Screw it- I'm in an instigating mood today. no Gravity Hold (that increases and reverses Deku's gravity and sends him to space at 20Gs), Mystery Tanks (Instant Screen Wide Transmutation), Time Stop, Time Slow, or lives for this argument for now.
Gearshift and 100% is probably more than I can chew tho, so I'll leave that out.
However Deku's Danger Sense means he wont be hit at all early in the match (danger Sense telling him it from every direction), and his analytical prediction will mean that after a bit, none of Mega Mans attacks will be able to touch him after a few clashes. This Mitigates Time Slowing (As his analytical predictions dodge things that previously perception blitzed him, as shown in the Lady Nagant Fight)
Danger Sense lets Deku avoid everything Mega Man can do that is direct or requires aim. There is not a single power up I see that actually deals with that + his mobility other than time stop which is a gg. Analytical Prediction compounds this and eventually he’ll be predicting Megaman’s entire moveset to know what he’ll do next.
I've noticed this pattern everywhere throughout this community, and I'm tired of it, and I want to address it.
Precognition doesn't make a person invincibly untouchable- no matter how good your prediction is, eventually you will get hit.
This is especially so when it comes to range and offense. In this case, Deku's primary game plan has always been to use his tools (his other Quirks) to get in close and punch people- this is how he fights, the end point is always gonna be at melee range. Yeah, he has shockwaves, but he has to use more concentrated ones that are linear (since he's in a location I'd assume he would want to protect), something Mega Man has dodged way too dang much to be hit by at this point, and unlike Deku Rock has backup options that aren't just precog+precog like shields in case he can't dodge.
The main point that I'm getting when you're going melee, and you're throwing a punch or whatever, you are going to be vulnerable, the momentum of you throwing your punch is against you, you're not solely commited to defense anymore- at a range, this would be... somewhat okay, but you're still going to be vulnerable because you're currently attacking
This is in addition to the fact that I don't see what the hype is about when it comes to Danger Sense. If anything, it's more distracting with that throbbing sensation sending you into a mini panic attack trying to figure out what's happening next. First off, let's look at it's description. It detects immiment danger omnidirectionally to figure out the directions of attacks. The second part, is irrelevant- maybe Summons exist, but for the most part, Deku is looking right at Mega Man for the fight, so there's no need for it to be omnidirectional, especially since Mega Man isn't some stealth mastermind. But the first part... is honestly
MID.
I can literally do the SAME THING. It's called SEEING. If I see a guy with a gun pointed at me, I think I can detect immiment danger too before the shot is fired. Now. I do understand that it detects hidden hostility and hidden special abilities and what not, but in this case... This is irrelevant as well.
If Mega Man vibrantly changes colors to show the world he has a new power, I think I would be in some good amount of danger too. I'm pretty sure I'd go "oh shit", which is what Danger Sense does (since it's based off of Spider Sense which... does that too)
AND Mega Man (idk why it's isn't listed so feel free to ignore this argument), the game, is ABOUT analyzing attack patterns when it comes to combat, so Deku isn't the only one that can predict moves. Heck, most Robot Masters are in the middle of their movement patterns (patterns that, don't exist in a real scenario- because a game cannot program the infinite possibilities that a person would realistically have to predict from, which Mega Man would have to do much like everyone else) when you manage to land a hit on them. So I'm pretty sure that cancels out this precog argument out
Blackwhip making Deku a swingy boi doesn't suddenly mean he's untouchable either- it doesn't even increase his speed, heck I think turning yourself into a pendulum or zipline with all of that momentum is just going to make you more predictable. It could alter his movement in unique ways, but that's about it, heck-
I CAN ALTER MY MOVEMENT. It's called walking in ANOTHER DIRECTION. Anyone can eventually adapt to that, heck I'm pretty sure hunters with guns have to do that with birds, let alone Mega Man. FaJin also exists, but I'm pretty sure that's Deku's best option for actually winning, so he'd have to save it for offense imo.
Sorry for the slander but I'm tired of this community wide argument for anyone with Precog (yes I am traumutized from Sonic and One Piece people). Precog helps, it makes hitting you harder, but it's not some end all be all thing that decides all matches. Deku will still be pretty hard for Mega Man to get a clean shot in with his Precog and a strategic mind, but it doesn't change the fact that he's the guy at a disadvantage at a range, and he has to come in close to the belly of the beast to start his offense, which makes his defenses more vulnerable.
Deku having the AP and LS advantage means a single black whip likely will end the fight if he gets a grab off on Mega Man because he'll be able to combo Mega Man into oblivion
Blackwhip is pure energy so it is unknown if it can be frozen. In fact, it so far has been shown to not decay vs Shigaraki, so physical phenomena other than ripping it through force or cutting it don’t seem to affect it. If that changes then I can see it possibly being frozen.
Deku... probably first off doesn't have the AP Advantage. The feat Mega Man upscales from comes from Dr. Wily's Durability. A damn Met could probably wash the crap outta Wily, so Rock fodder upscales.
But this is an actually interesting point of contension. If Deku gets the grab, which, I'm certain he will at some point, I'm not gonna glaze Mega Man
that hard. However, it is breakable, even if he can't use Fire Storm (which is a pretty good "shield" weapon that would counter Deku's next move of likely punching Mega Man) to burn it- not only would I argue that the AP of it would be strong enough to destroy Blackwhip, but if that doesn't work, Leaf Shield can slash through it instead (and no it's not made out of leaves, it's metal... I think?)
For ranged attacks, once again, Shields- but more importantly, Mirror Buster would just... reflect. Also, the shockwaves would obviously be very weak compared to his actual punches, which I'm sure is what Deku's AP scales to, not the most valid option in my opinion, especially since these shockwaves are relatively linear, and the more range you have to dodge, the easier the dodge is as you have more time to dodge.
And with the whole blitzing thing with FaJin, the shields come into play too. While I think this is Deku's best argument, if Mega Man (or anyone who plays him) would obviously think "DAMN HE FAST". And while I do think Mega Man gets hit here, I'm not seeing any calcs aside from Baseline for FaJin's Low 6-B, so I'm sure he'll survive, and use an E-Tank to full heal (i said no Mystery Tanks not E tanks lmao). From there, a smart person (Mega Man happens to be one) would probably want to get some defense up so they can figure out how to deal with this speed, and probably understand FaJin's mechanics eventually to more properly dodge or possibly attack.
Also I would like to acknowledge the MVP Top Spin being omnidirectional, so if Deku does try to get in a punch he might get hit there. In all seriousness, the shields are the main problem Deku has to deal with, as once he blows away one shield, he'll have to deal with another one that is deployed, and everytime he shoots, they get reflected. And W-Tanks will just make this go on forever, especially with Eddie just supplying more. And every time he tries touching Mega Man he'll get hurt by some Shield, because of course they deal damage too why not.
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Up until now, I've more of just disputed claims of Deku's apparently easy victory- but when it comes to Rock actually winning, ngl- it's actually pretty hard. All of the slandering I did against Deku's precog also applies to Rock. At the end of the day, it'd be really dang hard for Mega Man to actually get a consistent amount of hits on Deku from a range thanks to precog, though it definitely is possible for it to happen (remember, I was arguing that precog makes Deku hard to hit, just not absolutely untouchable)- and at close range. Deku... would obviously be better at close combat no matter how many shields Mega Man has.
There is another argument I have where Mega Man can use Flash Stopper, which is also a "time stop" in game, where the light is so bright that it stuns enemies. Yes, Danger Sense exists so Deku knows where Mega Man will attack from, but that momentary moment where anyone would flinch would definitely make for a good oppourtunity for an attack. And in addition,
even I know where the attack is coming from, Mega Man's right there man.
I've also noticed arguements against the Dive Missiles (homing missiles) and Search Snake, and while I agree Air Force can deal with them, Mega Man can also fire them at close range, where again, Danger Sense while attacking- at best would only give enough time for Deku to stop what he's doing and trying to block some of his vital points, if at all.
Same with Rain Flush, Danger Sense would definitely tell Deku to destroy the pod before it really messes him up- or blow away the storm- but firstly. Rain Flush doesn't last all that long anyways from what I remember, it deals a lot of damage in that short amount of time, so it'd still count for something, and destroying before hand, once again, splits a person's attention, even if they have Precog, they're physically doing another action that occupies them, making them vulnerable for short second
None of these extra arguments are really decisive for me to say "oh yeah Mega Man wins", but I wanted to show that this matchup isn't so one-sided in Deku's favor even discounting some of Mega Man's more bullshit options.