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This isn't really a big or cool CRT but there's this thing that's been in the back of my mind for a while. Currently, the Dark Souls verse has a Town level calc for a feat where Ceaseless Discharge ("CD") maintains the heat of a bunch of lava which cools into rock upon its death (which I'm pretty sure Iron Golem, Pinwheel, Black Iron Tarkus, Chosen Undead ("Mid Game" key), Ceaseless Discharge scale to).
However, there are two major flaws with this approach. First of all, it's not even calced correctly. The calc calcs the amount of energy that is lost by the lava cooling and turning to stone and uses that as the value for the feat. However, this cooling process that CD counteracts doesn't happen over one second (the timeframe we use on this site), but over the course of around 20 seconds. To put this in another perspective, during each second of its life, CD only counteracts 1/20th of this cooling process. Adjusting for this timeframe downgrades the feat back down to Small town level.
The second, more important issue with this feat is that this isn't combat applicable and doesn't scale to anyone. Of course, CD's body would have to produce and survive these Small Town level energies to maintain the lava pools, but automatically scaling its physical stats to those energies would be like scaling a bedridden guy with a severe fever to the amount of thermal radiation his body gives off. CD doesn't use a UES. It doesn't utilize the lava it constantly sh*ts out in combat; instead, it just throws punches. Lots of them do some fire damage, and some of them even throw some fire/lava/whatever. But there's virtually zero info on how these fire attacks work, so it would be stupid to assume that any of these attacks scale to the totality of CD's discharge. Such an assumption also ignores the inverse square law (and contradicts the fact that the CU can't survive even a tiny fraction of the lava pools without the Orange Charred Ring). This feat should only count as an environmental destruction feat for CD and be separated from its normal durability (maybe in the same way as Stormtroopers) and scale to no one else. The Chosen Undead's AP (and by extension, the other mid-tiers' AP) shouldn't scale to its fire durability either. In-game, CD is immune to fire damage, so there's no way to scale mid-game Chosen Undead's AP to its fire durability.
This last proposal might be a bit less arguable but it might not make much sense to give CD small town level flame durability either. Going back to the analogy I used earlier, just because a bedridden guy with a severe fever gives off roughly a thousand joules of thermal energy per second doesn't mean he'd necessarily be able to tank an additional 1000 joules of thermal energy. CD can survive constant amount of small town level thermal energy, but we can't really say if it'd be able to tank another few kilotons of thermal energy on top of that. Either that or we could list CD as "possibly" having its thermal durability scale to Low 7-C.
Staff Evaluations
-Downgrade the feat to Low 7-C
Agree:
Disagree:
-List the feat as environmental destruction for Ceaseless Discharge (my preferred proposal)
Agree:
Disagree:
-Split Ceaseless Discharge's durability into thermal durability and normal durability
Agree:
Disagree:
-List Ceaseless Discharge's thermal durability as "possibly" scaling to the lava feat
Agree:
Disagree:
-Do not scale Ceaseless Discharge's durability to the feat (my preferred proposal)
Agree:
Disagree:
However, there are two major flaws with this approach. First of all, it's not even calced correctly. The calc calcs the amount of energy that is lost by the lava cooling and turning to stone and uses that as the value for the feat. However, this cooling process that CD counteracts doesn't happen over one second (the timeframe we use on this site), but over the course of around 20 seconds. To put this in another perspective, during each second of its life, CD only counteracts 1/20th of this cooling process. Adjusting for this timeframe downgrades the feat back down to Small town level.
The second, more important issue with this feat is that this isn't combat applicable and doesn't scale to anyone. Of course, CD's body would have to produce and survive these Small Town level energies to maintain the lava pools, but automatically scaling its physical stats to those energies would be like scaling a bedridden guy with a severe fever to the amount of thermal radiation his body gives off. CD doesn't use a UES. It doesn't utilize the lava it constantly sh*ts out in combat; instead, it just throws punches. Lots of them do some fire damage, and some of them even throw some fire/lava/whatever. But there's virtually zero info on how these fire attacks work, so it would be stupid to assume that any of these attacks scale to the totality of CD's discharge. Such an assumption also ignores the inverse square law (and contradicts the fact that the CU can't survive even a tiny fraction of the lava pools without the Orange Charred Ring). This feat should only count as an environmental destruction feat for CD and be separated from its normal durability (maybe in the same way as Stormtroopers) and scale to no one else. The Chosen Undead's AP (and by extension, the other mid-tiers' AP) shouldn't scale to its fire durability either. In-game, CD is immune to fire damage, so there's no way to scale mid-game Chosen Undead's AP to its fire durability.
This last proposal might be a bit less arguable but it might not make much sense to give CD small town level flame durability either. Going back to the analogy I used earlier, just because a bedridden guy with a severe fever gives off roughly a thousand joules of thermal energy per second doesn't mean he'd necessarily be able to tank an additional 1000 joules of thermal energy. CD can survive constant amount of small town level thermal energy, but we can't really say if it'd be able to tank another few kilotons of thermal energy on top of that. Either that or we could list CD as "possibly" having its thermal durability scale to Low 7-C.
Staff Evaluations
-Downgrade the feat to Low 7-C
Agree:
Disagree:
-List the feat as environmental destruction for Ceaseless Discharge (my preferred proposal)
Agree:
Disagree:
-Split Ceaseless Discharge's durability into thermal durability and normal durability
Agree:
Disagree:
-List Ceaseless Discharge's thermal durability as "possibly" scaling to the lava feat
Agree:
Disagree:
-Do not scale Ceaseless Discharge's durability to the feat (my preferred proposal)
Agree:
Disagree:
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