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That is very specific to having to view the world as fiction. Otherwise it cannot exist.but based on how it does it.
Ah yes, i remembered. Jill Presto/Bassanos. She does that with fate manip iirc.that wouldn't be fate manip tho
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That is very specific to having to view the world as fiction. Otherwise it cannot exist.but based on how it does it.
Ah yes, i remembered. Jill Presto/Bassanos. She does that with fate manip iirc.that wouldn't be fate manip tho
That just seems like it's classified incorrectly, but idk her and there is no further explanation, so idk.Ah yes, i remembered. Jill Presto/Bassanos. She does that with fate manip iirc.
Also idk watchu playin at, but get them Maou oppai off of my face.
That same thing can be said for Plot Manipulation. The plot will demand that characters with Plot Manipulation use said manipulation a certain way since in actuality, they can't actually take control of the plot.The plot was always for him to use his fate manipulation to do that. Nothing changed, unless the characters fate manipulation can mess with the story itself, which needs to be proven and at that point it's just plot manipulation anyways. Although, I guess I can see the confusion now. So just to make this clear really quickly.
Fate manipulation gives the character a sense of control if you will. They believe they changed the future to their liking, while in reality, all of that was already part of the plot and nothing changed. It's like trying to come up with a plan to outsmart someone, but that person already planned for you to come up with that plan 10 years in advance, so nothing about your situation changed, even if you think it did.
Useless meat Maou-sama is pretty distracting ngl.I got the ok for this pfp, so I'mma use it :v
Blame ur horni, not maouUseless meat Maou-sama is pretty distracting ngl.
You don't blame the fire, you blame the fuel.Blame ur horni, not maou
1- Traditional Plot Manipulation: The User is able to control the Narrative or is able to influence the Narrative in various ways, this can often be shown as the User rewriting things that have already happened, removing them from the Plot of the verse or forcing things to come on a Narrative level, opposed to a Destiny/Fate level.Names still pending
That isn't too bad actually. Although idk how i feel about type 2.I did propose a division between the "Meta" Plot Hax and the "Inverse/Non-Meta" Plot Hax a while ago, but since it's relevant now, I'll post my proposal again:
1- Traditional Plot Manipulation: The User is able to control the Narrative or is able to influence the Narrative in various ways, this can often be shown as the User rewriting things that have already happened, removing them from the Plot of the verse or forcing things to come on a Narrative level, opposed to a Destiny/Fate level.
2 - Reader Avatar: The User is not of the verse and instead is off the Out-Of-Verse "Real World" whereby they can influence the plot as the Reader, such as stopping, starting, rewriting things into the Plot and being able to ignore elements of the Plot due to the way they see/interpret the Plot. By being outside the Plot, they have resistances to traditional Plot Manipulation, and are often Superior to everyone else within the Narrative, as they write themselves to be.
3 - Author Authority: The User is also not of the verse, similar to Reader Avatar, however, unlike Reader Avatar, the User is in fact the Author of the Verse, controlling every facet of the Verse is any capacity, with this the Author can impose anything they like, even over-ruling Reader Avatars and can change virtually anything to virtually anything, such as behavior, ideals, motives, life, reality, death, destiny, magic etc. As the Author, the User can dictate anything about the verse, with Traditional Plot Manipulation and Reader Avatars paling in comparison to their Authority over the Verse.
Separating them into types will define their applications, and it's not all that illogical, it seems a strange reverence is being payed to it.The least that we need is separate the power in to types; if the power have x amounts of applications, better write them up. Plot manip is already pretty illogical by itself to standardize it.
Nothing is too different from Reality Warping.Plot manip it's a lack luster power by itself, not too different than Reality Warping.
That's exactly what Antonionifer meant.Nothing is too different from Reality Warping.
Not really, Anton was making a comment aboutThat's exactly what Antonionifer meant.
"They are both just extremely vague powers that can do pretty much anything so just resort to the specific applications".
Which is optically a bad argument when virtually everything isn't too different from Reality Warping.Plot manip it's a lack luster power by itself, not too different than Reality Warping.
That's mostly because, instead of dividing that power into types, we made entire pages for its types of use, such as law hax and Subjective Reality.if a bunch of things can be done through RW, and this power is not divided into types
Which once again goes back to the issue of plot hax being too poorly defined beyond "it can do these things other powers already cover but it's meta about it".Well, we already have those, so if the character has done that through the use of plot manip, one better write something within the lines "Plot Manipulation including: Subjective Reality, Life Manipulation, Information Manipulation..."
Ironic you mention this specific example since this is what the plot manip in our JoJo profiles is.a higher dimensional being controlling the life on "lesser" creatures is not plot manip
I don't see how this would be needed considering we have multiple pages for powers that are just applications of RW.If current definition of the power do not make it different than reality warping,
I don't see why it being more "strict" is needed either, since as you yourself said, the qualification of the power is simply using meta hax, so it doesn't need to be stictier as much as better defined so it isn't literally a mash up of other powers that already exist.then we make it more strict, but the point of the power is to be meta-like ("metahax", how is called in other sites), but dividing it into types is unnecessary.
It seems that the conclusions are that Plot Manipulation should stay fundamentally superior to normal Reality Warping or Fate Manipulation, but should be described in a clear way that differentiates it and explains its capabilities since the current description is short and not as elaborate as other powers.What are the conclusions here so far? That we should improve a bit on the Plot Manipulation page definition? And if so, in what manner?
Okay. Thank you for the summary.It seems that the conclusions are that Plot Manipulation should stay fundamentally superior to normal Reality Warping, but should be described in a clear way that differentiates it and explains its capabilities since the current description is short and not as elaborate as other powers.
Some members think splitting it into types would the way to go about this, but Antoniofer disagrees with this.
The bottom-line is that regardless of verse, literally, everything is part of a Plot, not everything is part of "Fate", as it's defined. A character who is acausal, and not affected by fate is still part of the plot. The Prisoner's from The Elder Scrolls aren't bound by fate, and their history isn't fully determined... yet the plot still dictates that they definitely did certain things.With how much the application of Fate and Plot manipulation can vary, I do not agree with making it a standard assumption that one is superior.