Does. Not. Matter. Dodging the blast would effectively be the same as dodging the bullet. The muzzle blast straight up cannot happen without the bullet leaving the barrel. Ballistics 101. Learn your guns first before making up these claims.
Do you even know what you're arguing ? Or do I not know what I'm arguing. Just so we're on the same page: Arceus stated that Oda couldn't dodge the bullet because the bullet is to small to be seen, I replied saying the blast isn't though, so if he can move 4x faster then bullets, he should be able to dodge them even from a range of multiple meters because the blast can be seen and reacted to (unless you're not faster then the bullets (Especially by 4x))
In-case you don't know, anti-feats literally refer to absurdly low outliers that contradict the higher speed rating.
What contradicts the speed rating is plain and simple, he can't dodge bullets mid range and uses guns close range, Its directly contradictory to him when he's calced to be 4x faster then them.
Rule of cool is a common principle in fiction where anything can be done as long as it is cool and suits the plot, look it up.
Not used on vswiki so its automatically irrelevant to our discussion.
You don't need to see the blast, you need to see the bullet. The blast is bigger than the bullet and has a different direction of movement and slows down faster than the bullet. If we do talk about the blast then you also need to account for the fact that it makes it harded to see the bullet when it is shot since it's literally a glowing cloud. You either account for the whole thing or you don't account for the blast at all.
No, you don't need to see the bullet. If Oda is 4x faster then bullets, and the blast is moving at similar speeds to the bullets, he should be able to correctly calculate that the bullet is leaving the chamber when he sees a large blast, he then can react accordingly if he is truly faster then bullets, but he can't.
Doesn't matter. Bullet's out at that point, he's a certain distance away before moving, fair game for Projectile Dodging formula.
What ? Yes the bullets out. He only has to move 0.1m while the bullet has to move 1m+, he should be able to dodge it if he truly is 4x faster then the guns he uses.
BTW, Rule of Cool is an actual legitimate thing pretty much all of fiction uses to keep the story engaging, google it and you'll find it. Or do you want a boring-ass story where the main character kills everyone in one blink and the story ends in mere seconds?
Not used on vswiki so its automatically irrelevant to our discussion.
Range is also another factor to use either to keep the enemy away or to kill them from afar without drawing attention.
Range has nothing to do with this feat. He's literally using the gun upclose, he clearly isn't faster then it by massive margins.
They aren't rules, they're just basic observations anyone here can make with just a normal glance, which you haven't been able to piece together I'm afraid.
Basic observations that don't play a role in my downgrade.
Yeah, I think BSD characters are constantly above guns since they have an absurd number of dodging/blocking bullets feats.
Hiding calculations. You can dodge and block bullets but still be slower then them. Really simple.
yeah, let's take the only part when he gets grazed by it against the entire fight where he can dodge them at much closer range several times.
Several times ? I only see him doing it once.
Also, let me pose the same question: If a character (A) gets grazed in a fight by character (B), Character (A) then goes onto dodge character (B's) punch multiple times close range, are they comparable ? The answer is yes, the same logic should be applied here.