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No, this is not about "why is creation applied to AP". That was already finished.
This is about creation that definitely doesn't scale to any destructive capability being implemented into AP regardless. The main argument I saw is that it's like environmental damage... except, you know, there not being any damage at all.
I think such instances should be removed, because by how our current profiles go:
This is about creation that definitely doesn't scale to any destructive capability being implemented into AP regardless. The main argument I saw is that it's like environmental damage... except, you know, there not being any damage at all.
I think such instances should be removed, because by how our current profiles go:
- AP is the destructive capability of a character, or their ability to harm others with such levels of durability.
- Environmental Damage is a characters ability to cause damage on a certain level, but being unable to harm people on that level (making a storm will not even phase a tier 7, for example).
- Creation fits neither of these, as there is no destruction, harming or otherwise damage going on. A person makes things, that's it.