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So I did a revision on the Bearer of the Curses profile, which you can see below:
https://vsbattles.fandom.com/wiki/User_blog:Hippoishungry/Sandbox:_Dark_Souls_2
Summary of changes:
Powers and abilities:
New key:
So I created a new key called 'Beginning of game', and everything that is in this key takes place from things betwixt to the pursuer boss fight in the forest of fallen giants
The reason for this was that the crestfallen knight recommends the forest of fallen giants as the place you should go first, rather than the tower of Heide. It also felt a little weird having the bearer in the same tier as everlasting dragons right at the start of the game, and the only time we actually get confirmed information that a boss is superior to everlasting dragons is after the Old Dragonslayer bossfight - who explicitly shattered the dragons stone scales with his spear.
Obviously, with a new key comes new statistics
New Statistics:
Small Building level - Based off this calculation by Sir Ovens (Check the comments)
Subsonic - This is based of the bearer being able to dodge arrows and crossbow bolts easily. That being said if anyone has any early game Calcs that reach a higher value I would be happy to include them
Class M - Based of this Calc of the last giant ripping its arm off. It hasn't been accepted yet, but hopefully it will in this thread
Miscellaneous Changes:
Scaling to the chosen undead - A couple of the bearers ratings (Notably, their second key lifting strength and speed) come from scaling to the Chosen Undead. This is because in the early to mid game of dark souls 1, the Chosen Undead clearly isn't on the same level as everlasting dragons, hence why their tier is lower. Because the bearer is capable of defeating foes who scale above the everlasting dragons, they should naturally scale above an early game chosen undead as well.
Range upgrades - A couple of spells are said to be able to chase their targets to the end of the earth, so I put a possibly far higher for the bearers range
Profile formatting - Changed the powers and abilities section into one that is scrollable, and separated the abilities into keys instead of having them as a composite
Voting:
Agree: Shmeatywerbenmanjenson, Mr Cinos15, Mr Bambu (with everything else), Sir Ovens (Same as Mr Bambu), Chariot190 (with everything else)
Disagree: Mr Bambu (With power mimicry, time travel, low-mid regen [agrees with changed to mid-low], telepathy, spatial manip [change it to power nullification], reality warping, Resistance to: Biological manip, body puppetry, statistics reduction, power nullification and fate manip), Sir Ovens (Same as Mr Bambu, in addition to chosen undead scaling), Chariot190 (With power mimicry, time travel, Resistance to: biological manip, body puppetry)
Neutral: Mr Bambu (With scaling to the chosen undead and resistance to acid manip)
https://vsbattles.fandom.com/wiki/User_blog:Hippoishungry/Sandbox:_Dark_Souls_2
Summary of changes:
Powers and abilities:
- Superhuman Physical Characteristics
- Immortality (Types 1, 2 [Can withstand being impaled through the chest and having their neck snapped], 4 [The undead curse causes undead to resurrect after they die], 7 and 8[Reliant on the undead curse])
- Resurrection (After the Bearer of the Curse is "killed" they will resurrect at the nearest bonfire. This will also trigger if the bearer of the curse is petrified, despite other undead being unable to do so)
- Extremely limited Death Manipulation (The Darksign induces death upon the Bearer of the Curse)
- Weapon Mastery (Can competently handle many of the hundreds of weapons in their possession)
- Martial Arts (Can parry many of the different enemy types in Drangleic. Can fight on par with experienced swordsmen such as Heide knights and the Pursuer)
- Teleportation (Can travel between any bonfire that has been previously lit. This include bonfires that are in different points of time or in different dimensions)
- Soul Manipulation (Can absorb and crush the souls of defeated enemies. Most magic draws its power from the bearers soul)
- Accelerated Development (Can spend absorbed souls to grow stronger)
- Clairvoyance and Psychometry (Is able to see the spirts of undead from different dimensions, as well as read the messages they leave on the ground)
- Power Mimicry (Able to use miracles after reading mere tales of them being used by the gods)
- Empowerment (Flame shares a connection to the undead curse, and increasing the power of flames also increases the power of the curse)
- Summoning (The bearer of the curse can summon both allies and enemies to the world by touching Soapstones. Allies can be summoned without the use of Soapstones if the bearer of the curse is part of the Way of the Blue covenant)
- Time Travel (Similar to in Lordran, the flow of time is distorted. The bearer of the curse can travel to different time periods when invading or being summoned as an ally and can summon heroes who died centuries ago. The time at which the Bearer invades can vary by hundreds of years, although the bearer has no control over this effect)
- Magic (Has an innate resistance to Magic damage. Can Withstand attacks from sorceries such as Mytha's Soul spears, Scorpioness Najka's Homing soul mass and The Dukes Dear Freya's Soul Bolt)
- Fire Manipulation and Magma Manipulation (Has an innate resistance to Fire damage. Capable of taking attacks enemies such as the Smelter Demon, who incinerated the old iron king with a single swing. Can survive pyromancies that are able to damage the Old Iron King, despite him being unaffected by being submerged in a pool of iron and pyromancies such as the Great Chaos Fireball, which can create pools of molten lava.)
- Electricity Manipulation (Has an innate resistance to Lightning damage. Capable of taking attacks such as the Looking Glass Knights lightning orbs, the Prowling Magus and Congregation's bolts of lightning and the Throne Watchers Lightning attacks)
- Darkness Manipulation (Has an innate resistance to Dark damage. Capable of taking attacks such as the Old Dragonslayer's Dark Explosion, The Rotten's Dark Blast and the Darklurker's Dark Soul Bomb)
- Soul Manipulation (Fine after being killed by other undead who can absorb souls, and hollows who can eat souls. Can survive Dranglec's stone golems trying to suck out their soul)
- Petrification (Has an innate resistance to petrification. Can resist Petrification effects such as the Plagued Rats bites and the Basilisks Petrification Mist)
- Biological Manipulation (Has an inate resistance to bleeding effects. Can resist attacks which increase blood loss such as the Darkstalker's swings and the Stray Hound's bites)
- Acid Manipulation and Corrosion Inducement (Can resist the effects of the pyromancy Acid Surge which corrodes equipment, and the pyromancy Toxic Mist which gradually erodes a targets body. Can resist both of these effects even when turned into an easily corroded substance such as iron with the use of the pyromancy Iron Flesh)
- Body Puppetry (The bearer is capable of resisting the effects of the pyromancy Dance of Fire, which makes its victims dance with it)
- Madness Manipulation and Memory Manipulation (Type 2, Can constantly switch between Human and Hollow with no ill effects, and is noted as having an abnormally high resistance to Hollowfication which allows them to maintain their sanity and free will even as a full Hollow, when nearly every other person who has gone Hollow is depicted as having parts of their memories erased after each death until they are driven mad and lose their free will.)
- Statistics Reduction and Power Nullification via resisting Hollowing (Hollowing reduces even the mightiest warriors to dessicated corpses and the Darksign failed to completely suppress the Dark Soul)
- Regeneration (Low-Mid overtime. The Ring of Restoration gradually restores the bearers health and can eventually heal the bearer from wounds such as being impaled through the chest and having their neck snapped)
- Magic (Can cast sorceries such as Soul Arrow and Great Soul Arrow. Can throw Witching Urns, which explode on contact)
- Damage Boost (Can use items such as Aromatic Ooze and Gold Pine Resin to apply both magic and lightning damage to their weapons)
- Durability Negation (Sorceries deal magic damage, which completely bypasses any physical resistance)
- Fire Manipulation and Explosion Manipulation (The Bearer has access to both Firebombs and Black Firebombs, which explode after being thrown at an enemy)
- Healing (Spells and items such as Lifegems, Estus Flasks and Heal gradually restore the Bearers health)
- Electricity Manipulation (The Bearer can imbue their weapons with the power of lightning for a short time with the use of Gold Pine Resin)
- Teleportation (The Homeward and Homeward Bone allow the bearer to return to the last bonfire they rested at)
- Reconstruction (Repair Powder can restore the durability of damaged weapons and equipment)
- Statistics Amplification (The Ring of Blades increases the bearers attack power, the Ring of Steel Protection increases the bearers defense, the Ring of Life increases the bearers vitality, the Chloranthy Ring increases the bearers stamina recovery and the Hawk Ring increases the bearers arrow range)
- Morality Manipulation (The Seed of a Tree of Giants turns previously friendly enemies against each other)
- Dimensional Travel (Through the use of a Cracked Red Eye Orb, the bearer of the curse can invade people from different dimensions and can return to their own dimension through the use of the Black Separation Crystal)
- Extrasensory Perception and Telepathy (The ring of whispers can hear the inner voices of surrounding enemies. Can be used to communicate with mute entities such as Manscorpion Tark)
- Limited Probability Manipulation (The Rusted Coin increases the chances of finding usable items and equipment)
- Limited Spatial Manipulation (By burning a human effigy at a bonfire, the Bearer of the Curse can prevent invaders from entering their world)
- Limited Power Nullification (A Loids Talisman can prevent the undead from healing themselves)
- Light Manipulation (The sorcery Cast Light illuminates the surroundings by creating an orb of light, and the sorcery Soul Bolt fires a blinding piercing bolt of light)
- Shapeshifting (The sorcery Chameleon enables the bearer to shapeshift into a random surrounding object, such as a box or statue)
- Darkness Manipulation (Can deal dark damage via Hexing Urns and Dark Orb)
- Life Manipulation (The hex Dark Fog eats away at a targets inner essence, the hex Lifedrain Patch drains the lifeforce of those who touch it and the hex Climax distorts the power of life)
- Statistics Reduction (The hex Whisper of Despair reduces the targets defence)
- Spatial Manipulation (The hex Repel briefly distorts space to make the bearer immune to attacks)
- Attack Reflection (The hex Twisted Barricade briefly reflects spells back at the user)
- Limited Transmutation (The bearer can transmute absorbed souls into darkness with hexes like Climax, and can transmute souls into attack power and health with hexes like Resonant Weapon and Resonant Flesh. Can transmute their own flesh into iron with Iron Flesh)
- Power Nullification (The hex Profound Still can block the spells of enemy casters)
- Homing Attack (the hex Recollection fires multiple dark orbs that seek their target, and the sorceries Homing Soul Arrow and Heavy Homing Soul Arrow will follow their targets to the end of the earth)
- Danmaku (The sorcery Soul Shower creates a large number of small souls that rain from above)
- Weapon Creation (The sorcery Soul Greatsword focuses energy into the bearers hands and creates a sword made of souls)
- Limited Invisibility (The bearer can make one of their weapons invisible by using the sorcery Hidden Weapon)
- Awakened Power (The sorcery Unleashed Magic boosts the bearers power beyond even their own limits, damaging them in the process)
- Empathic Manipulation (The sorcery yearn lures foes towards itself)
- Sound Manipulation (The Hush sorcery reduces the amount of noise the bearer makes while walking)
- Enhanced Fire Manipulation and Magma Manipulation (The bearer now has access to chaos pyromancies such as Great Chaos Fireball, which can melt stone and create molten lava. Capable of harming the Old Iron King with pyromancies, despite him being completely unaffected being submerged in a pool of iron)
- Aura (The pyromancy Immolation gives the Bearer an aura of flames, damaging both themself and any nearby enemies)
- Acid Manipulation and Corrosion Inducement (The pyromancy Acid Surge sprays an acid mist that corrodes equipment, and the pyromancy Toxic Mist sprays a poison mist that gradually erodes the targets body)
- Body Puppetry (The pyromancy Dance of Fire makes its victims dance with it)
- Adhesive Manipulation (The weapon Spider Fang can shoot spider webs that slow down opponents)
- Immersion and Memory Manipulation (The Ashen Mist Heart allows the bearer to travel into the memories of corpses. The bearer can absorb souls, keep items and learn spells while inside the memory, which they retain even after exiting the targets memories. The bearer can also enter the "memories" of inanimate objects, such as when they entered the memories of Vendrick's armor)
- Petrification Nullification (Can restore people that were turned to stone back to normal with the Fragrant Branch of Yore)
- Poison and Toxin Nullification (Can completely cure Poisons with Poison Moss and Divine Blessings)
- Reality Warping (As a being capable of linking the first flame the bearer should have a soul more powerful than Seath's or great lord Gwyn's, which continue to exert influence over the land even after being reduced to remnants. For instance, the influence of Seath's soul formed the crystalline valley and Gwyn's soul turned the surrounding land into a pool of molten iron)
- Resistance to Fate Manipulation (The Emerald Herald makes a clear differentiation between monarchs and undead who are simply pawns of fate, and goes on further to say that the Bearer may be capable of shattering the shackles of fate after reaching the dragon aerie)
New key:
So I created a new key called 'Beginning of game', and everything that is in this key takes place from things betwixt to the pursuer boss fight in the forest of fallen giants
The reason for this was that the crestfallen knight recommends the forest of fallen giants as the place you should go first, rather than the tower of Heide. It also felt a little weird having the bearer in the same tier as everlasting dragons right at the start of the game, and the only time we actually get confirmed information that a boss is superior to everlasting dragons is after the Old Dragonslayer bossfight - who explicitly shattered the dragons stone scales with his spear.
Obviously, with a new key comes new statistics
New Statistics:
Small Building level - Based off this calculation by Sir Ovens (Check the comments)
Subsonic - This is based of the bearer being able to dodge arrows and crossbow bolts easily. That being said if anyone has any early game Calcs that reach a higher value I would be happy to include them
Class M - Based of this Calc of the last giant ripping its arm off. It hasn't been accepted yet, but hopefully it will in this thread
Miscellaneous Changes:
Scaling to the chosen undead - A couple of the bearers ratings (Notably, their second key lifting strength and speed) come from scaling to the Chosen Undead. This is because in the early to mid game of dark souls 1, the Chosen Undead clearly isn't on the same level as everlasting dragons, hence why their tier is lower. Because the bearer is capable of defeating foes who scale above the everlasting dragons, they should naturally scale above an early game chosen undead as well.
Range upgrades - A couple of spells are said to be able to chase their targets to the end of the earth, so I put a possibly far higher for the bearers range
Profile formatting - Changed the powers and abilities section into one that is scrollable, and separated the abilities into keys instead of having them as a composite
Voting:
Agree: Shmeatywerbenmanjenson, Mr Cinos15, Mr Bambu (with everything else), Sir Ovens (Same as Mr Bambu), Chariot190 (with everything else)
Disagree: Mr Bambu (With power mimicry, time travel, low-mid regen [agrees with changed to mid-low], telepathy, spatial manip [change it to power nullification], reality warping, Resistance to: Biological manip, body puppetry, statistics reduction, power nullification and fate manip), Sir Ovens (Same as Mr Bambu, in addition to chosen undead scaling), Chariot190 (With power mimicry, time travel, Resistance to: biological manip, body puppetry)
Neutral: Mr Bambu (With scaling to the chosen undead and resistance to acid manip)
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