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A Major Issue With Konosuba Profiles

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i'm just going to be blunt here and now

Why do all but 2 Konosuba profiles have basically no explainations for anything except for their tiers?

and i do mean all but 2 profiles

>Duke

>Hoost

>Sylvia (Konosuba)

>Beldia

>Vanir

>Wiz

>Aqua (Konosuba)

>Darkness (Konosuba)

>Megumi

These are literally all but 2 profiles for the entire verse, and they have next to no explainations for anything, although Vanir and Wiz are less bad in this regard. Satou Kazuma and Seresdina actually have explainations and are good profiles.

Now, i have heard that the knowledgibles on the verse have all the explainations for the powers, but that they were never added. May i ask why this is? There is no reason to not just add the explainations in.

TL;DR add the damn explainations for those guys' powers willa ya?
 
I'm an expert at KonoSuba and yes, they need some serious explanation. They got new High 6-C calc which is I don't think an outlier so I think this is the time to just rehash almost every profile. I'll post the new explanation and tier by the calc later.
 
AP:

The High 6-C calc says it's outlier but Jobbo did another calc that is High 6-C and there was a calc that is deleted somehow that was 420 Gigatons and even after the revision, it'll still be at 6-C. Megumin stated that she is able to destroy a country so I think High 6-C is okay. We also need to delete the keys that doesn't change the tiers. It's pretty much just waste of space.

Wiz: At least High 6-C (Way stronger than entire army of Belzerg and Crimson Mages combined, as she is able to casually broke the Demon Castle's barrier amplified by six Demon Generals and as such, should be far above Megumin, even at Vol 15) | Low 6-B (2.24x stronger than before and thus is at 1.2 Teratons)

Vanir: Low 6-B (Fought serious and likely bloodlusted Aqua and thus above Wiz with staff, who is at 1.2 Teratons)

Aqua: Low 6-B (One of the strongest character in the series, as she has stats comparable to level 100, making her stronger than Wiz or Vanir)

Duke: High 6-C (Managed to damage Wiz with a lava pit, though when she got serious, he got quickly eliminated)

Sylvia/Beldia: Low 7-B, likely 7-B (Should be at least be way stronger than average crimson demons who can do this, as they are able to amplify the Demon Castle's barrier to the point that an army of trained crimson demons couldn't even scratch it. Superior to Hoost)

Mage Killer Sylvia: 7-B (Way stronger than before)

Darkness: At least Low 7-B, likely 7-B (Gave Hoost a beatdown) | City level+ (Way stronger than Vol 5 Megumin, who is 2.24X stronger than this) | High 6-C (Able to match Zaraschute, a high ranking demon)

Fenrir: High 6-C (Able to easily slaughter veterans, Megumin, who is at this point can make 460 Gigaton explosion was scared at the sight of it)

Hoost: At least Low 7-B, likely 7-B (Even with half of his strength, he is above regular crimson demon, who can do this)

Megumin: Low 7-B (Damaged Beldia and should be stronger than average crimson demon, who can do this) | City level+ (One-shotted Mage Killer Sylvia, should be 2.24X stronger than this) | Mountain level (Able to one-shot Wolbach, far stronger than before due to fastcasting, her level is at 30s, thus incomparable to her previous self) | High 6-C (Should able to do explosion of this caliber)

Kazuma: Low 7-B (Shouldn't be far too below Megumi at Vol 1) | At least Low 7-B (Fought knights of the capital, who should be stronger than this) | 7-B (Fought various knights and Claire and is superior to them, who is able to cut Darkness) | High 6-C (Took on and easily incapacitated Fenrir, a wolf so strong that not even Vol 14 Megumin can beat)

At least Low 7-B (Physically weakest of the demon generals, making her physically weaker than Beldia), likely High 6-C (Should've decisively killed Kazuma [which she did albeit with Hax] and stronger than him)

At least 7-B, likely 7-A It took Megumi until the end of Vol 9 to surpass her, should be able to oneshot Vol 9 Darkness) | At least High 6-C, possibly Low 6-B (As a Goddess she is able to fight against Vanir and is possibly comparable to Aqua)
 
Megumin didn't kill Beldia, Aqua did. She did kill Hoost at half his power, though. Also, there's no way High 6-C will be accepted without a calc.

Anyway, for speed there's the white tiger's feat of dodging Megumin's explosion in an instant and going so far nobody could even see it anymore.
 
Using Megumin's FTL speed is calc stacking tho. There is a calc with Megumin.

Here's abilities for Kazuma. I'll also added abilities that are missing.

Kazuma: Superhuman Physical Characteristics, Extremely High Luck, Expert Marksman and Swordsma, Can steal items remotely, Night Vision, Enhanced Sight and Enemy Detectio, Presence Concealment, Can steal life and mana and transfer it to himself or others, Able to partially absorb souls as EXP, Power Mimicry, Water Manipulation, Fire Manipulation, Earth Manipulation, Air Manipulation, Ice Manipulation, Statistics Amplification and Probability Manipulation (With escape, he can increase his speed and increase the chances of dodging) | Same as before plus Ability to use ropes and chains to immobilize people | Same as before plus Extrasensory Perception (Able to sense souls), Damage Translation (Any effects, physical or magical, direct or indirect will also affect the opponent) and Body Puppetry (Able to manipulate bodies such as corpses)
 
Also, add Escape's effects. It boosts his speed and raises his chance of dodging. His elemental abilities shouldn't be a separate key because he learned those right at the start.
 
Aqua: Superhuman Physical Characteristics, Immortality (Type 1), Magic, Water Manipulation (As a Goddess of Water, almost all of her arsenal revolves around water abilities), Non-Physical Interaction (Able to interact with souls), Soul Manipulation (Capable of sending souls to heaven and forcefully exercise it), Existence Erasure (Purification erases certain enemies), Life Manipulation (Able to manipulate and grow life, like plants), Plant Manipulation, Probability Manipulation (Able to increase the chance of outcome of her liking), Reality Warping, Holy Aura, Partial Soul Absorption (Adventurers partially absorbs souls as EXP), Healing, Statistics Amplification (Able to amplify herself and her allies far better than Seresdina), Resurrection (Capable of resurrecting other people, although the dead need to want to be revived in order to be resurrected), Sealing (Able to seal demons and even part of someone's body or abilities), Heat Manipulation, Animal Manipulation (Able to command doves), Clairvoyance (Able to see other people's problems and how to solve them, capable of viewing other people's history), Power Nullification (With Sacred Break Spell), Power Mimicry, Empathic Manipulation, Extrasensory Perception (Able to sense souls), Enhanced Senses (Has quite good senses, albeit it is downed by her idiocy), Holy Manipulation (Almost passive, even her tears are holy in nature), Staff Mastery (Quite good at using her special staff), Attack Reflection (Via Reflect, she can reflect attacks), Curse Manipulation, Forcefield Creation (Created a barrier that deflects people such as Vanir), Teleportation, Spatial Manipulation, Telepathy (Telepathically contacted with Kazuma when his soul is in heaven), Telekinesis, Resistance to Status Effect Inducement (People weaker than her can resist status effects), Magic, Absorption (Able to resist Drain Touch), Holy Manipulation (As a Goddess with divine status, holy effects are laughable to her), Precognition, Clairvoyance (Consistently surprised Vanir and couldn't read her), Reality Warping (Able to resist Maxwell's reality warp), BFR (Teleportation Magic won't work on her), Mind Manipulation, Memory Manipulation, Empathic Manipulation (Able to resist Maxwell's mindhax), Existence Erasure (People weaker than her can resist being erased physically or spiritually), Soul Manipulation, Curse Manipulation, Biological Manipulation, Probability Manipulation (Any curses, with her scarf, is ineffective) and Intent Detectio | All previous abilities, Mind Manipulation (Anyone who worships her will be their IQ dropped), Portal Creation (Able to open a portal that connects heaven and Earth) and Limited Unconventional Time Manipulation
 
Megumin: Superhuman Physical Characteristics, Can cause spontaneous explosions with her Magic, Partial Soul Absorption (Able to partially absorb souls as EXP), Power Mimicry, Heat Manipulation (Able to create incredible heat with explosion), Air Manipulation (Able to create winds with explosion), Non-Physical Interaction (Able to kill ghosts and spirits), Soul Destruction (Explosion can destroy immaterial spirits), Extrasensory Perception (Able to sense spirits), Weapon Mastery, Resistance to BFR (Able to resist teleportation magic) | All previous abilities | Elemental Manipulation (Earth, Fire, Water, Magma, Ice, Light and Electricity via basic, intermediate and advanced magic), Weather Manipulation (Via Control of Weather), Energy Manipulation and Projection (Magicians of this caliber can create magical blasts), Sealing (Via Lock), Chain Manipulation, Invisibility (Via Light of Refraction), Statistics Amplification (Able to amplify herself, other people and objects), Power Nullification (Able to nullify spells that are cast or going be cast), Status Effect Inducement (Sleep, Paralysis and Petrification), Resistance to Fire Manipulation | All abilities from her first key
 
Darkness: Superhuman Physical Characteristics, Power Mimicry, Partial Soul Absorption (Able to absorb souls as EXP), Resistance to Magic (Has one of the highest magic resistance out of the cast), Possession (Resisted Vanir's possession), Absorption (Able to resist having her HP getting absorb), BFR (Able to resist teleportation magic), Holy Manipulation (Holy effects won't work on her), Status Effect Inducement (Shown multiple times to be resistant of status effects), Paralysis Inducement, Sleep Manipulation (Resisted Yunyun's attempt to paralyze and put her to sleep), Acid Manipulation (Resisted Hydra's acid), Curse Manipulation and Death Manipulation (Seresdina was surprised that her curse and instant kill wasn't working on Darkness)
 
Beldia: Superhuman Physical Characteristics, Magic, Extrasensory Perception (Able to sense souls), Possible Power Mimicry, Partial Soul Absorption (Able to absorb souls as EXP), Sword Mastery, Forcefield Creation (Each of the demon generals maintain the barrier that surrounds demon castle), Death Manipulation (With Premonition of Death, he can instantly killing his opponent), Summoning (Able to summon zombies), Necromancy (Able to raise the dead), Resistance to Holy Manipulation (With armor, he can take Purification from Aqua), Magic (Powerful enough to save him from Wiz), BFR and Status Effect Inducement (Demon Generals are generally resistant to teleportation magics and status effects)
 
Anyone who scales to Vol 9 Yunyun should gain lots of resistances since they're based on magic power.
 
No prob.

@Job

Do you agree on the AP? We two are the only ones that read the light novels so if you agree, I think it's okay to be added.
 
The High 6-C calc is no longer valid under the current standards so it isn't something we can add.
 
Oh wait, did you mean the other explosion from the manga I calced at 460 gigatons? That's a major outlier, that's volume 4 Megumin.
 
Huh. Then that won't be used then. Low 6-B will going to be High 6-C and High 6-C is going to be 6-C+. Are you alright with it?
 
To be honest Megumin probably reached that power in Vol 9. It makes sense for Wolbach to be 6-C+ with half her power missing.
 
quick question

how does the power mimicry that's seemingly listed on basically every page work?

things like that tend to be rather important in a match
 
Of course it's possible to save up skill points instead of spending them immediately. Yunyun does this and learns intermediate magic mid-battle.
 
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