robots, but giving them the benefit of the doubt, they also don't have the same long range as Ness' PSI powers, so Mecha or Ness would need to close the distance before it can even have a chance of working, plus given its description of creating ooze to do the effect, it's probably dodgeable anyway. Cracking Mecha Sonic open will be hard given his ~2x dura advantage and ability & willingness to teleport away from any hits
Sure, PK Flash is listed as status effect inducement, but its effects in practice are empathic manip, hundreds of meters AoE will be harder when Mecha can teleport with far more range (And spams said teleportation) and can attack from outside of said range
Honestly, it's never really explained in-series and kind of just does whatever the plot needs it to at the time, I'm not saying it will tell Mecha Sonic everything about all of Ness' abilities (Also I didn't see Ness' dimensional storage for his items, so Mecha won't be able to scan those at all), more so just a basic idea of Ness so Mecha doesn't think he's fighting just some normal kid
As for other options, paralysis could be a problem, since it'd hard counter Mecha's greater mobility granted by flight, and with the starting range, is something Ness could potentially open with, however while Mecha wouldn't be able to move, he'd still be able to think, (Seeing as enemies can still use PSI abilities when paralyzed) and thus, teleport out of range (Since his only other option would be sit there and let himself get destroyed) and, if anything is going to encourage Mecha to play the range game, it's going to be the knowledge that his opponent can paralyze him with a thought if he gets too close.
And honestly, a lot of Ness' equipment isn't too dangerous, the potentially dangerous stuff, like poison or rust, is dodgeable, which will be pretty easy with teleportation, and PSI powers are noted to require concentration, meaning if Ness is injured enough to have to use a healing item, Mecha, given his oppressive fighting style, could use that opportunity to get in close and, not only try to prevent Ness from healing, but since he'd be both hurt and focused on holding off the robot who's now right on top of him and isn't giving him any breathing room, would have a harder time getting the concentration to pull off one of his PSI attacks, and if Ness does get the heal and is prepared, Mecha could always teleport away before it gets too dicey for him and try again.
So, Ness can definitely win, he's got plenty of options and a lot of them are really dangerous if they land, but like with his previous matches, Mecha's own options are great for ensuring that doesn't happen. If Mecha Sonic makes a mistake or misjudges, then he definitely could lose, but I'd say he should win more often than not. Voting Mecha Sonic (Probably high-difficulty)