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Hero (Smash Bros.) VS Sans

Sans2345

He/Him
Messages
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716
600px-Hero SSBU (1)
Sans-1-
Speed equalized

win via by death, incap, or KO

SBA

both are in-character

battle takes place in the judgement hall


Sans: 2 (TheAresnal1212) (Super Ascended Sean Pazdera)

Hero: 2 (Modernrmidon) (Im blue dabe dee dabe die)

Incon: 1 (Lucas Carvalho Santiago)
 
Aye, Unsure about that one, Hero has no resistance to Soul Manip, so sans could just raise his arm, if hero gets even little close to sans Hero atomizes sans into the groud, and if sans can't manip his soul it is a win for the Hero.
 
Lucas Carvalho Santiago said:
Aye, Unsure about that one, Hero has no resistance to Soul Manip, so sans could just raise his arm, if hero gets even little close to sans Hero atomizes sans into the groud, and if sans can't manip his soul it is a win for the Hero.
So maybe inconclusive?
 
So this is a who hits first battle...kinda. I go for Hero. Any projectile can be reflected with bounce, his speed can be increased with acceleratle , and kaboom is a projectile that pulls the enemy towards the explosive.
 
Sans needs to do that by hitting Hero with his bones or gaster blaster, which gets sent back with bounce.
 
I would say maybe? He can attack the ghosts from Pac-Man and harm spirits. Iirc, he can also reflect a projectile that is used to remove the spirits from yourself.
 
Why wouldn't the ghost from Pac-Man be intangible? They're ghost. And the shielding makes you safe from them. Actually, what I said before about bounce I am now certain. Assist trophies can damage ghosts, including the ones with projectiles and Hero's bounce can reflect them.
 
Why wouldn't they be non-physical? They're literally ghost, which commonly do not have a physical body. This is don't different. And yes, they do have it. So my vote for Hero stays. Bounce will reflect any projectile Sans throws, acceleratle boosts his speed, and kaboom will pull Sans into the explosion.
 
There's not a lot in Smash Bros. Either way, it doesn't disprove my point at all.

Sans doesn't teleport people away from him in battle, at least not during the start. Again, Hero's Kaboom is just going to pull him towards the explosive, not sure how he's going to avoid that and Hero attacking him at the same time.
 
They can. I've played the game, you can actually damage the Pac-Man ghost, and so can other assist trophies.

Which would only get reflected by Hero again. Not sure how Sans deal with Hero's fairly large range explosives. Hero has the speed advantage anyways.
 
Acceleratle boosts his speed. I am aware that a speed boost should not be the main reason however. But, I doubt Hero won't be able to hit Sans once. He can't really do anything to attack Hero once he has bounce.
 
Hero should be able to get in the first hit on sans via his spells before sans can shoot a bone at hero before you say speed equalized it doesn't apply to combat speed so hero could throw out something like sizz or sizzle and kill sans before he could throw out a bone
 
Smash Fighters can tag ghost pokemon in Smash Run and ghost entities in SSE

But Hero is Ultimate so he doesnt have either of those... closest is punching lower-dimensional beings
 
Ghost Pokemon aren't as noncorporeal as actual ghosts. For example, Red's Charmeleon in Origins could hurt Ghost Pokemon but couldn't hurt the Ghost of Cubone's Mother.
 
Cool, that doesn't change anything.

@Edward Every base abilities (such as shielding) can be applied to characters from Ultimate since it didn't add much. Even if we don't apply this to Hero, it can still work in some ways. If the previous fighters can attack ghosts, we should be able to include their projectiles. In which Hero's bounce can reflect. So it still applies to him actually.
 
Agletonwiki said:
Hero should be able to get in the first hit on sans via his spells before sans can shoot a bone at hero before you say speed equalized it doesn't apply to combat speed so hero could throw out something like sizz or sizzle and kill sans before he could throw out a bone
What? Speed Equalized applies with all speed.

Anyways, there are no proof Smash ghosts are intangible and NPI isn't on there profile anyways. Ghots aren't automatically intangible either, as neither Homestuck ghosts nor Danny Phantom ghosts passively (emphasis on passively, I'm well aware DP ghosts can go intangible at will) go through stuff. Make a CRT for it.

In order to win, Hero would need to speed boost off the bat. Sense he's a video game character with no "in-character" starting move, this is unlikely.

Sans bones him.
 
I'm pretty sure you don't need to objectively prove ghosts aren't intangible. In fact, it's the other way around as if there are things contradicting them from being intangible, then they aren't. This however isn't the case. Hero should also scale to the other fighters who can harm other ghost enemies, such as Floow which is described as a ghost in its description.
 
First I've heard of that. Also, Occam's Razor. What requires less assumptions? That everyone can interact with intangible people for no apparent reason or that those ghosts simply aren't intangible because they don't show signs of it and everyone can touch them.
 
How is that occams razor? Please tell me why do I need to prove ghost are intangible when they're commonly displayed as that. It's not an assumption. Everyone being able to interact with them doesn't exactly negate them from being intagible, since everyone in Smash Bros can share the same abilites, such as shielding. The ghosts aren't even the only example as the fighters have fought several ghost enemies. I don't think them having non-physical interaction is something new. Even characters such as Ness from their own game has it from fighting ghost enemies, yet show no proof of being intangible. This includes others as well.
 
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