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then i'm still going with Johnny, if her base spells still can't hit him which is where most of her win-cons come from then Johnny well eventually just stop time and do his thing to her.No, it does not. It’s Shiny Arc-exclusive.
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then i'm still going with Johnny, if her base spells still can't hit him which is where most of her win-cons come from then Johnny well eventually just stop time and do his thing to her.No, it does not. It’s Shiny Arc-exclusive.
Johnny also has Enhanced Awareness, so that could help him, too.Akko’s Extrasensory Perception should be able to help in that respect.
What thing???and do his thing to her.
Her Sleep spell should be a good win-con as well as it doesn’t come in the form of a beam. It’s a bunch of dust that appears around the user’s head. If she can knock him out before he stops time, that could potentially be a win. Her probability manip that increases her chances to land attacks should help with that.then i'm still going with Johnny, if her base spells still can't hit him which is where most of her win-cons come from then Johnny well eventually just stop time and do his thing to her.
What thing???![]()
the Spell seems to be done up-close most times then not, so Johnny range advantage still counts towards it and since his time-stop is just done with the click of a button, its far faster then he pulling out the wand and doing that.Her Sleep spell should be a good win-con as well as it doesn’t come in the form of a beam. It’s a bunch of dust that appears around the user’s head. If she can knock him out before he stops time, that could potentially be a win. Her probability manip that increases her chances to land attacks should help with that.
Just seen the episode and it is possible for the clock to be damaged to the point where it can’t work anymore. He would also require pulling his clock out of hammerspace the same way she would her own wand. The quickest spell she can do under the circumstances would be telekinesis. Though there’s still the range problem.the Spell seems to be done up-close most times then not, so Johnny range advantage still counts towards it and since his time-stop is just done with the click of a button, its far faster then he pulling out the wand and doing that.
Vote counted.i'll vote Incon FRA as well, Johnny can't exactly damage Akko due to forcefields but Akko lacks range to actually hit Johnny properly.
Vote countedIncon FRA.
Johnny hasn't had a bad match since the upgrades lol.
?Constanze and Johnny's Sisters Team Up To Lock Them Both In Gay Baby Jail
Ehh...With all the new points brought up, I'm changing my vote to Johnny, idk how he would lose here. He basically has a better version of all of Akko's abilities, has space range TPing, can stop time and take over Akko's body, along with other hax that prevent him from ever getting hit. He has a counter for everything.
TL;DR Johnny Test is our god and we are lucky he even lets us breathe the same air as him
Johnny FRA
I assume timestop wouldn’t work then since it doesn’t affect the user and Akko’s — for lack of a better term — inside him.
Akko falls unconscious while her consciousness is transferred into the mindscape.How does Spirit Ring work?
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Weird ahh ability.Akko falls unconscious while her consciousness is transferred into the mindscape.
It’s like dropping into the Matrix or something. It’s probably her Hail Mary. But it’s a wincon nonetheless. The same could be said for Johnny’s many inventions considering his arsenal.Weird ahh ability.
So all she does is just fall unconscious?
Well, this is assuming she pulls this off or even thinks about doing it, and due to the many, many options she has, I highly doubt it.
More reasons to side on Incon tbh.It’s like dropping into the Matrix or something. It’s probably her Hail Mary. But it’s a wincon nonetheless. The same could be said for Johnny’s many inventions considering his arsenal.
Speaking of, I don’t think we ever said specifically what each character would actually start with IC. Just going for their best skills at the start. What would Johnny initially go with against Akko?More reasons to side on Incon tbh.
Since this is Johnny X, he tends to start with Power Poots + Hurricane Hands + Teleportation, so based off of this, Johnny has a massive advantage at the start.Speaking of, I don’t think we ever said specifically what each character would actually start with IC. Just going for their best skills at the start. What would Johnny initially go with against Akko?
Akko likely starts with magic energy blasts or animal transmutation considering it’s the first magic spell she mastered.
Do the former require him staying in one place to start? Because if so, it might leave him open to attack. And really, all Akko needs is one hit from a hax-based spell to get what she wants, not to mention her regular magic blasts can inflict status effects with accessories like paralysis, slowing down his movements to a crawl, burning him, freezing him, petrifying him, etc.Since this is Johnny X, he tends to start with Power Poots + Hurricane Hands + Teleportation, so based off of this, Johnny has a massive advantage at the start.
Johnny quickly puts his arms down and teleports, and considering he's a ranged fighter, Akko is going to have trouble landing hits on him.Do the latter require him staying in one place to start? Because if so, it might leave him open to attack.
I can quite literally say the same about Johnny.And really, all Akko needs is one hit from a hax-based spell to get what she wants, not to mention her regular magic blasts can inflict status effects with accessories like paralysis, slowing down his movements to a crawl, burning him, freezing him, petrifying him, etc.
I just forgor one factor of the fight that might tip the scales. The stage is Final Destination, ten meters apart from each other. Where would Johnny teleport to in the surreal background space of FD?Johnny quickly puts his arms down and teleports, and considering he's a ranged fighter, Akko is going to have trouble landing hits on him.
I can quite literally say the same about Johnny.
All Johnny needs is one hit from one his equipment and it's GG for Akko.
Can you pull up an image of it?I just forgor one factor of the fight that might tip the scales. The stage is Final Destination, ten meters apart from each other. Where would Johnny teleport to in the surreal background space of FD?
I don't really see what's stopping from teleporting long distances, unless I'm missing something here.I’ll just pull it up on youtube.
I don’t think there’d really be anyplace to teleport to is the thing. It’s basically just space where the combatants are expected to fight on the platform.I don't really see what's stopping from teleporting long distances, unless I'm missing something here.
I'm pretty sure Johnny can teleport into many places in space. He's not just restricted to the platform only, unless there's rules stated in the OP that this is allowed.I don’t think there’d really be anyplace to teleport to is the thing. It’s basically just space where the combatants are expected to fight on the platform.
Tbf I didn’t know at the startI'm pretty sure Johnny can teleport into many places in space. He's not just restricted to the platform only, unless there's rules stated in the OP that this is allowed.
Also you chose a map that heavily benefits Akko lol.
Somewhat true, but Johnny is deceivingly smart when he really wants to be, especially when it comes to battle.Johnny strikes me as the hotheaded brash type. Which Akko is as well, all things considered, but she’s also a really crafty type. I’m assuming Johnny is more of a ‘use cool and awesome invention willy-nilly’ type though.
The thing is, while Akko has experience swapping between multiple spells mid-combat on a dime such as the Chamber of Time situation and quite literally in seconds during the Noir Rod fight, I’m not sure if the same can be said for Johnny. Especially in a situation where he has so many inventions and has to actively choose one in dozens of options. I wanted to bring this up before but Akko has her wands which are easy to carry around and carry a bunch of spells to use, while Johnny has to actually pull in these inventions from Hammerspace and take the time to make a strategic choice. By the time that’s happened, Akko is already blasting.Somewhat true, but Johnny is deceivingly smart when he really wants to be, especially when it comes to battle.
Simple.Especially in a situation where he has so many inventions and has to actively choose one in dozens of options.
Kinda seems like you're nitpicking. Johnny knows his equipment like the back of his hand, so he already knows how they work, and what they will be useful for.I wanted to bring this up before but Akko has her wands which are easy to carry around and carry a bunch of spells to use, while Johnny has to actually pull in these inventions from Hammerspace and take the time to make a strategic choice. By the time that’s happened, Akko is already blasting.
I feel like it’s a little more complicated than that. Has Johnny ever had to make do with a fight like this in the past? Akko can do this in the span of seconds like it’s no problem. But working with an arsenal is vastly different than just choosing one weapon.Simple.
Johnny pulls out a weapon that he knows will be useful. He then uses said weapon. Rinse and repeat. Literally only takes seconds to do it.
Kinda seems like you're nitpicking. Johnny knows his equipment like the back of his hand, so he already knows how they work, and what they will be useful for.
If anything, I'd argue that the same logic you used can be applied to Akko. She has so many options, and she needs to take the time make a strategic choice.