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Luka VS John Egbert

Okay, so, Sealing seems to be Luka's only way past Mid-Godly Regenerationn,

They resist some of each other's hax, but John seems to have more direct counters, his acasualty nopes Luka's precognition for instance. John's ability to directly screw with the wind would throw off Luka's Enhanced Senses.

I'm just wondering whether or not John would be able to kill Luka with his Type 8. John's Retcon Powers could do the trick. While Luka has his own acasualty, John isn't so much changing time as he is changing Luka's story. The very narrative of Luka's life is being altered. Given how he can literally will himself to any place and time within Homestuck's 1-B multiverse, I don't see what's stopping him from just... waltzing into the past and stopping Ilias from giving Luka his immortality. Heck, his retcon shenanigans have directly affected people with Luka's type of Acasualty before.

Voting John for now, although I'll admit I'm not that familiar with Luka.
 
Luka's Precog is more like Ultra Instinct than actual precog. Like if John tries to punch him, Luka will be automatically moved away. Idk if his resistances would cover that.

Also uh how often does he uses his Retcon Powers? Because **** that it's a Tier 1 move, it ends the battle immediately.
 
1. Feel like that should go under Instinctive Reaction then.

2. I mean, he spammed the hell out of it during Game Over in order to fix everything, but during his fight with Caliborn, he was mostly content to just beat the shit out of him. I feel like he certainly wouldn't open with it, he'd use it if he felt like he couldn't get anywhere otherwise, giving Luka time to seal him.
 
Well Luka's Type 8 is basically a Frisk-like time reset. And it works against even Immeasurable with Type 1 Acausality. So I don't think John can just battle of attrition his way through that unless he resists even that.

Which would eventually comes down to if John can Retcon Luka before he gets oofed.
 
Going with John FRA, some of the retcon abilities are passive btw.
 
One last question before I leave this match alone

Does the passive Fate and Causality manip help in a win at all? Because this match's not gonna pass if one side gets passively Fated on a 1-B scale.
 
The Wright Way said:
Uh, John's not the one with Passive Fate and Causality. That's Caliborn.
Caliborn has passive fate and causa thanks to Inevitability forces.

John and MSPA reader have this thanks to Retcon powers (what happened in Pesterquest + John actions automatically changing stuff).
 
Uh, yeah, John's powers change stuff. Afyer he travels back to change stuff. Stuff isn't passively changing to suit him like it is for Caliborn.
 
MSPA Reader just tossed away John's Sburb Beta, and the forces of Fate made every version of Sburb not working, he didn't even know the ability, so it seems pretty passive. Altough Caliborn's one is way better yeah.
 
Aside from things already posted, a little thing John can do as an Heir of Breath is to literally become air, allowing him to slip many types of attack. Luka could still hit him, though, but it's not like he is All of Air At Once when attempting to do so, so his hitbox is scattered and hard to pinpoint, which would still have a chance to be countered or tracked in some way thanks to Luka's sensing of the wind itself...but John can literally manipulate all of it to a T, where he wouldn't even need to "hide among the wind" because he'd go along with the very currents blending with him. Precognition would be nice against him, but then it's a repeat of the aforementioned Retcon powers. Oh yeah, and John could actually interact with "past, present, and future" hims―he has a good sense of when and where things transpire, and when seen touching one another in the comic, no negative "paradox" occurs when at least two touch one another, so no repercussions to team-ups.
 
Transforming into wind against an opponent who actively uses the concept of wind in battle and who can hit intangible things won't help.
 
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